Servers

CIT's MTA Server
Players: 242/2000
Player Peak: 1400



CIT's Synergy Server
Players: 0/10
Map: syn_antlions_way
IP: 91.121.96.47:27015


CIT Sven Co-op | cit2.net
Players: 0/24
Map: ub_nagoya_v2
IP: 91.121.96.47:27016


CIT's KF2 Server
Players: 0/6
Map: KF-CATACOMBS
IP: 91.121.96.47:27017


CIT's Semi Official Minecraft Server
Max Players: 30
IP: 188.40.78.55:25531
Version: 1.8.x

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* Board Stats

  • stats Total Members: 10746
  • stats Total Posts: 512004
  • stats Total Topics: 22311
  • stats Total Categories: 5
  • stats Total Boards: 193
  • stats Most Online: 5074
30 11, 2020, 07:30:08 pm by Arran | Views: 921 | Comments: 8

For the past week I have been preparing a new server to replace the current server, mainly for the reason that the operating system is outdated. Although the hardware is better, this likely won't make any difference to performance as the current servers performance is already higher than the demand. However the new operating system (Windows Server 2019) recently had an update where they redesigned UDP, which is a data transfer protocol used by games which I've been told makes a noticeable improvement, like a latency reduction.

I don't know when exactly I'll finalize the migration, which although is a complex task, may only result in 15 minutes of downtime as was achieved in the past, but things can go wrong and it could take much longer, so if you see the server / forum is offline don't worry. I will announce it in-game and here just before I begin the finalization process.
23 11, 2020, 05:34:41 pm by IdleJoe | Views: 941 | Comments: 15

Greetings,

Lately I've joined the NC Criminal event a couple of times and I can't seem to forget that most of the times we were being spawned on the bottom floor with totally no cover or something to give us the ability to shoot back. As simple as I can explain, if the ones spawned on the bottom spawn dont have the leverage in numbers then they are force-ivly pushed back to their spawn with nothing else than a simple small wall to hide behind. Im pretty sure the video explains it all.

Show content

It's not that we didn't have the numbers, our numbers were pretty close since the new update but, there was nothing to cover behind. If one attempted to leave the corner and attempt to shoot his fate was sealed.

I am pretty much suggesting to re-design the bottom floor so that before the anti-rush finishes we should be able to shoot back to the criminals.
19 11, 2020, 05:56:16 pm by IdleJoe | Views: 405 | Comments: 11

Greetings to everyone,

So, as you can read from this discussion that was a literal shitshow and that led nowhere, I came to finally post something that was already added back in the game and was also suggested by Mubii on the recent topic regarding balancing up the CEs.

The only thing that we had back in the day that had the CEs balanced we team unbalance entry restrictions. Everyone is complaining daily about criminals cracking or cops cracking so why not bring back the only thing that kept us from "cracking" in such an important event nowadays?

I am pretty sure that if we bring back the old system at the CEs we will all be happier. We can even make it a larger amount rather than 4 (the number difference back in the day) to 5 even 6.

As always your opinions matter so please, share.
19 11, 2020, 12:22:43 am by TheGam3r23 | Views: 319 | Comments: 8

Following the tragic handling of this complaint
Show content
and how often I see this happening in game I thought about this and I'm suggesting about making it so cops won't be able to use /afk when being near a wanted criminal/gangster.

This issue is becoming more and more prevalent among the dumbass cops who think about "big brain" tactics like these to disturb criminals while they're having riots, doing cop killings or even mass robbing stores. In the past several days I have participated in 3 riots in game;

1. One in FFH hood where a dude from DT did the exact same thing so as to confuse the criminals and make them spread out while a car filled with cops rushed inside the core of the riot and cleared it.

2. One near DoM/GG hood where a cop did it when more than one criminal run up to him

3. One today in oR hood where a cop did it many times and disturbed the gameplay of a lot of criminals.


Criminals have so many restrictions regarding commands and features but cops can use many things and being able to use /afk when a criminal is running to them just doesn't make sense. It should be patched immediately so we don't see the entire police force abuse this. There's no reason to downvote this since it's blatant abuse from some cops who don't give two cents about the gameplay of others.


