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23 09, 2020, 12:07:48 pm by Danzy | Views: 155 | Comments: 2

What kind of criteria your suggestion holds: Reduces an inconvenience.

Simple suggestion, yet very useful for many who regularly transfer large amounts of money.
For those who don't know, you can only send $300,000,000 every 7 days. And there is no way to know exactly how much sending headroom you have within those 7 days, so your best bet is just to count up, be lucky if you got it right and hope you can still send massive amounts of money until you hit the limit.

This goal of this suggestion is to change the money output message when you send someone money.
Currently, the output looks like this:
- You have sent $10,000,000 to <player name here>.

But, a change to the output would be nice to allow players to see how much money you can send (and possibly when the limit will reset).
A new proposed output would be this:
- You have sent $10,000,000 to <player name here>. You can send $290,000,000 total in the next 3 days.
Because limit will reset in 3 days time, if it were to reset in 6 days time it would say "... in the next 6 days.", you get the idea.
22 09, 2020, 09:09:39 am by Killadude | Views: 445 | Comments: 19

What kind of criteria your suggestion holds: Increase balance or fair advantage.

After a CE ends, all the wanted criminals make their way to the next CE. Cops will patrol and try to arrest them. This is not a problem but after all the wanted criminals have entered, cops camp outside the CE entrance. They won't even go to patrol and just camp there. The cops enter the CE when it starts so that the criminals waiting outside cannot get any reward except kills. Cops wait outside on purpose and enter the moment CE starts. I have seen this many times. The members from official groups camp outside. I haven't seen other law units camp and enter late. If the cops enter the CE late on purpose, what is the use of criminals waiting to get inside? Atleast, when the criminals enter late they can get a reward of 7.5k instead of 15k.

Note: I might have not explained it correctly but if any other person understands what I have stated above , mention it. Also, if other criminals have observed it, mention it.

Thank you.
22 09, 2020, 07:49:36 am by TroubleShot | Views: 202 | Comments: 13

What kind of criteria your suggestion holds: This Suggestion will help Reduce Inconvenience regarding the Mod-Shops.

Explanation: A lot of you may know that when you were in the mod-shop for a long period of time you'll get ejected and the detailed edits you did on your vehicle wont be saved (you wont lose money ofc) in the current system. So I am suggesting making the timer Visible in the screen so that you can know that you have to save the edits you did on your vehicle and pay for it.

2nd Suggestion (OPTIONAL):
OR when you get ejected due to reaching the time limit, the edits you did will automatically be saved without clicking on the "purchase" button, and yes your money will automatically decrease aswell for the costs of the modification you did to your vehicle.
 Sometimes players take their time / take a while when choosing what's suitable for their vehicle such as paintjob, bumpers, pipes, etc etc..

Thanks for reading.
Regards, TroubleShot.
21 09, 2020, 07:09:56 pm by ZtyX | Views: 285 | Comments: 2

Allow multiple store robberies on the same store with increasingly slower timer

1 store: 60 seconds to rob the first store.
Multiple stores: 60 seconds * 1,25 * x (times robbed)

Arguments in favor:
  • Criminal activity will go up because it will be easier to earn money and wanted points.
  • Police activity will go up because there are more criminals with nice wanted levels to kill.
  • Police teamwork will be more needed because larger amounts of criminals will be robbing stores.
  • Criminal teamwork will increase because police teamwork has increased and criminals need to match that and use tactics to survive and keep robbing stores. Synergy effect.
  • Criminals and cops move to JFM motel when a few guys manage to get APB and this creates massive fun, fun teamwork and something to achieve as a faction. Synergy effect.
  • Cops have always had the ability to care very little about dying and they use a swarming tactic to just keep coming again and again. This is very frustrating for criminals who do robberies because you are forced to go out and run through the streets while getting swarmed. If you kill 1-2-3 cops, they just keep coming back with armor until you lose. This is not fun for criminals and also not much of a challenge for cops, ie. not as satisfying to win for cops. The current store robberies force criminals to go outside or else they can't earn money because you can only rob 1 time.
  • Criminals can wait inside the store and hold it for an extended period of time, while more criminals come to the store (regrouping - creating faction teamwork) and it won't be boring to wait because you still have a purpose when standing around and waiting because you are robbing multiple times. Finally, you can decide to push out together at the right time and the concentration of criminals will be dense enough to stand a chance running to the next store without everybody dying and the entire event stopping because people are scattered, singled out and lost their high wanted levels.
  • Criminal boss and police chiefs will become more valuable in controlling the tactics and countdowns of when to push out / rush in.
  • Multiple store robberies are a massive activity that can really engage the entire city (Police and Criminals) in epic fights against each other. And people really wanted to do this. I was a criminal boss and I led events with 30-110 criminals in store robberies and people were having a blast, I'm telling you. We can get this back, but we need to change the system to be more in line with what it was back then.
  • Police will get more quality kills instead of quantity farming weak criminals because targets will have a higher wanted level, but it will be more difficult to kill them because criminals will defend each other in packs inside fortified positions and move together in packs.
  • Criminals will have more fun because they will feel like they have a chance to face the cops instead of always feeling weak and having to constantly die / getting swarmed. Store riots will be a cat vs. cat fight instead of a cat vs. mouse fight. And this is more enjoyable.

