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Ingame Community => News and Updates => Topic started by: Farhan on 23 02, 2020, 10:28:24 pm

Title: [+++] New CE "Ship Robbery" (Mapped)
Post by: Farhan on 23 02, 2020, 10:28:24 pm
Hello everyone,

As you all got from the title that my suggestion is about the addition of New CE " Ship Robbery" Which I mapped already and the video below is the preview of the map.
The reason why I am suggesting this is because CEs are one of the major part of CIT and majority of players enjoy to play at CEs, it's always fun to have a fresh map with enough space and spots where you can actually play freely with your tactics and have fun with your mates.
Why should this map be added? Because people love to play at CEs and everyone is getting bored easily as playing the same maps repetitively where everyone know each and every spot of the maps so a new map will be an enjoyable event for the community and since it's mapped according to the players choice where you can Hold/hide and rush to play your game.

Info about the map: The map is an indoor event which is mapped in some ship interiors.

Link of the Map File: http://www.mediafire.com/folder/rywwf9uuddkun/Ship-Robbery-v2
Link of the Map Video: https://youtu.be/0_3VWLSFb_Q

Incase this get accepted, here is the Entrance for this CE: Co-ordinates  X 2809.9063,  Y-2447.5298, Z 13.6328 (https://imgur.com/WIuErMY)
Side 1 Spawn marker Co ordinates:  You are at {2454.39722, -1613.27307, 277.61563}
Side 1 spawn area: https://imgur.com/a/iuW1d4U  (Use obj ID 980 for temporary gate before event started)

Side 2 Spawn marker Co ordinates: You are at {2542.47998, -1641.34253, 271.84219}
Side 2 Spawn area: https://imgur.com/a/lJc85BW  (Use obj ID 3062 for temporary door before event started)

Checkpoint 1 Co ordinates:  You are at {2485.14746, -1636.08765, 281.17813}
Checkpoint 2 Co Ordinates: You are at {2427.70288, -1622.10437, 281.31827}
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Sleuth on 24 02, 2020, 01:32:11 am
I'd go positive on it but if more work was spent on it, I also don't get it, where will this CE be placed at? The ship behind LSO? Explain the project more further.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Arthur. on 24 02, 2020, 03:42:28 am
Instead of the current DrugShipment AR you should take a look at the ship near LS docks as no one uses it and it would be perfect for a CE I'll post images of it later as I am going somewhere.
Positive
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Farhan on 24 02, 2020, 08:09:03 am
I'd go positive on it but if more work was spent on it, I also don't get it, where will this CE be placed at? The ship behind LSO? Explain the project more further.
The CE is actually all about the ships so I did the possible effort to make it look a bit realistic and it has better places to to apply your tactics, like holding, camping, hiding...
You can click on the co ordinates link, I already provided the SS of the entrance.. The entrance will be the ship of DS to give it a realistic view also, the area is not really in use so I find it the best possible place for its entrance.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Eleven on 25 02, 2020, 09:56:48 am
I like the map, It gives us a lot of space to play with tactics with our groupmates or friends, also something really exciting and it's always fun to play at fresh maps rather than playing the old maps all over again..
Voting Positive for this suggestion.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Talha on 25 02, 2020, 10:48:31 am
I loved the idea of adding a new CE. As we are playing the current CEs from a long time, having another CE will be more fun to play, also the map looks cool. We can hide and hold as the map is large.  Positive.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Danzy on 25 02, 2020, 06:59:59 pm
I have further tested this map myself, there are no glitchy spots where players can hide and block the event cycle, plenty of room to fight and move around. I definitely like this map and the entrance location. Also as Zexeeo said if any modifications need to be done they can be done by a staff with access to map editor. Also it's good to have something new in a repetitive cycle after a while of not having any new maps.

You have definitely got my support for this one.

