CIT's MTA Server
Players: 168/2000
Player Peak: 1400

CIT's Synergy Server
Players: 0/10
Map: js_coop_teleport_sg_zb

CIT Sven Co-op |
Players: 0/24
Map: incoming

CIT's KF2 Server
Players: 0/6
Map: kf-sanitarium

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* Board Stats

  • stats Total Members: 8108
  • stats Total Posts: 444912
  • stats Total Topics: 23120
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01 12, 2019, 05:51:42 pm by Prototype | Views: 607 | Comments: 18

You probably know recent hot news by Elon Musk. He made an electric car with a "funny" outlook but it became really popular tho.
Few days ago I was chatting in team chat and said smth like "I wish someone made that car for GTA SA and we had it in CIT" then many people agreed with me.

Here it comes. Someone actually made that car for GTA SA. Here is car's real picture:
Show content

and here is link to download: Click me

Model's size is just 728.54 kb.
- LQ model;
- Optics in the style of SA;
- Supports basic gaming features.

This Cybertruck car could be a variant for Primo vehicle. Click here to see how does Primo look like.

Variants don't work like that, they are just some optional additions to the basic model like wide body kits or roof for topless cars. Also, you can replace it with any car you wish. If there will be some flaws, it can easily be fixed by editing its handling line. I think this can be added, primo is an underused car.

^ Better!
29 11, 2019, 05:49:35 pm by Mordecai | Views: 535 | Comments: 30

Hello everyone, today I'm suggesting to decreasel of the squad board requirements,So I will go directly to point. Even the civilian group board requirements requires the 2 months countiniously activity and it's harder get people for the squad and it's less important from groups from my point of view.I'm a founder of a local squad and we are trying hard to get a board but with the current condition of the server it's too hard to get a board,so I'm requesting the decreasel of the board board requirements to 2 months ,for the hood it should be 4 months I think.
27 11, 2019, 08:51:30 pm by MacMan | Views: 281 | Comments: 12

Obviously, CIT's players counts are decreasing and it's very tough for police groups to achieve L1 since they have to be active for 3 months which is quite hard, so today I would like to share with you this idea making police groups' requirements 'duration' 2 months instead of 3 months since it's so hard for police group, criminal side is more active that the police so that's why it's more difficult for police group to survive for 3 months, I believe this should be edited and it's going to bring more fair to the sides and will make players achieve what they want and might make players counts increase cause some players maybe interested in achieving this after the update.
13 11, 2019, 11:02:38 pm by Cerberus | Views: 403 | Comments: 7

So, at the moment it's quite clear that fireworks explode way too high into the night sky and that means that nobody even sees them explode which kinda ruins the effect of them (?)
My suggestion simply is to make fireworks explode much quicker which will mean they are exploding at a lower altitude, which in return means that they are more enjoyable.

They could explode exactly 1.5 seconds after we launch them.

It's just a nice little suggestion which will add more realism to the fireworks. After all, they don't come cheap  :P
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* Changelog

Tuesday 10th December 2019
- If Military and Rebel teams are unbalanced by 6, pay will be 50% more for smaller team, 50% less for bigger team. (Arran + Dimit)
- If Military and Rebel teams are unbalanced by 3, pay will be 25% more for smaller team, 25% less for bigger team. (Arran + Dimit)
- Fixed criminals not being able to get wanted when they aim at a cop driving a vehicle. (Arran + Dimit)
- Auto APB will not post APB's if there are already 3 APB's posted. (Arran + Dimit)
- If criminals that attend an armed robbery is greater than 50% of total online cops, the reward is reduced 80%. (Arran + Dimit)
- Fixed being able to build barriers within an armed robbery area. (Arran + Senza)
- Added 'Gangster Groups' board that will collect all those groups who identify themselves as LV/LS gangster groups. (Brian)
- Forum: you can request a law group board 2 months after you created a law group. (Brian + MacMan)

Monday 9th December 2019
- Reduced the cool down time when switching between law and crime sides from 5 to 1 minute. (Arran + Geeky)
- Added drugs to the AI Trader's listings. (Arran + Supra)
- Decreased squad board requirement from 4 to 2 months of existence. (Arran + Mordecai)
- Fixed daily login rewards giving all 30 rewards in 1 go. (Arran + Coolwolf)
- Squad chat can now be linked to discord channels use /sdiscordcode to start the process. (Relerx + HarwoodButcher)

Sunday 8th December 2019
- Fixed all players still being able to craft the armor box barrier. (Arran + Coolwolf)
- Fixed not being able to properly assign a wanted player with an official criminal group job. (Arran + Cooper)
- Fixed being able to get engine parts from winning races even if exceeded the income limit. (Arran + Known)
- Fixed APB's being able to stay in LV if they spawn in LV by warping them out after a while. (Arran + 3bood)
- Reverted to the old rebel / military turf system which didn't have checkpoints to capture. (Arran + Dimit)
- Hopefully reduced the amount of times the daily login streak gets bugged and resets. (Arran + Dimit)

Saturday 7th December 2019
- Added '/msd' (manage squad destination) which is just like '/mgd'. (Arran + Expire)
- Deleted perk system (money is auto refunded on login) as all it did was add complexity and unbalance. (Arran)

Thursday 5th December 2019
- Fixed the '/perks' system not working correctly. (Nuko + kubeQQQ)

Wednesday 4th December 2019
- When Military or Rebels enter a vehicle marker for a vehicle they can't spawn, they will be given a Sanchez. (Arran + Dimit)
- Removed 'Rifleman' and 'Warrior' from Military vs Rebels. The weapons these classes got now go to all classes. (Arran + Dimit)

Monday 2nd December 2019
- Rules: Making fun of punishments' cases will not now be directly punished for and are only handled when reported. (Staff + PAMs)
- Fixed train driver job. (Nuko)
- Added the Tesla Cybertruck. (Brian + Prototype)
- L7 groups' vehicle tazer for cops will reduce your vehicle's max speed for 20 seconds instead of making you lose controls. (Brian + Jayxxx + MacMan)

Sunday 1st December 2019
- Removed the group level requirement to link a discord channel to a group chat, now all groups can. (Arran)

Saturday 30th November 2019
- Updated /race. (Vampire + MacMan + Known.)

Thursday 28th November 2019
- Stopped train drive job again due to infinite money bug still not fixed.
- Fixed 'Top Scrapper' being in 'Criminal' instead of 'Civilian' section of 'Todays Tops' in F1. (Arran + Angels)
- On Saturday there will be a special double money event starting at 11 AM and ending at 9 PM (Timezone UTC +1). (Arran + Dimit)

Monday 25th November 2019
- MaZika, SalaR, Senza and SnooP added as Trial Staff. (Staff Management)
- Fixed LV turf earnings in '/stats' not displaying the correct amount. (Arran + SnooP)

Sunday 24th November 2019
- Added a new preferences section in CITsettings called 'LS PREFERENCES'. (Brian + 3bood)
- Added a panel for those who rent Malibu Club with some new features like ability to add a list of url links to play and an advert system for players. (Brian + Skyper)
- Made 'Sabre Turbo' paintable. (Nightwolf)

Saturday 23rd November 2019
- Fixed being able to bypass certain job taking restrictions if using official group job assignment. (Arran + Jumper)
- Fixed barrier 20 (armor box) being craftable by everyone instead of just staff / PC / CB / SO. (Arran + I'mf3arlessFTW)

Friday 22nd November 2019
- Stopped train driver job due it having an infinite money exploit. (Arran)
- Reduced the altitude at which fireworks explode. (Arran + Cerberus)

Thursday 21st November 2019
- Added Train Driver job to /gps. (Brand)
- Added train driver job. (Relerx + Java + Nikos + Nuko + Eleanor)

Wednesday 20th November 2019
- SWATTeam promoted to L9. (GLM Team)

Monday 18th November 2019
- Probably fixed some races not being in the rotation of races. (Arran + kubeQQQ)
- In every 50 to 100 hours, one of these hours will have a doubled cash earnings and income limit. (Arran + Dimit)
- Updated /gps script. (Vampire + SalaR)
- Guiders will see a special blip on the player they warp to for 2 minutes. (Arran + BadMan)

Thursday 14th November 2019
- Fixed being able to get killed by rockets that shouldn't hurt you if you're entering a vehicle and the vehicle takes damage. (Arran + Mordecai)
- Added a notification (those that only appear when you're AFK) when you receive a CITbook friend request. (Arran + MacMan)

Wednesday 13th November 2019
- Made it so players can have 2 hats applied to themselves through '/viphats'. (Brian + TactiX77)

Monday 11th November 2019
- ChaosGuardians promoted to L6. (GLM Team)
- Bikers promoted to L9. (GLM Team)

Wednesday 6th November 2019
- Killing a cop in an armed robbery now gives 900 more criminal RP, completing the armed robbery gives 750 less. (Arran + Bokila)
- Fixed players being invincible inside vehicles due to an earlier bug fix. (Brian + Fearless)
- Added '/dropcash amount' (10,000 to 100,000) to spread the wealth. (Arran + Bokila)

Monday 4th November 2019
- Added the ability to toggle sprinting (running) by tapping your sprint key. Can be disabled in '/settings' (search sprint). (Arran)

Saturday 2nd November 2019
- Trapsfall passed Trial. (Leaders of the Staff Team)

Friday 1st November 2019
- Added another location (in Whetstone) for loading oil for the Fuel Transporter job. (Arran + Cook)
- Added 'LV Turf Earnings' to '/stats'. (Arran + Johns)
- 'Enable Squad Blips' in '/settings' being set to 'No' will now cause your blip to be hidden to squad mates. (Arran + JayXxX)
- Added sound when receiving SMS, volume of it can be changed in '/settings' (search sms) (Arran + Atheer)
- '/jetpack' will now work in the event dimension instead of needing to do '/eventjetpack'. (Arran + Prototype)

For years of older updates, check:

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