Welcome,
Guest
. Please
login
or
register
.
Username :
Password :
15 05, 2024, 05:16:49 am
News:
Home
Forum
Rules
Help
Login
Register
CIT Forum Index
»
Ingame Community
»
News and Updates
»
[+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
« previous
next »
Print
Pages: [
1
]
2
3
4
5
6
Author
Topic: [+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered (Read 1678 times)
Happy
The Unholy One
L3 Staff
Posts: 2142
Registered: 06/02/2014
Group: Bikers MC
Ingame: Happy
Squad: CCC
[+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
on:
30 03, 2023, 07:35:58 pm »
Hello everyone,
As you might've already guessed, this is one of the suggestions, where one side will downvote due to being happy with the feature, whilst the opposite side will upvote due to frustration with the inequality in terms of headcount in ARs, but it'll be the administrator's discretion to put an end to this. I'd like to suggest something on behalf of the criminal side, that'll stop the cops from cracking the Armed Robberies (AR), often before the criminals even arrive.
The teams are currently very unbalanced. The law side is more active than it has been for a long time, especially since the difference in playing hours between the Law tab and the Criminal tab is extremely high, many newbie criminals have no chance to move as quickly as an experienced player that owns a Hydra or owns a house near the activities where he/she can spawn.
The law side has so many advantages to get to the destination quickly, which is very unpleasant for us as our side is extremely outnumbered at the moment as most of the experienced criminals are playing as gangsters nowadays. That's why I'm suggesting not being able to teleport/spawn to/at MPCCs near the AR as long as the enemy team is outnumbered at the ongoing AR.
For example, cops won't be able to spawn the MPCC if there are only X criminals around the AR area (radius of X meters) and those are wanted. Same as crims/cops can't enter the criminal event while the opposite side is empty.
Another possibility would be that the cops can only spawn the MPCC in Law Farm and in any police station, and only few at the same time (for example 3 MPCC's)
MPCCs should only be usable when the cops are outnumbered and don't have a chance to clear an X activity, which I think is unfair, especially when we're outnumbered, and they have the ability to set up a spawn point that's right at the moment, is not necessary at all. If my memory is not rusty, the fundamental purpose of MPCC was the low cops count compared to the criminals, which no longer is applicable. If you're worried about the times when criminals are more than cops, no worries, as you'll be able to use MPCC as usual.
To be clear, cops shouldn't be allowed to spawn MPCC around an ongoing AR,
as long as
wanted criminals are outnumbered in the given AR.
Features like MPCC are simply unfair, especially in times like these when the law side is no longer outnumbered like it used to be but the criminal side, we simply have no options against these unfair advantages like MPCC and jetpacks anymore. Pictures show how unbalanced the teams are now.
Criminal Tab:
Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031378101010492/image.png
Law Tab:
Show content
https://cdn.discordapp.com/attachments/760439441687969813/1091031261029613618/image.png
There's just such a huge difference between the hours played and the experience of the players, and it's been like this for weeks now that most criminals have left CnR and just play gangsters.
Before you downvote, know that the suggestion is focused not on removing the feature, but limiting it due to ongoing inequality in participation from both sides.
I would like to remind you once again that the criminal side does not have similar advantages as the MPCC or Jetpack while being wanted as criminal, which shows that the law side has an advantage over criminals.
«
Last Edit: 08 04, 2023, 08:31:22 am by TwCafe
»
Logged
I never fucked anybody over in my life. All I have in this world is my balls and my word, and I don't break them for anyone.
It doesn't matter if you're black or white, it doesn't matter if you're tall or short, we're not that different. Or tell me, do you cry differently?
Three things I don't like when talking to me: 1. Don't talk to me like I'm your child. 2. Don't talk to me like I'm supposed to be scared. 3. Never try to talk to me like I'm stupid.
Waltz
Senior Community Member
Posts: 2873
memento mori
Registered: 12/06/2020
Group: The_ReNeGaDeS
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #1 on:
30 03, 2023, 07:39:21 pm »
Big positive!
We mostly getting outnumbered and they are cracking us like there is no tomorrow and I am sick of it. I am supporting Happy because I don't want them to crack us while we are outnumbered therefore I am
positive.
Logged
Their souls will be destined to waltz, forever.
Persius#USSF
Regular Community Member
Posts: 420
InSeeN Will Be Remembered
Registered: 05/03/2019
Group: USSF
Ingame: Persius#USSF
Squad: USSF
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #2 on:
30 03, 2023, 07:56:40 pm »
not really cop side is always outnumbered most newbies are always in law side
Logged
- Added a petrol station in LSPD garage. (Arran + Persius) Saturday 28th January 2023
CJGIANNHS
DoMinos_Family Founder
Senior Community Member
Posts: 1530
League Of Duels Hoster
Registered: 02/05/2012
Group: DoMinos_Family
Ingame: DoM|CJGIANNHS
Squad: DoMinos_Squad
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #3 on:
30 03, 2023, 07:57:22 pm »
I totally agree.
I haven't been I'm AR/CE lately but I have seen what happened and it's not good for criminals/gangsters when we are outnumbered.
Positive
Logged
My Introduction
Proud DSG Founder!
Proud DoM L13 Father!
Proud Trojans Founder!
Waltz
Senior Community Member
Posts: 2873
memento mori
Registered: 12/06/2020
Group: The_ReNeGaDeS
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #4 on:
30 03, 2023, 08:04:57 pm »
Quote from: Persius#USSF on 30 03, 2023, 07:56:40 pm
not really cop side is always outnumbered most newbies are always in law side
You guys are not always "outnumbered" , most of the time we are getting outnumbered yet you guys spawning 5-6 meter away of AR even if you die.
