This suggestion has been suggested 4-5 times in the past and has been rejected by community. Competitiveness comes along side with the job which increases the value and profit of the job with it.Competitiveness still doesn't compensate for the insane amount of money made in such a short period, and you just proved my point. EVEN with competitiveness, it still beats a L10 iron miner. Sure doesn't look balanced or fair to me.
Negative
Competitiveness still doesn't compensate for the insane amount of money made in such a short period, and you just proved my point. EVEN with competitiveness, it still beats a L10 iron miner. Sure doesn't look balanced or fair to me.Reducing scarps to 1000 is just gonna make the job dead and yet a part of the CIT will die too alongside of it. Decreasing the number of the scarped cars can do the job.
Reducing scarps to 1000 is just gonna make the job dead and yet a part of the CIT will die too alongside of it. Decreasing the number of the scarped cars can do the job.It won't make it dead, since it's not dependant on level or anything, it's really good for people who aren't L10 iron miner, and as u saw, iron miner is dead. If people want more iron then they should work as an iron miner, if they're lazy and want a less work infusive way/or they don't want to work to L10, then the tow truck side mission is good for them, provides them with iron but maintaining its position as a SIDE mission
Nerfing Mechanic Side Job will become dead like theres a lot of player that working as Mechanic and Towing Vehicle, 1000 Iron Per 1 Scrap will be the cause of Side Job become dead you already working as mechanic and towing vehicle in SF/LS, no more nerfing civilian Job/Side Job you will just ruining the side job of mechanic, Negative.There's a reason why alot of people are scrapping cars, wanna know the reason? It's OP, you mean to tell me that someone who worked hard for L10 iron miner gets less than someone with a tow truck scrapping cars? I dont know your logic in that but that seems unbalanced, and for your information, I'm not suggesting to nerf it, BALANCE is the keyword here. No one said it will be dead, it's a simple solution, want iron? Got 2 options, work as a car scrapper or work your way up the iron miner ranks and get more than the scrapper, making your effort into leveling up your iron miner job not useless. BALANCE.
There's a reason why alot of people are scrapping cars, wanna know the reason? It's OP, you mean to tell me that someone who worked hard for L10 iron miner gets less than someone with a tow truck scrapping cars? I dont know your logic in that but that seems unbalanced, and for your information, I'm not suggesting to nerf it, BALANCE is the keyword here. No one said it will be dead, it's a simple solution, want iron? Got 2 options, work as a car scrapper or work your way up the iron miner ranks and get more than the scrapper, making your effort into leveling up your iron miner job not useless. BALANCE.Working as Iron Miner is a choice either you want to gain more iron better than gain job progress and iron in server as HostyBoy said
for your information, I'm not suggesting to nerf it, BALANCE is the keyword here.At the first place why your title is talking about 'nerf' it will get more confuse to people who gonna read this topic. Anyway, let's go back to the main topic here. Nerfing tow truck side mission doesn't solve the problem why? it will be still the same because if the job can reach the earn limit in the fastest way then people is gonna work on that job and problem is still in there do you get my point? and let's talk about the payment resources of it since that's what you talking about here. We already know that iron miner and cave miner is already dead because there is time to regenerate the spot again and when there is a lot of people working on that jobs it becomes less or your work will become slowly to get the resources in short they are going to work as miner which is once you mine the block it's already yours. So, what's my point here? They choose the easiest way to get iron if the other type of miner is crowded then they will choose other job to get iron.
Working as Iron Miner is a choice either you want to gain more iron better than gain job progress and iron in server as HostyBoy saidIt's not fair. I've said it countless times and I'll say it again, It's giving you a shit ton of iron in return of you buying a tow truck?? But spending over 100 hours to get L10 iron miner gives you less iron than that. No sorry. If you want more iron you gotta work for it, dont just condone the easy way just because it benefits you, and I mean come on, of course the community is gonna reject it, you know why? Because you dont say no to free money. But think about it for a second outside your own benefit from it. And you mentioning the job progress has nothing to do with the iron miner. It's a main job, doesnt make sense if a side job gives you more than a MAX rank main job, not even close to logical. People who worked for L10 should be rewarded with this kind of income, but people who just picked up a tow truck and wander around need to get less than the others, because that's BALANCE.Show contentThis suggestion has been suggested 4-5 times in the past and has been rejected by community.and you're already know to yourself that being scrapper in server are good way to gain more iron better than the other main source job of iron but working as scrapper is still a choice if you want to work as iron miner and gain job progress & iron, go work as iron miner and if you want to help your group about civilian score while earning more iron, go work as scrapper, stop nerfing that is already fair in server.
