Author Topic: Buffing Car Factories.  (Read 808 times)

Offline Fantasy

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Buffing Car Factories.
« on: 29 06, 2021, 08:31:22 pm »
I've realised for a long time that car factories are dead, so much so that I barely see any bought, that's because of the very little profit made from it. Let's compare factories' profits and let's try to decide on a change. All calculations are based on 78 hours of factories working and F7 average prices.
NOTE: I believe I haven't made any calculation issue, but correct me if i'm wrong.


Chemical Factories:
Investment prices:
Show content
(10,000*78)+(100*78*89)+(50*78*89)+(1800*78*28) =
$5,752,500
Return on investment:
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150 Chemicals/hour, 150*78*899 =
$10,518,300
Profit: $4,765,800
Profit(1k factories): $5,467,800


Electronics Factories:
Investment prices:
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(10,000*78)+(500*78*16)+(500*78*28)+(50*78*899) =
$6,002,100
Return on investment:
Show content
100 Electronics/hour. 100*78*1252 =
$9,765,600
Profit: $3,763,500
Profit(1k): $4,465,500


Nitrous Factories:
Investment prices:
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(10,000*78)+(1000*78*28) =
$2,964,000
Return on investment:
Show content
7000 Nitrous/hour. 7000*78*9 =
$4,914,000
Profit: $1,950,000
Profit(1k): $2,652,000


Car Factories:
Investment prices:
Show content
(10,000*78)+(10,000*78*16) =
$13,260,000
Return on investment:
Show content
275 Engine parts/hour. 275*78*640 =
$13,728,000
Profit: $468,000
Profit(1k): $1,170,000



As you can see, the car factories aren't in the respectable profit range that every other factory is. I'm suggesting that the iron/hour requirement is lowered to 7500 Iron/Hour, Bringing the profit to $3,588,000 for 10k factories, and $4,290,000 for 1k factories. That will put them in the reasonably profitable category and solve the issue for the car factories and revive them, as they're really dead right now and people are only focusing on nitrous and chemical factories.
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Offline Arran

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Re: Buffing Car Factories.
« Reply #1 on: 03 07, 2021, 02:24:52 pm »
- Increased car factory production from 275 to 340 engine parts. (Arran + Fantasy)
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