Afaik you need to shoot behind his body if you have high ping, test it again and try to hit your bullets behind his body instead.
Yeah, but its not what I meant, this is common in games with high ping players, im speaking about damage per bullet, my friend deals more overall damage than me just because of ping, high ping players suffers bc of ping and also has a damage nerf as it seems
Hello @Gauss Latency is more important than ping in this case, provided the bullet hits are truly projectile and all physics in-game are true.Firstly it depends on what type of game you’re playing. Many games use client side hit registration, which is susceptible for hacking. Thus, others use server side, which increases load on servers themselves and also causes more lag within other clients, but gives less chances of hacking.Secondly, do you know if the bullet physics are actually projectile and not hitscan? Hitscan is the technology being used in games like Call of Duty where the bullets aren’t actually hitting the target that you’re aiming at. The server instead just looks at the path of the bullet on your client side and sees if the path ever collides with your target. If the path does collide with your target, the hit is registered. For example, weapons like railguns use hitscans.On the other hand, projectile bullets are, as you may understand by the name, projectiles. These bullets take time to reach their target. For example, in games like PUBG, if I have to hit a target which is nearly 700 meters away from me with a rifle, then I’ll have to aim my rifle a little bit upwards to compensate for gravity pulling the bullets down. And for moving targets at the same range, I’ll have to lead my shots. Leading your shot means to pre-aim your weapon at the place where your target shall be likely to be at when your projectile will be fired. Let’s just say that I have a target 1 kilometer away from me, and it’s moving at 25 meters per second (sideways to me) and I have a gun and it’s bullets move at 500 meters per second. In this case, I’ll need to aim my sights a 50 meters ahead of the target, so that when I shoot, my bullet would reach the target in nearly 2 seconds and it will indeed hit. Examples for projectile based weapons include rockets, missiles, grenades, and quite a lot of normal guns in the newer, more realistic games.Also I can recommand you to shoot from behind and maybe in theyr legs down.
Do you find yourself getting stuck during fights not being able to move and then allowed? What drugs are enabled during fights? Let me know I can help you with a few tweaks in hopes to get your ping under 200
This is what happens when I dont delete your "usual" quotes. Just check topic and notice how it has full of negativity, hate and toxic posts (except some funny ones. Respect to you). You only spreat anger against PAM and Staff team. I feel so sorry that you've failed in life.