Edit, note for devs: There's a <ped id="ped (1)" at line 4 in ship-robbery.map which needs to be removed if added, just saying.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: HosttyBoy on 26 02, 2020, 10:21:05 am
I totally agree with the part that current CEs are getting boring because they're old. For sure we definitely need new maps and I support every guy who makes a well-mapped CE. The interior of the CE is more important but the exterior is important too. So please work on the exterior. I don't really want the exterior be in the middle of the sea. After all, I support this and we really need new CEs. Map more CEs and I support this.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Farhan on 26 02, 2020, 12:28:41 pm
I totally agree with the part that current CEs are getting boring because they're old. For sure we definitely need new maps and I support every guy who makes a well-mapped CE. The interior of the CE is more important but the exterior is important too. So please work on the exterior. I don't really want the exterior be in the middle of the sea. After all, I support this and we really need new CEs. Map more CEs and I support this.
The exterior is not really in the middle of the sea, It’s actually the ship of DS AR, which can be accessed via road easily...  The idea of the CE is ship robbery  so if a chose any other entrance for it then it will look completely unrealistic and will make no sense.. The current position is the DS ship which is already attached to the road so it’s good for both teams to escape and chase easily..

I will definitely make more maps for CE as I love to do so back to when I was staff too, I mapped HO CE, LC (which was removed due to heist removal script) with my map editor access as a staff but now I don’t have that access to I have to do it this way... If the idea is appreciated, I will definitely work on more interesting maps.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Prince333 on 27 02, 2020, 07:52:30 am
I will always supporting adding new Ces and Arls . We dont get new sort of activities like arl or CE , criminal side missions are still not added . One more Ce or arl will means too much for improving the CnR,and I totally agree.  :thumb:
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Ranger28 on 27 02, 2020, 02:18:20 pm
Obviously supporting this, you've mapped it very nicely and there are a lot of covers in the map as well. Everyone is bored of playing the same maps of CE over and over again, why don't you map some more CE's?

You didn't mention about the exterior of the CE though.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Farhan on 27 02, 2020, 03:47:54 pm
You didn't mention about the exterior of the CE though.

Incase this get accepted, here is the Entrance for this CE: Co-ordinates  X 2809.9063,  Y-2447.5298, Z 13.6328 (https://imgur.com/WIuErMY)
I Already mentioned the Exterior in the above link.. also mentioned it twice or more in my replies.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Firebird on 27 02, 2020, 06:36:26 pm
I am always supporting new criminal events to be added or slightly changed or even update the current maps since daily routine of them are became totally boring nowdays.

I loved your map and I'd love to see it in-game,my only concern right now is the entrance of the criminal event as there's already an armed robbery at the Drug Shipment and sometimes when they are played together ( take an example of DPD and PDR ) sometimes an annoying zone kicks you out of the CE entrance of PDR because dispatch was not called yet on the police radio.This exact thing could happen at this event sometimes,I understand there's no other ship that could have an entrance realisticly as this.Maybe add a new boat like a bit away of the zones of the Drug Shipment so that can fix the annoying problem of the current DPD and PDR nowdays.

I understand it doesn't happen a lot of those times to be together but when it happens it's bad conquences for the attendents of the criminal events.

Other than,I'm supporting your suggestion.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Farhan on 27 02, 2020, 06:43:09 pm
I am always supporting new criminal events to be added or slightly changed or even update the current maps since daily routine of them are became totally boring nowdays.

I loved your map and I'd love to see it in-game,my only concern right now is the entrance of the criminal event as there's already an armed robbery at the Drug Shipment and sometimes when they are played together ( take an example of DPD and PDR ) sometimes an annoying zone kicks you out of the CE entrance of PDR because dispatch was not called yet on the police radio.This exact thing could happen at this event sometimes,I understand there's no other ship that could have an entrance realisticly as this.Maybe add a new boat like a bit away of the zones of the Drug Shipment so that can fix the annoying problem of the current DPD and PDR nowdays.

I understand it doesn't happen a lot of those times to be together but when it happens it's bad conquences for the attendents of the criminal events.

