What kind of criteria your suggestion holds: Reduce inconvenience and Improve community/socialization.
Hello, I hope everyone's having a good day today.
Today, I'm going to suggest a little improvement in the car show. I came up with this kind of idea because this has happened to me. The problems in the car show will be stated below and these are:
• 1 Running out of time without noticing it
• 2 If you put the prize in the car show panel and your rent time is over but you are still not yet done to choose your winner the money will be split on all the players that are inside the car show.
• 3 after the #2 problem, when you trying to rent again the car show you can't put the prize again.
hereExplanation: About the three problems I'll explain it When the car show too many participants votings are taking our time and we didn't pay attention to the time right? so if the hoster put the prize in the car show panel and his rent time is over the money will be split on all the players inside the car show even though you're not already chosen the winner and your money that put in the car show will useless so your going to donate again for it.
here is the video:
Show content
Pariticipant View:
here
And here is the possible solutions:
• Enable to see remaining rent-time left.
here• when 5 minutes remaining left you will be notified in your screen/warning sign.
here• There is End Carshow and Rent extra time in the marker only the hoster can see.
Normal OutcomeExplanation: Explanation in the last solution, if the car show ended within a one-hour hoster should go to marker and end the car show so other players can host so you don't need to reconnect or don't need to wait. renting extra time should be 5 - 10 minutes and you can only rent extra time only once so we can avoid trolling players. extra time will help you to decide who's the winner without automatically end your event cause the money was in the panel.
PS: Sorry for the video its my first time to make that.
May I know your comments below and I'll reply as soon as possible.