Author Topic: [IMPLEMENTED] Remove bonus resistance from CEs.  (Read 4354 times)

Offline Arran

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #15 on: 17 05, 2019, 07:33:53 pm »
You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.
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Offline JimMys

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #16 on: 17 05, 2019, 09:20:32 pm »
I'm trying to explain that it's not helping both teams with a lot of examples via my experience at CEs.
If you don't want remove this feature. What if depends on online cops. When there are 20 total online cops or less in server,  enable it.   
It's kinda annoying when there are 60 cops online and only 5 enter at CEs for getting this resistance against 15 criminals.
The script about let cops re enter its fine and fair. This one is not.
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Offline Airhead

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #17 on: 18 05, 2019, 07:20:14 am »
You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.
my output for the dynamic resistance in CE is something like this.

CE's are Cop versus Criminal event where one side needs to win and adding dynamic resistance to adjust the battle kinda ruins the fun when individuals can kill 6 cops/criminal without dying, I positively feel CE's shouldn't have dynamic resistance as they should be a group coordinate (where outnumbered group loses because of absence of teamwork). We may have required this couple of months back yet according to now, the CE ongoing interaction has expanded (the extent that I saw) and I don't think resistance suits the idea of CE where the principle idea is to outnumber the other group and win.
« Last Edit: 18 05, 2019, 09:58:17 am by Airhead »
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Offline Airhead

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #18 on: 18 05, 2019, 09:59:07 am »
Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.
you do realize that dynamic resistance is for both sides and makes the gameplay fair.
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Offline JimMys

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #19 on: 18 05, 2019, 02:56:55 pm »
Only 5 counsillors voted for that, 4-1.  :thonk:
Waiting more votes I guess.
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Offline Randy

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #20 on: 18 05, 2019, 04:00:33 pm »
 :tick: I saw many people complainting about resistance, so I guess it should be removed
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Offline JimMys

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #21 on: 18 05, 2019, 04:52:19 pm »
I repeat, remove it only at CEs. ( just in case )
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Offline Anuran

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #22 on: 18 05, 2019, 05:18:17 pm »
 :tick: we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar
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Offline noD3

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #23 on: 18 05, 2019, 06:18:17 pm »
 :tick:
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.

Offline Dredd

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #24 on: 18 05, 2019, 07:13:40 pm »
 :tick:
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.


Offline JimMys

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Re: [VOTE] Remove bonus resistance from CEs.
« Reply #25 on: 18 05, 2019, 07:23:46 pm »
POSITIVES

:tick:
Removing of resistance from CE

Why? Because a single guy literally ruin CE by attacking > going back into anti rush> repeat

:tick:



:tick:
Reasons are quite clear and simple, cops are owning a lot of ce's due to this feature.

:tick: I saw many people complainting about resistance, so I guess it should be removed

:tick: we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar

:tick:
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.

:tick:
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.

Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.
About this^, he approved his positive vote via game too.


 :tick:
I am positive as well.


9/19 counsillors already voted for this.
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Offline Arran

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Re: [IMPLEMENTED] Remove bonus resistance from CEs.
« Reply #26 on: 18 05, 2019, 07:44:24 pm »
Implemented.
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