Since I'm not a cop I don't exactly know if this already exists or not, I doubt it does. If it does though, the suggestion is about making the range of it bigger so at least the problem will be semi- fixed.
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* Changelog

Wednesday 2nd December 2020
- Civilians will have same restrictions as cops when receiving info about Armed Robberies through '/arl' or '/arl update'. (Ptole)

Sunday 29th November 2020
- Vancouver promoted to L7 group. (GLM Team)

Saturday 28th November 2020
- Added '/soevent limit' which shows you how much time is left for the 30 minute SO event limit to reset. (Danzy)

Thursday 26th November 2020
- Added group and squad voice messages that can be accessed by /gvm and /svm. (Senza)

Tuesday 24th November 2020
- Added '/vm' for police chiefs and criminal bosses to play some voice messages to nearby team mates. (MacMan)
- Fixed stinger deployment via Enforcer and Regina Warthog not working since yesterday. (Arran + SquitZ)

Monday 23rd November 2020
- If a new player is asking something like "where to get a job?" you can tell them to use '/jobs' to be warped to SF employment office. (Arran + Emre)
- A stinger will only appear after the cop deploying the stinger has finished the animation. (Arran + purpleturtle)
- Increased reward for delivering LV briefcase by 100%. (Arran + Mode-XL)
- If you finish an armed robbery fast instead of having to wait before can start again, the start time will be increased. (Arran + thund3R)
- Fixed being able to abuse 'weed effect in vehicle' setting when using Hunter or Sea Sparrow. (Arran + #Nathan)
- You can now dispose of unwanted melee weapons by listing them for sale at the AI buys at price in F7. (Arran + iFiras)
- Fixed being able to list less than 10 hours of VIP on F7. (Arran + DraGo)

Saturday 21st November 2020
- Cops can't go AFK when a wanted player is within 100 meters. (Arran + TheGam3r23)
- Removed the no shooting for 8 seconds when switching to gangster while in LV. (Arran + Maximo)
- Re-added the anti team stacking feature (max 7 players unbalance) for criminal events. (Arran + IdleJoe)

Friday 20th November 2020
- Reduced cost of Tram from $2,000,000 to $5000. Reduced max speed to 40% of other trains. (Arran + Barcode)
- Added 23 more objects that can be added to CITy zones / apartments. (IDriver)

Thursday 19th November 2020
- Fixed LS turfs that were removed at prison releases and criminal villa re-appearing. (Arran + Syfear)

Wednesday 18th November 2020
- The earn limit will no longer apply to cash earnings. Instead there is a 90% tax on all earnings over your earn limit. (Arran)

Tuesday 17th November 2020
- When nobody wins the lottery, instead of your ticket lasting until someone wins, you must now enter again, so the prizes will be bigger. (Arran)
- Fixed the lottery not working. (Arran + Firebird)

Sunday 15th November 2020
- Removed the useless fence around LV airport. (Arran)
- Store robbery time left will reduce by 30 seconds when killing a cop. (Arran + Axe)

Friday 13st November 2020
- Added a new global server preference to '/settings' for 'Latency Reduction' feature that has bugs but increases sync. (Arran + KakCraft)
- Fixed not seeing "WP:" on HUD if using 'old HUD' and 'show uptime'. (Arran + TheGam3r23)

Thursday 12th November 2020
- Players will no longer be able to join the queue to enter a criminal event if it's been running for over 20 minutes. (Arran + Dimit)
- Blocked anyone from entering a criminal event if the event won't start within the next 6 minutes. (Arran + Axe)
- Increased the time that a new armed robbery won't start if a criminal event is starting soon, from 180 to 360 seconds. (Arran + Slow)
- MPCC spawn will not be accessible if the owner has not moved in 120 seconds. (Arran + Vampire)
- Added marriage partner houses to custom spawn list when re-spawning. (Arran + Vampire)

Sunday 8th November 2020
- Restored models of warehouses in LV. Made vehicles going near them get warped away, the owner gets also charged with some money for trying to exploit-blocking the entrances. (Brian)

