CIT Forum Index
Ingame Community => News and Updates => Topic started by: RaMoS on 28 10, 2023, 05:06:04 pm
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Well, in fact, the Criminal side is now facing a problem with the lack of Criminals and advantages now, and this is because recently there has been a focus on buffing the advantages of the law side, which has led to a tendency for many Criminals to change the side to the Law side, Because of this cops now controls most of the CnR, especially the AR which is easily cracked these days.
Therefore, I suggest that the armed robbery timer be reduced with each kill depending on the danger level
It will be as follows
This will only apply if the danger level is less than 1, meaning that it will remain the same for 30 seconds for each kill, even if the danger level is above 1.
if the danger level is 0.9 Another 10 seconds will be reduced in addition to the 30 seconds
if the danger level is 0.8 Another 20 seconds will be reduced in addition to the 30 seconds
if the danger level is 0.7 Another 30 seconds will be reduced in addition to the 30 seconds
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We are lacking a lot of criminals on our side just like iRaMoS said, and we are really disadvantaged these days. I read his suggestion and I liked the idea because I also want to have fun while playing the game, hence I am voting positive on this.
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Good idea , supporting it :tick:
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After a long time saw something good and beneficial for criminals upvoting
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as a law side player I agree :tick: criminals are lacking activity these days it will make both sides more active
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Though I am on law side, I definitely wanna see something like this, mostly the field is dead, due to law dominating criminals, this'll might wake criminals up from their long slumber and give them a fighting chance. :tick:
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Neutral
Would be helpful for the criminal side when they are at a disadvantaged position but the timers needs to be researched properly compared to how many cops are killed per AR within those danger levels, so that fair timer reductions can be applied.
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due lack of crimes out there that works good +since newbies hate Criminal job for being killed before complete their robbery
I go Positive :tick:
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:tick: revive criminal side
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Iam a cop my self and I start to get bored of lack of criminals in the cnr events I think this idea may bring back the soul of cnrs in the server i approved it :tick:
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This will revive the criminal side a bit. Positive
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Great idea I like it :tick:
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Great idea to balance it, haven’t really seen much criminal activities lately.:tick:
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After reviewing your suggestion, we obtained the following results:
- 19 positive votes.
- 0 negative votes.
Marked as Low priority.
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Cops mostly outnumber criminals, and with the fact, that ARs can be cracked very easily, it makes a huge disadvantage for criminal side. This suggestion can might help balance the gameplay out thus making the game more enjoyable for both sides. :tick:
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a balanced suggestion :tick:
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Good idea :tick:
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After reviewing your suggestion, we obtained the following results:
- 25 positive votes.
- 0 negative votes.
Marked as High priority.
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Good idea :o7: :tick:
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It is really needed, Such a great idea to help us as criminals when we are being outnumbered and the danger level is low, I am supporting that idea and I would like to point out that there's much PC's than CB's and that's makes the cops always being leaded during the day meanwhile we barely see a CB leading us in a professional way. :tick:
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I'm totally with you on this idea, and I actually see a lot of criminals shifting to the other side with the police. That's why I'm giving you a positive vote.
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As he said, now a lot of criminals have gone to the legal side and AR is now Attacking it has become very easy, so this idea is good. :tick:
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I didn't like it being applied only to kills and it's also biased if it only applies when danger level is low, not high.
Therefore I made one like how store robbery works:
Danger Level affect on robbery time:
0.6: 30% faster
0.8 or less: 20% faster
1 or less: 10% faster
2 to 2.2: 10% slower
2.4 to 2.6: 20% slower
2.8: 30% slower
Sunday 19th November 2023
- Armed robberies can be up to 30% faster or 30% slower depending on danger level. (Arran + RaMoS)