At the first place why your title is talking about 'nerf' it will get more confuse to people who gonna read this topic. Anyway, let's go back to the main topic here. Nerfing tow truck side mission doesn't solve the problem why? it will be still the same because if the job can reach the earn limit in the fastest way then people is gonna work on that job and problem is still in there do you get my point? and let's talk about the payment resources of it since that's what you talking about here. We already know that iron miner and cave miner is already dead because there is time to regenerate the spot again and when there is a lot of people working on that jobs it becomes less or your work will become slowly to get the resources in short they are going to work as miner which is once you mine the block it's already yours. So, what's my point here? They choose the easiest way to get iron if the other type of miner is crowded then they will choose other job to get iron.Every job can reach the earn limit in the hour, it just depends on how long it takes. About the title, technically it's a nerf because it's decreasing the amount of iron per scrap car, but at the same time it's balancing as it's OP. About the thing "reaching earnlimit the fastest way", decreasing it to that amount puts hard working L10 miners slightly above them, as I said 7 minutes isnt much of a difference, so the iron mine wont be jam packed, there will be some people here in the mine and some people there scrapping cars, therefore not putting 1 job above all others, and reviving the other.
NEGATIVE
But on L10. Iron Miner I can reach it in 33 minutes???That's more likely to be true, but what is less likely to be true is the following statement of yours.
i've seen people get earn limit in 10-9 minutes. So shouldn't be a problem for them to hit the earnlimit in 20 minutes right?This seems to me like a lie, unless you can prove it, because I usually hit earning limit in 20-25 minutes or perhaps more, considering there are many competitors out there and I actually spend a lot of effort driving and trying to reach the delivery point. In Iron Miner or Miner you just have to click a few rocks, not to race and compete against other workers to seek for faster earning.
That's more likely to be true, but what is less likely to be true is the following statement of yours.This seems to me like a lie, unless you can prove it, because I usually hit earning limit in 20-25 minutes or perhaps more, considering there are many competitors out there and I actually spend a lot of effort driving and trying to reach the delivery point. In Iron Miner or Miner you just have to click a few rocks, not to race and compete against other workers to seek for faster earning.Don't forget that almost everybody working as a scrapper has his tow truck fully tuned, which means he has no problem towing cars and reaching the earnlimit in 10 minutes or less, you can see my ss listed above, I hit the earnlimit in 11 minutes, now bear in mind that I actually missed quite a few cars, so I was forced to look for another one and even then, I still hit 11 minutes, and btw if you're having trouble getting scrap cars, there are 2 states SF/LS, SF is usually full, LS too, but I find SF quite easier.
Iron Miner and Miner gives more iron than a Mechanic gets, the 2000 iron is counted for more money than how it would be counted for other jobs (Iron Miner and Miner)
It's good as it is and I don't see a problem if players choose to do a specific job over another, towing could just be more fun than clicking a few objects. Negative.
Iron Miner and Miner gives more iron than a Mechanic gets, the 2000 iron is counted for more money than how it would be counted for other jobs (Iron Miner and Miner)I would like you to elaborate on that statement, please give the exact value the iron is calculated by on both sides.
I would like you to elaborate on that statement, please give the exact value the iron is calculated by on both sides.An update was made to make towing mission pay less, it goes a bit like this (not that I remember the actual values)
An update was made to make towing mission pay less, it goes a bit like this (not that I remember the actual values)You realise that that makes no difference other than a difference of 1$, still trivial
2000 iron for $17 is Miner payment (the price is dynamic as it depends on F7 sales
2000 iron for $18 is towing payment
It just pays less.
You realise that that makes no difference other than a difference of 1$, still trivial$16 * 2000 = $32,000
$16 * 2000 = $32,000Gives no job progress because it's a side job.... and yes I know it's a 20k difference, still trivial for an hour
$17 * 2000 = $34,000
10 abandoned vehicles:
$340,000
20k of iron as a miner or iron miner:
$320,000
Pretty sure it isn't only a $1 difference, this side mission clearly pays less and gives no job progress at all.
I would say my opinion in points:-You can wait 10 minutes and start towing, most of the others would've finished, and bear in mind EVEN then you're doing better than an iron miner
1. It's a competitive job, means in peak hours you would rarely find any car to tow because of the fierce competition.
3. I agree at some point of time when players are less, you can hit earnlimit in 10-15 minutes but that's just rare case,. If there are countless mechanics doing this job, as you stated in your topic, finding a car would be difficult and would need more time to hit earnlimit.
2. An iron miner would earn 2k iron per two minutes if continuously working without wasting time. Going to a car and then picking it up and delivering it also takes around 2 minutes, so the payment is justified.That's not true, I tried it and the most I could earn was around 1.6k iron per 2 minutes, It doesn't take 2 minutes to find a scrap car, it literally takes a minute or less
4. If you still insist to nerf it, 1500/car is better and similar to iron miner.Putting it to 1500/car would still make it better than the iron miner, remember, we're trying to revive a job here while giving a chance for the others who worked hard in the iron mine.
5. Other way would be to make the payment variable which will depend on number of online mechanics and traffic officers and the distance of the car from the delivery point.Good point, would be too hard to develop tho I believe. So imma stick with my option