CIT Forum Index
Ingame Community => News and Updates => Topic started by: Violet on 15 08, 2023, 12:06:46 pm
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Hello there,
I've been designing races for a while and I keep running into the same issue.
When I test the race with "/createveh name/id" it auto-repairs the vehicle once it receives any damage, so I wanted to add /testrace to check every single touch that can be done to the vehicle and the ramps, and some stunts in races require no auto-repairing, and testing checkpoints is also important in /races, and there are many races that have trivial mistakes that can be fixed by testing the race but the designers couldn't notice.
Waiting for your thoughts.
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that's awesome :tick: :tick:
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Real :tick:
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Should be a thing for race designers as they will have a much easier time testing races. :tick:
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It gonna be a great idea for races designers and they will gain a lot of time, I'm going Positive.
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useful :tick:
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I'm very much for this idea because it's better to have a whole team here ready to design race maps.
Positive :tick:
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extremely useful, thought about this many times myself and was just too lazy to suggest it. But as someone that designs races fairly often, this is a very very useful feature
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You could also let players do this in a new dimension, and test any race ID they want. Would be good for practicing specific races.
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You could also let players do this in a new dimension, and test any race ID they want. Would be good for practicing specific races.
They can practice a specific race by voting on it
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Good suggestion, will make testing races easier and probably make the maps better aswell. :tick:
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25 positive votes. Marked as HP.
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I like the idea and the concept intriguing, therefore I'm positive. :tick:
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Needed :tick:
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Good Idea :tick:
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Positive. :tick:
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We need it ASAP. positive :tick:
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Unfortunately when I am mapping in the /racedim I can't even test the race to have a better quality or a better adjusts to the race so I totally upvote this suggestion it gonna help A LOT the racers mappers to have a better mapping structure :tick:
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Saturday 20th November 2021
- When driving a vehicle as a race mapper the vehicle will auto repair and auto flip. (Arran + Violet)
@Violet you're the one who wanted them to auto repair, now you're saying don't auto repair?
Which one do you want, because I am not adding another command when I don't see why they even need to auto-repair anyway.
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Saturday 20th November 2021
- When driving a vehicle as a race mapper the vehicle will auto repair and auto flip. (Arran + Violet)
@Violet you're the one who wanted them to auto repair, now you're saying don't auto repair?
Which one do you want, because I am not adding another command when I don't see why they even need to auto-repair anyway.
Actually, it is dependent on the race. Normally, we need the auto repair script. However, some races, such as those that require us to go straight down some long streets, can't be tried with the auto repair thingy.
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Normally, we need the auto repair script.
Why is it needed when you can just create another vehicle when it breaks down?
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Why is it needed when you can just create another vehicle when it breaks down?
There are some races that are completely made by CIT objects, That damaging the car when you touch it after stunts, thus it must be tested with the same vehicle throughout the race map.
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Monday 2nd October 2023
- Added '/toggleautorepair' for those testing a race map if they want to disable the automatic repairing of their vehicle. (Arran + Violet)