Other than,I'm supporting your suggestion.
Well, that can be added by any Map Editor ingame then I can edit my suggestion accordingly but for now we have this spot only unfortunately.
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: Gunnar on 28 02, 2020, 12:31:17 am
Totally supporting this, there is a ship in the middle of Airport bridge near carshow going to Angel Pine I think that was the good place for this new Criminal Event .  :tick:
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: James on 29 02, 2020, 09:51:42 pm
I am supporting your Idea, we are playing CEs all the day, so why not to add more maps, I get boring from playing the same maps everyday. so way not let's have new one.
About the design I love it for real as we know, we don't have CE map in Ship.

So my Vote will be positive  :tick:
Title: Re: New CE "Ship Robbery" (Mapped)
Post by: HosttyBoy on 01 03, 2020, 09:44:24 am
After reviewing your suggestion, we obtained the following results:

- 13 positive votes.
- 0 negative votes.
- 0 neutral votes.

Due to the support of the community, I stickied the topic to mark it as a High Priority.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Stun on 13 03, 2020, 04:46:16 pm
Idea is great and your desien is good I love it but it iscomplicated for me . but for sure players will love it because it is a new map and cool.

but I hope you make some changes on it and put more barriers or something like this but for sure it is good.

Positive good luck.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Counter on 17 03, 2020, 01:44:24 pm
Well, after looking at your video, I liked the place, it is really cool, and there are a lot of places to help you fight, in addition to adding a new place that will help and it will be beautiful change, because we go to the same places, and this may be boring sometimes, iam Positive.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: voxanN on 25 03, 2020, 09:53:08 pm
Amazing place and amazing map and even an amazing work (Mapping). This seems a great addition to the server. Nonetheless I would like to express my suggestion with an upvote. :tick:
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Gustavo on 27 03, 2020, 05:07:18 pm
Greetings

For the following reasons my vote will be positive


I really believe such as addition will improve the CnR activities and the server game-play in general, thank you Farhan.

Yours sincerely,
GusTavo
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Aerith on 28 03, 2020, 10:45:28 am
It's a big CE  and we can see in Video there's a place for Criminals and cops and lets cops and Criminals test new place so I am Positive.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Farhan on 28 03, 2020, 06:49:41 pm
Updated the topic with the Co Ordinates you wanted @Arran .
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Arran on 28 03, 2020, 07:31:13 pm
@Farhan-Khan (and anyone else who makes a CE) I have made available below all the co-ordinates needed available in a format that allows me to copy and paste it:

EM[#EM + 1] = {CrimEntryPosX, CrimEntryPosY, CrimEntryPosZ, CopEntryPosX, CopEntryPosY, CopEntryPosZ, 904, "AbbreviationOfCE", createMarker(EntryMarkerPosX, EntryMarkerPosY, EntryMarkerPosZ + 0.6, "arrow", 1.5, 0, 255, 0, 150)}
cp[createMarker(MarkerX, MarkerY, MarkerZ, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "MarkerNameHere", 5}
exits[createMarker(ExitMarkerX, ExitMarkerY, ExitMarkerZ + 0.5, "arrow", 1.5)] = 904
exits[createMarker(Exit2MarkerX, Exit2MarkerY, Exit2MarkerZ + 0.5, "arrow", 1.5)] = 904
doors[createObject(ObjectModelID, ObjectX, ObjectY, ObjectZ, ObjectRotationX, ObjectRotationY, ObjectRotationZ)] = 904
doors[createObject(ObjectModelID, ObjectX, ObjectY, ObjectZ, ObjectRotationX, ObjectRotationY, ObjectRotationZ)] = 904
cePos[#cePos + 1] = {BlipX, BlipY}
exitPos[#exitPos + 1] = {ExitPosX, ExitPosY, ExitPosZ, ExitRotation}
antiRush[#antiRush + 1] = {CrimSideX, CrimSideY, CrimSideZ, CopSideX, CopSideY, CopSideZ}

Explanation:

