Author Topic: [++] Disabling MG in CEs  (Read 5147 times)

Online Raef

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Re: Disabling MG in CEs
« Reply #30 on: 12 08, 2021, 06:24:30 pm »
Currently, both criminals and cops are just holding using their Miniguns, preventing their enemies from rushing and ending the event, that's why it takes a lot of time for a CE to end nowadays.
Disabling this weapon will indeed make a huge difference, and I'm pretty sure it'll be a good one.
I'm positive! :happy:

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Offline ShaDoW'

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Re: Disabling MG in CEs
« Reply #31 on: 12 08, 2021, 10:47:07 pm »
positive cuz minigun dosent require skill to spam for 10 minutes straight :tick: :tick: :tick:

Offline Zuvich

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Re: Disabling MG in CEs
« Reply #32 on: 12 08, 2021, 11:56:40 pm »
I'm utterly supporting this one, the presence of MG has really made CEs dull. I believe disabling Minigun in CEs might be a solution to overcome the boring MG spam which takes place half of the CE time.
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Offline BlackBear

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Re: Disabling MG in CEs
« Reply #33 on: 13 08, 2021, 12:41:15 am »
wait a momento. wasnt CEs designed for MGs????? I mean look at those looooong "corridors" it's made for spamming and camping. I have another opinion about the CEs we just have alot of long corridors and I mean ALOT so as you're the designer just decrease the number of them. if u don't find CEs fun other people find it fun, I'm one of them with tactics and plans(MG is an essential weapon to create strong cover)(which at no matters cops always lose) but anyway it's FUN and challenging for some people.

 also, MGs arent that OP, you can counter them with rifles and snipers pretty much easy. speaking of rifles and snipers, you can spam rifles, make that annoying animation and also reloading is no animation but makes you move(and crouch) faster that creates the counter for MGs.

Offline Dread

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Re: Disabling MG in CEs
« Reply #34 on: 13 08, 2021, 07:13:00 pm »
Here is a short video that proves the points I mentioned above and it also explains why MG has to be disabled in CEs as soon as possible.

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Offline Slow

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Re: Disabling MG in CEs
« Reply #35 on: 13 08, 2021, 07:23:18 pm »
wait a momento. wasnt CEs designed for MGs????? I mean look at those looooong "corridors" it's made for spamming and camping. I have another opinion about the CEs we just have alot of long corridors and I mean ALOT so as you're the designer just decrease the number of them. if u don't find CEs fun other people find it fun, I'm one of them with tactics and plans(MG is an essential weapon to create strong cover)(which at no matters cops always lose) but anyway it's FUN and challenging for some people.

 also, MGs arent that OP, you can counter them with rifles and snipers pretty much easy. speaking of rifles and snipers, you can spam rifles, make that annoying animation and also reloading is no animation but makes you move(and crouch) faster that creates the counter for MGs.

https://imgur.com/a/2kde2Uy

Sure, sure... MGs are not that OP and Rifles can out beat them... sure, sure. I couldn't even peer for more than 2 seconds without getting my health lowered to 5 in the screenshots above.   :kek: :dogkek:

Decreasing the length of the corridors and/or placing more objects does not solve shit either.

Offline FearLess

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Re: Disabling MG in CEs
« Reply #36 on: 14 08, 2021, 12:35:55 pm »
I highly recommend that the mini-gun should get disabled inside criminal events. It will bring a more enjoyable fight better than spamming with it. Besides, allow both sides to do a tactical assault. Definitely, if it gets disabled, it'll prevent the opposite side from trapping the other side at the spawn or long way. As for dread's video, it shows what exactly I'm talking about. So, I'm in deep to support your idea.

Here is a short video that proves the points I mentioned above and it also explains why MG has to be disabled in CEs as soon as possible.


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Offline Molly

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Re: Disabling MG in CEs
« Reply #37 on: 14 08, 2021, 01:23:53 pm »
I’ve been joining CE for awhile now but it’s been getting worse. Over the years as inflation increases, more and more people are able to purchase “MG” easily. Few years ago, MG wasn’t that common in CE. But now everyone’s got one and majority of the event nowdays is just spamming a corner with MG with super low chance to rush either side.

Disabling MG in Criminal Events will help improve tactics and make it more interesting.

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Offline HosttyBoy

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Re: Disabling MG in CEs
« Reply #38 on: 16 08, 2021, 03:00:35 pm »
21 Positive votes
4 Negative votes
____________
21 - 4 = 17 Positive votes

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Online Raef

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Re: [++] Disabling MG in CEs
« Reply #39 on: 16 08, 2021, 10:16:32 pm »
Minigun is good weapon, disabling guns is very useless and so bad in CEs, except rocket launcher, molotovs and grenades. Even nobody says: "Don't use Minigun" to you. If you have 5.000.000$ you are able to buy a minigun. Minigun is important gun for CE as far as I know, so I'm sorry, my vote is NEGATIVE  :cros:
It's indeed a good weapon that bothered everyone, even the other players on the opposite side who have Miniguns. Nowadays, almost everyone is holding using that weapon, preventing the other team from rushing and making progress. In short, preventing the fun for both sides (the one who's taking a cover from that weapon, and even the one who's holding and spamming it(depends on the number of the teams, of course)). See the provided video/album above to understand my point in a better way.

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Offline Arran

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Re: [++] Disabling MG in CEs
« Reply #40 on: 16 08, 2021, 10:50:14 pm »
- Disabled minigun in criminal event dimension. (Arran + Farhan-Khan)
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