Requesting councillors to handle this.
Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.
Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.
It's so obvious that the majority voted positively for this suggestion, and both sides agreed with it. There is only one problem, which is the constant change in the danger level, so a small modification could be made to the suggestion, which is linking the anti-rush system to the number of criminals inside AR, not to the danger level.
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.
A high danger level does not mean that there are a lot of criminals inside the AR; sometimes the danger level becomes high due to riots while ARs are empty. Therefore, linking the anti-rush system to the number of criminals inside AR is the best solution in terms of achieving justice and ease of understanding.
If the Danger Level is above 1.6, the anti-rush system will be completely disabled.
I would actually suggest to link the anti-rush system in dependence of the number of criminals/cops exist in AR Area. It seems to be more effective.