Saturday 7th November 2020
- Getting a kill assist in an armed robbery will reduce time left to complete robbery by 30 seconds. (Arran + Axe)
- Increased car factory hourly productivity from 250 to 275 engine parts. (Arran + Zexeeo)
- Cops will get 10% of their damage done in armed robberies and criminal events in arrest points. (Arran + Barcode)
- Removed turfs where gangsters constantly deathmatch in outside the prison releases and criminal villa. (Arran + JimMys$)
- Fixed LV/JFM/SMW/DM zone top killer scripts not counting kills when the recently hurt player suicides. (Arran + chaiNN#)

Friday 6th November 2020
- Changed "Can't kill arrest non-violent criminals with less than 3 stars" to "30 wanted points". (Arran + Babushka)
- Fixed the armed robbery anti blocker script keeping players invisible who shouldn't be. (Arran + Arcanus)

Thursday 5th November 2020
- Non wanted players and non police inside the armed robbery area will be made invisible to stop blockers. (Arran + Dimit + IdleJoe)
- Moved the ped you aim at to start the 'Iron Storage' armed robbery to inside the small warehouse. (Arran + Maximo)
- Fixed '/fine' not working properly since the wanted points to wanted level ratios changed. (Arran + LouiseCook)

Tuesday 3rd November 2020
- Fixed the APB assist wanted level script giving too many wanted points since wanted level to points ratio changed. (Arran + Dimit)
- Upgraded '/settings' to now have 'Open Color Picker' to pick RGB colors easily and 'Open Crosshair Panel'. (Arran)
- Added a GUI to preview and select weapon and sniper crosshairs. Use /crosshairs to see. (Hanns + Danzy + TrippyXtraHot)
- Fixed a mechanic side mission location conflicting with a fire fighter mission. (Arran + MacMan)
- Increased balance between LS and LV turf earnings by doubling LV turf pay and removing weird random bonus from LS turf pay. (Arran + ManeXi)

Saturday 31st October 2020
- Added 'Press 2 to spawn at the nearest custom' when you die. (Arran + Senza)
- Increased lottery ticket price and prize 1000%. Increased number choices from 40 to 50. (Arran + Firebird)
- Fixed messenger attachment and map windows not being visible because they appear behind the main window. (Arran + Vampire)
- If you have set a default contact for default '/re' then the last person to SMS you will be reply-able via '/re2' (Arran + Vampire)

Friday 30th October 2020
- Bus Driver: Added a close replica of the old state route as '44B', look at the bottom of the routes window. (Danzy + Firebird)

Thursday 29th October 2020
- Fixed offline messages in '/messenger' never being deleted, now they are all deleted when opening messenger GUI. (Arran + Vampire)
- Cops will have to wait 30 seconds (like gangsters do) to equip jetpack after being last damaged. (Arran + Axe)
- Added '/shift' for quickly ending / starting your shift. (Arran + Raddy)
- Added '/re2 message here' to reply to the second person that SMS'd you. (Arran + Diamond)

Tuesday 27th October 2020
- CEMs can now place vehicles in the main dimension. (Relerx + Known)

Saturday 24th October 2020
- Fixed getting killed in the AFK dimension by a script that is meant to stop abusing network interruption. (Arran + Hanns)

Friday 23rd October 2020
- Fixed LV exploit about being able to shoot Desert Eagle and extremely fast. (Arran + daddy)
- The discord bot has been restricted to L1+ groups and squads due to new Discord limitations. (Relerx)
- Made custom cursor 23 in '/cursors' the default cursor because MTA's default cursor is too small. (Arran + rellic)
- Redesigned the buttons that appear top left when pressing 'X'. (Arran)
- Fixed 3D blips created by van heist, hijacker and briefcase not being removed when no longer needed. (Arran + Leonardo)
- Fixed a bomb disposal bomb location being slightly underground. (Arran + Vampire)

Tuesday 20th October 2020
- Added 5 variants to "FBI Rancher". (Vampire)

Monday 19th October 2020
- If you're fighting a player, then they suicide within 10 seconds of you harming them, you will be classed as the killer. (Arran + chaiNN)

For years of older updates, check: https://cit.gg/index.php?topic=125749.0

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