When a player gets inside an interior, uses rt or spawn at a base gets some sort of immunity for a while, the problem with it is that you can damage other players while they cant. This happens in wars for example, when players respawn at their hood, or when there is a riot in JFM, etc.The best fix is that the player loses the spawn protection once he starts aiming (not shooting, but holding rmb) considering the desync.This suggestion could be related to this:- Fixed getting 5 seconds of invulnerability when using '/rt' on the location you're already at as it can be abused. (Arran + 3bood)
They just got respawned, so they must have some time to orient themselves and to search for the location of their opponent (since he can hide anywhere inside that interior).
Spawn protection shouldn't be removed for abuse of spawn-killing BUT removal of spawn protection when the player starts aiming makes sense.Player aiming to another means, the player designated his target and will start shooting him so there is no sense making it "start shooting" in my opinion.Supporting this since this is a clear imbalanced situation.