About newbies, most of the law side players are not newbies, they are quite experienced.
Logged
Their souls will be destined to waltz, forever.
Satan.
Junior Community Member
Posts: 79
Per aspera ad astra.
Registered: 03/05/2020
Ingame: Random[SoA]
Squad: CCC
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #5 on:
30 03, 2023, 08:16:04 pm »
The cops currently when they are more active and do not let the few criminals who are playing really enjoy the events, either the AR or CE every time the cops start to ruin the events, especially the ARs when they are much more active with the MPCC it has been seen that if an AR starts they put an MPCC practically next to them and in a few seconds they finish the event, so I think this idea is fair and even when they are more active the cops do not have this advantage that practically finish the ARs in a few seconds when there are very few active criminals without counting that the criminals that are active when this kind of thing happen are new to the server and come with the excuse that the new ones play as cops the SS of happy prove it.
So my vote for this idea is clearly
positive.
Logged
Novruzoff
Junior Community Member
Posts: 836
We belong to Allah and to Him we shall return.
Registered: 16/11/2016
Group: 5thStreetSaints
Ingame: Novruzoff|5th
Squad: Revolution
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #6 on:
30 03, 2023, 09:06:05 pm »
It was a good idea.
Logged
●
Leader of 5thStreetSaints
|
Ex. Founder of Revolution
|
CIT's Official Sniper Specialist
●
●
Killing 32 player without dying (x32)
●
Maes
Junior Community Member
Posts: 733
Registered: 05/09/2021
Group: BonesMC
Ingame: Maes
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #7 on:
30 03, 2023, 09:16:04 pm »
very good idea
Logged
We are more than a motorcycle club,we are family!
Bones Forever,Forever Bones
O7
Banlieue13 Leader
New Community Member
Posts: 434
Justb13
Registered: 29/06/2022
Group: Banlieue13
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #8 on:
30 03, 2023, 10:35:55 pm »
Very good
Logged
`
Sayuki
Senior Community Member
Posts: 2594
Registered: 14/03/2021
Group: The_ReNeGaDeS
Ingame: Sayuki
Squad: Hold_On
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #9 on:
30 03, 2023, 10:42:12 pm »
Oh yes, please. I've abandoned CnR due to the ongoing issue of cops cracking nearly every time zone, and rarely ever show up in criminal events/armed robberies. Newbies will stray from criminal side, as us, experienced criminals already have hydras or houses near those places, but newbies does not.
Positive.
Logged
Moris
Senior Community Member
Posts: 270
First Moris on earth.
Registered: 09/04/2020
Ingame: Moris
Squad: Wrath
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #10 on:
30 03, 2023, 11:15:18 pm »
Cops are flying around with the jetpack and placing the MPCC where Criminals can't access. Therefore, I'm
positive.
Logged
Only a man who's been burned knows what hell is truly like
Apollo
The Warlord
Outstanding Community Member
Posts: 993
"Rules are invalid in our streets!"
Registered: 23/12/2014
Group: 18th St. Gang
Ingame: Apollo
Squad: Vintage
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #11 on:
30 03, 2023, 11:35:19 pm »
Despite being a cop , just for the shake of fairness and integrity I gotta admit that MPCCs do affect the CnR a lot and they exist for a reason, that reason is to balance the team's power whenever cops are outnumbered in comparison with criminals' attendance to certain heists. Spawning tons of MPCCs while criminals are struggling to attend/complete a single AR while cops are cracking around makes things even worse. I got Happy's point here and I think he's right actually.
Going
Positive.
Logged
WakaMan
Regular Community Member
Posts: 614
Take care.
Registered: 03/10/2019
Group: SAPD
Squad: Blackwater
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #12 on:
31 03, 2023, 01:07:13 am »
I don't know if with this suggestion a real change will be achieved, I remember before where the logic of the server was that for every police officer there were 2 criminals, now with the photos you provide, they look quite even, that added to the benefits and because several cops are quite experienced, they make the law side very strongly. In any case, I think we must do something, if there are no criminals, cops get bored and the CnR dies.
Positive vote
Logged
More than a group, a great family.
Waltz
Senior Community Member
Posts: 2873
memento mori
Registered: 12/06/2020
Group: The_ReNeGaDeS
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #13 on:
31 03, 2023, 02:43:13 am »
Quote from: SuperBChest7 on 30 03, 2023, 10:42:31 pm
okay but why exactly? you are just using cross I am sure you did not even read the suggestion, point it out why you are giving negative please.
Logged
Their souls will be destined to waltz, forever.
Novruzoff
Junior Community Member
Posts: 836
We belong to Allah and to Him we shall return.
Registered: 16/11/2016
Group: 5thStreetSaints
Ingame: Novruzoff|5th
Squad: Revolution
Re: Restricting usage of MPCCs around ARs when criminal side is outnumbered
«
Reply #14 on:
31 03, 2023, 03:03:06 am »
Quote from: SuperBChest7 on 30 03, 2023, 10:42:31 pm
Every time I look, you don't write anything, you just cross/tick. I guess you're doing it on purpose, you're a criminal, why are you giving Negative?, maybe did not even read the suggestion?
Logged
●
Leader of 5thStreetSaints
|
Ex. Founder of Revolution
|
CIT's Official Sniper Specialist
●
●
Killing 32 player without dying (x32)
●
Print
Pages: [
1
]
2
3
4
5
6
« previous
next »
CIT Forum Index
»
Ingame Community
»
News and Updates
»
[+++] Restricting usage of MPCCs around ARs when criminal side is outnumbered