You have been searching for a way to increase the player population of CIT?

I guarantee you that this will increase enthusiasm for playing on this server and just in general logging in because this is an activity you can do as an entire faction. And leaders (Criminal boss, Police chief) are very useful and have a role in leading criminals during these fights.

It is a very unique thing when you can get groups of people to work together towards the same mutual goals. The store robberies are a way to do that, but right now they are in disarray. You have single/duo guys running around robbing them most of the time and single/duo cops killing them with respawn/drive fast tactics. It can be so much better and this was already proven with record activity inside these riots when I was a criminal boss and I actually did multiple store robberies.
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* Changelog

Saturday 26th September 2020
- ChaosGuardians promoted to L8 group. (GLM Team)
- Reduced the crafting requirements of Armor so it will cost more like $2000 instead of $3000. (Arran + Hyfa.JR)
- Fixed being able to earn way too much if farming armed robberies due to drugs not counting as earnings. (Arran + Hyfa.JR)
- A new armed robbery won't start if a criminal event is in progress or starting in less than 3 minutes. (Arran + MaX15)
- Anti rush script will no longer cause deaths, if health is below 50 when triggering it, you will be warped back to your entrance. (Arran)
- Fixed "kill stealing" in criminal events by giving the top 4 damagers of a killed player an equal share each of kill reward. (Arran)
- Reduced waiting time to re-enter criminal events after death from 120 to 60 if your side has 40% less inside. (Arran)

Friday 25th September 2020
- Made some more messages translatable to different languages. (Arran + Vampire + Toby)

Wednesday 23rd September 2020
- Experiment: removed all team unbalance entry restrictions to criminal events. (Arran + JimMys$)
- Possibly fixed some "lag" (players warping around) that was experienced in criminal events. (Arran + vampire)
- Changed 'bandwidth reduction' from 'maximum' (which we've been using for 5+ years) to 'medium' to see if it helps with "lag". (Arran)
- Experiment: criminal events are now every 90 minutes like 'old times'. 200% more drug / cash reward. 100% more crim rep. (Arran + Stockholm1738)
- Criminals who enter a criminal event late will now receive a reward based on the percentage of time spent in the event. (Arran + Killadude)
- Added cash send limit information to the 'Event Times' app in CITphone. (Arran + Danzy)
- Added street food seller, butcher and street cleaner to '/stats'. (Arran + Vampire + Barcode)
- Added achievement for reaching level 10 train driver. (Arran + Ths)
- Any changes made in modshop will be saved if you get ejected after being in the mod shop for 5 minutes. (Arran + TroubleShot)
- Need to relax a bit? Try '/relax' to listen to a song that reduces anxiety up to 65%. (Arran)
- Fixed the in-game web browser being broken on most websites as now it will ask you to whitelist all the website dependencies. (Arran)

Monday 21st September 2020
- Added Max Payne skin in 'Police Detective' job (ID 1056) (Brian + Mohammad)
- Carshow will automatically repair esthetical parts of vehicles when teleporting inside. (Brian + Aerith)
- Instead of being unable to rob the same store for 10 minutes, the duration increases each time. Resets every 6 hours. (Arran + ZtyX)
- Custom spawn points will be sorted alphabetically and MPCC trucks will appear at the bottom. (Arran + Vampire)
- CEM's can use '/dropcash' 200 times instead of 20 times per 18 hours. (Arran + Combat)
- You won't see MPCC custom spawn for players on your '/ignore' list. (Arran + Vampire)

Sunday 20th September 2020
- Fixed civilians not being able to drive the Stafford. (Arran + SquitZ)
- Fixed being able to craft armor while using jetpack. (Arran + eysflex)
- Removed the restriction that prevented CEM's from creating event warps in the main dimension. (Arran + Known)
- Added a sound when '/sw' count down reaches 0. (Arran + Combat + Diamond)

Saturday 19th September 2020
- You will see who wins 1st, 2nd and 3rd place in '/race' races if you've already won / left the race. (Arran + PiNo.)
- You can now see your own deaths and kill death ratio in '/stats'. (Arran + BlackBear)
- Added a new taxi passenger type, intercity passenger (blue icon) which are long journeys. (Arran + UncleDrew)
- Added custom address to CITphone radio for personal, house, apartment and car radio. (Arran + Harb)
- Kill assisters in armed robberies will now get 30% of the rewards. (Arran + North)
- Reset all race timers on '/race'. (Arran + Known)
- Forum: Added links to the rosters of EMs, CBs, PCs, SOs, guiders, DJ hosts and news publishers to the community roster. (Arran)
- Fixed miner job being able to earn around 50% more than other jobs. (Arran + Hyfa.JR)