Numbers like 904 and stuff like EM[#EM + 1] are to not be touched. The only stuff that needs changing are written: LikeThis
Co-ordinates should be no more than 3 decimial places of accuracy eg: 123.456
CrimEntryPosX/Y/Z is the position that the criminal side will be warped to when they enter, this can't be the same as the exit marker as they would be warped straight out.
CopEntryPosX/Y/Z obviously same as above but for the cops.
AbbreviationOfCE should be like BR, PDR, etc.
EntryMarkerPosX/Y/Z is the marker that players use to enter the CE.
MarkerX/Y/Z is the co-ordinates of a checkpoint marker. You can have as many of these as you want, to create another checkpoint copy and paste the line that starts with cp.
MarkerNameHere is the name that players see when a team captures the control point and the name you pick must be inside the " and ".
ExitMarkerX/Y/Z and Exit2MarkerX/Y/Z are co-ordinates of the markers that players use to exit the CE which is usually but doesn't have to 1 on either side of the map.
ObjectModelID, ObjectX, ObjectY, ObjectZ, ObjectRotationX, ObjectRotationY, ObjectRotationZ these should be copied from a map file. Create your map with doors (there can be multiple objects) to block the teams in. Then look at the map file (or see the object properties in map editor) for the objects model ID, X, Y, Z, RX, RY, and RZ and once you've entered them into this table remove them from your map.
BlipX and BlipY is where the blip will appear on the map these do not need any demical place accuracy so should be like: 123, 456
ExitPosX, ExitPosY, ExitPosZ is where players appear when they exit the CE, make sure this isn't the same as or too close to the entry marker
ExitRotation is the rotation between 0 and 360 players are given when they exit. North is 0, East is 90, South is 180, West is 270.
CrimSideX/Y/Z is the anti rush location that if cops get near to and have line of sight to, they get warped back. You can see the location of these in-game, they are the little floating orbs.
CopSideX/Y/Z is the anti rush location that if criminals get near to and have line of sight to, they get warped back. You can see the location of these in-game, they are the little floating orbs.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Avices on 28 03, 2020, 07:59:35 pm
 In my opinion, robbing ships in CE is wonderful but we need to enter beautifully positive  :tick:
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Farhan on 29 03, 2020, 03:25:58 pm
@Arran

EM[#EM + 1] = {2499.116, -1641.849, 271.848, 2449.598, -1616.196, 277.621, 904, "SR", createMarker(2810.398, -2447.531, 13.632 + 0.6, "arrow", 1.5, 0, 255, 0, 150)}
cp[createMarker(2485.147, -1636.087, 281.178, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "Ship Doorway", 5}
cp[createMarker(2427.702, -1622.104, 281.318, "cylinder", 1.5, 255, 255, 255, 153)] = {904, "Hallway", 5}
exits[createMarker(2454.397, -1613.273, 277.615 + 0.5, "arrow", 1.5)] = 904
exits[createMarker(2542.479, -1641.342, 271.842 + 0.5, "arrow", 1.5)] = 904
doors[createObject(3062, 2494.199, -1640.099, 272.200, 0, 0, 275.342)] = 904
doors[createObject(980, 2440.800, -1617.400, 279.399, 0, 0, 275.804)] = 904
cePos[#cePos + 1] = {2809, -2447}
exitPos[#exitPos + 1] = {2801.056, -2437.011, 13.630, 90}
antiRush[#antiRush + 1] = {2494.598, -1640.910, 271.848, 2440.845, -1616.853, 277.615}
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Arran on 29 03, 2020, 04:51:51 pm
Umm, where is the map file? I opened your link and it only shows the lua files I made for map editor.
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Farhan on 29 03, 2020, 05:04:48 pm
Umm, where is the map file? I opened your link and it only shows the lua files I made for map editor.
Sorry, it was broken for some reasons..
Here is the link.
https://www.mediafire.com/folder/4umitptxw06kp/
Title: Re: [+++] New CE "Ship Robbery" (Mapped)
Post by: Arran on 29 03, 2020, 09:28:52 pm
 :tick: