Author Topic: Adding Police and Criminal sided Medic  (Read 2495 times)

Offline Royal

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Adding Police and Criminal sided Medic
« on: 01 11, 2021, 01:41:24 pm »
Hey there,
Back in the time there was Police and Criminal medics who could enter CEs and etc but got deleted for some reason.
I'm suggesting to add them back with some kind of disadvantages. The Police / Criminal medic would be based on a fighter who actually has the ability to give health to another players only in the team which they play in, with the ability to fight aswell.
In my opinion theese Medics shouldn't get as much money as a regular Medic since they would be able to enter CEs and get kills as like their tammates. Maybe 20% or less would be ideal for the normal Medic's payment.
About the Police / Criminal medics disadvantage:
I'm not sure but I think it can be made to reduce their weapon damage by 15% for example. For giving health unlike normal medics they must use their spraycan on the 'target' and the healing speed would be decreased by 50% considered to the normal medics.
Theese medics since they are forced to use their spraycan wouldn't be able to fight while healing and this wouldn't make them overpowered in my opinion. Thank you!
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Offline TwCafe

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Re: Adding Police and Criminal sided Medic
« Reply #1 on: 01 11, 2021, 03:29:02 pm »
When the time is back to 2013, yes there was a police medic at that time, like you said, but they don't use spray can to heal, police medic makes a green circle around in CE. People standing in the circle can get healed.

And when I'm back in 2021, it's gone now, I support this.

Btw, isn't the normal medic can get in CE/AR now? and even can heal everyone by just standing(squating) beside?
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Offline K90

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Re: Adding Police and Criminal sided Medic
« Reply #2 on: 01 11, 2021, 05:41:37 pm »
Isn't there an option to heal only criminals/cops? Because this was implemented years ago and removed due to the addition of that update that I've mentioned.

EDIT: Found the restriction:


« Last Edit: 01 11, 2021, 05:53:07 pm by K90 »
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Offline Royal

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Re: Adding Police and Criminal sided Medic
« Reply #3 on: 01 11, 2021, 06:22:11 pm »
Isn't there an option to heal only criminals/cops? Because this was implemented years ago and removed due to the addition of that update that I've mentioned.

EDIT: Found the restriction:

Show content

Yes, there's a restriction but the thing I suggest is that a police officer / criminal can heal their mates as they participate in the CE, AR or whatever.
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Offline Shattah

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Re: Adding Police and Criminal sided Medic
« Reply #4 on: 01 11, 2021, 06:26:43 pm »
There was something like this before, it lowkey was a cool idea but it's just extra work for Arran and others to script when there's already a setting that allows you to pick which side you'd like to heal. Don't really see the point of reverting to the old system

Offline Arnold

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Re: Adding Police and Criminal sided Medic
« Reply #5 on: 01 11, 2021, 07:51:50 pm »
It is a good thing to add but what about making police / criminals medics are able to shoot 50 bullets each 2 minutes so they could focus on healing as well because that's the meaning of the job.
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Offline Thug

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Re: Adding Police and Criminal sided Medic
« Reply #6 on: 01 11, 2021, 08:00:08 pm »
Well its looks nice idea and will be needed in the next days the players is increasing everyday also the current medic job is useless and that's gonna be good for them if they like to play in one side like crimina/cop medic so iam Positive

Offline Royal

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Re: Adding Police and Criminal sided Medic
« Reply #7 on: 01 11, 2021, 08:06:20 pm »
It is a good thing to add but what about making police / criminals medics are able to shoot 50 bullets each 2 minutes so they could focus on healing as well because that's the meaning of the job.

It could be an option too but would be kinda weird and annoying. Im sticking to the damage reduction.
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Offline Skyscrap

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Re: Adding Police and Criminal sided Medic
« Reply #8 on: 02 11, 2021, 12:10:55 am »
Back to the old 2013 days, I won't say anything on this suggestion since i'm not really sure why it was removed, but if there is an abitlity to bring this system back and for sure as stated above it would be great I guess.
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Offline AlabasterSlim

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Re: Adding Police and Criminal sided Medic
« Reply #9 on: 02 11, 2021, 10:35:07 am »
What is the difference between a criminal medic and a law enforcement medic..?
There's a occupation already who have the possibility to heal both sides without a limitation.
Why would we add a "new" occupation or change it when it works perfectly fine?

Offline Royal

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Re: Adding Police and Criminal sided Medic
« Reply #10 on: 02 11, 2021, 01:27:07 pm »
If there is already an option to heal only one team in settings, why add this? it does not make sense also I think that that script of that job was eliminated by startup so I should do it again and who knows if after they add it nobody will use it. Negative  :cros:


What is the difference between a criminal medic and a law enforcement medic..?
There's a occupation already who have the possibility to heal both sides without a limitation.
Why would we add a "new" occupation or change it when it works perfectly fine?


The difference is that police and criminal medic CAN fight, they are as normal cops / crims as the regular ones with some negative effects. I'm not suggesting change to the Medic job. It's a police / criminal who can heal with some negative abilities.
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Offline AlabasterSlim

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Re: Adding Police and Criminal sided Medic
« Reply #11 on: 02 11, 2021, 01:30:18 pm »


The difference is that police and criminal medic CAN fight, they are as normal cops / crims as the regular ones with some negative effects. I'm not suggesting change to the Medic job. It's a police / criminal who can heal with some negative abilities.

Play as a criminal or a peace officer.
Issue solved, there is no purpose changing the job.

Offline Royal

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Re: Adding Police and Criminal sided Medic
« Reply #12 on: 02 11, 2021, 01:59:11 pm »
Play as a criminal or a peace officer.
Issue solved, there is no purpose changing the job.

No oneis talking about changing a job. It was a feauture before but I think /equip system took it down but not sure. After it, it got forgotten.
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Offline AlabasterSlim

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Re: Adding Police and Criminal sided Medic
« Reply #13 on: 02 11, 2021, 06:20:49 pm »
No oneis talking about changing a job. It was a feauture before but I think /equip system took it down but not sure. After it, it got forgotten.

Like I mentioned above, there is no purpose changing the job what so ever.
The current job does it purpose, healing "both" sides.

Imagine the confusion if you're killed by a medic who is supposed to help a citizen in need.

Offline TwCafe

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Re: Adding Police and Criminal sided Medic
« Reply #14 on: 02 11, 2021, 07:07:34 pm »
Actually, in my option the difference between normal medic and police(criminal) medic is that can be directed by PC/CB.

For example when PC or any unit requests 10-43 in /e or /teamsay , medic unit can respond quickly acting as roleplay.

That's what I saw when in 2013, and made the team more complete.
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