Friday 18th September 2020
- Added a new armed robbery 'car parts dealer' which gives engine parts instead of money as a reward. (Arran + EfeC)
- Fixed having to pay $2000 for firing hydra missiles in non main dimensions. (Arran + ManosGR)
- Fixed criminals and gangsters getting a wanted level for assisting with the van heist even if they are AFK. Also reduced the range from 40 to 20 meters. (Arran + Omar)
- Reduced fuel transporter level up requirements by 10%. (Arran + Liso)
- Added 'Alliance Chat Color' and 'Squad Alliance Chat Color' to '/settings'. (Arran + BlackHeart)
- Possibly fixed the script bug that caused the server to freeze. (Arran)

Thursday 17th September 2020
- L3 groups' leaders and deputies are able to access '/groupspt' panel to see anonymous information on L3+ groups average activity. (Brian + Dredd)

Wednesday 16th September 2020
- AI Trader will only buy stuff once listed for 5 seconds so you have a chance to cancel accidental trade. (Arran + Toby)

Thursday 10th September 2020
- Added 2 new variants to Infernus. (Vampire)

Friday 4th September 2020
- Made monster trucks not collide with other vehicles even if driven by a wanted player. (Arran + Vampire)
- Fixed being able to use '/hitme' while hurt recently. (Arran + Vampire)

Wednesday 2nd September 2020
- Moved all existing vehicle shop locations to a new category in /gps called 'Vehicle Shops', also added some missing locations. (Vampire + Jaguar)

Tuesday 1st Spetember 2020
- Salar promoted to L4. (Brian)

Saturday 29th August 2020
- Omar added as trial staff. (L4+ Staff)
- Account name of punished player will show at end of punishment lines for groups that use '/gmp'. (Arran + Addicted)
- Fixed being able to craft armor while repairing a vehicle. (Arran + Vampire)
- Fixed 'Miner' not showing correct job progress in 'F3' opportunities GUI. (Arran + Slash)
- Fixed the 3 second freeze not working that cops get when entering armed robbery area with a jetpack. (Arran + Vampire)

Friday 28th August 2020
- Modified armor pickup position in DPD and LSA due to being in an open and unfair place. (Vampire + TheGam3r23 + Community)

Thursday 27th August 2020
- Moved Ghost Town armor pickup to inside the wooden house, a better and safer place for criminals. (Vampire + Community)

Wednesday 26th August 2020
- Kuldeep, Slow, Toby, Extreme, FalconHawk, EfeC, Danzy added as trial staff. (L4+ staff)

Tuesday 25th August 2020
- You can now unlink your discord account by using '/dunverify'. (Relerx)

Sunday 23rd August 2020
- When a cop enters the armed robbery area while using a jetpack, they will be frozen like if they removed it near a wanted player. (Arran + iRaMoS)
- The setting 'Choose Alliance Nametag' now accepts an RGB color code instead of just 'Green'. (Arran + Roxen)
- Jetpacks will not require or consume any nitrous in the event dimension. (Arran + Sinon)
- Made the vehicle 'Dune' unable to collide with other vehicles like how the monster trucks are, for the same reason. (Arran + Vampire)

Friday 21st August 2020
- Fixed shamal interior passenger script repeatedly warping you out of the interior when the plane sinks in water. (Arran + Combat)

Wednesday 18th August 2020
- Updated some out of date information in the 'F3' opportunities GUI. (Combat + Arran)

Tuesday 18th August 2020
- Added a new variant to Freeway and a roadster variant of Super GT. (Vampire + Extreme + TactiX77)

Saturday 15th August 2020
- Fixed an important bug that left PC/SO members with access to features even after their removal. (Vampire + Brian)

Friday 14th August 2020
- Fixed squad join in squad history being recorded twice each time someone joins. (Arran + Toby)
- L2. Ptole, L2. Sugar and L2. Brand promoted to L3. (Brian + Burner)

Tuesday 11th August 2020
- Fixed the armed robbery script killing people waiting for ship robbery criminal event when drug shipment armed robbery starts. (Arran + Cytrx)
- Fixed the shown ID not working when pressing X and clicking on a barrier to request the barrier placer to remove it. (Arran + Vampire)

Sunday 9th August 2020
- Replaced Armed Robbery blip with a more visible and unique blip. (Brian + Omar)

Wednesday 5th August 2020
- Fixed group and squad warnings daily reduction only going down to 1% instead of 0%. (Arran + Toby)

Monday 3rd August 2020
- Fixed the random invincible ped (MTA sync) bug. If a buggy ped does not appear to die they will become semi visible and no longer attack you. (Arran + Diamond + Combat)
- Fixed being able to enter a house while robbing a store. (Arran + Combat)

Saturday 1st August 2020
- Fixed not being able to deliver the hijack vehicle if the delivery point is within a riot area. (Nuko + AsTa)
- Fixed being able to detonate satchels using key bind even when firing is disabled. (Arran + chaiNN)
- Fixed / made it harder to abuse a GTA / MTA bug that caused you to get more ammo in your clip from reloading. (Arran + chaiNN)

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