The idea is nice but his suggested implemention as my friend here, Farm, explains. 200 bails with the same amount of progress per bail is somewhat tail over the rainbow. And another issue is, if you can refer to the current farming system (100 seeds per rotation), it would already require you alittle to or half of the field (longest fields SF sea farm and Blueberry farm) how much more if you use Flintstone farm. The current system already makes you plant back and forth 4x, harvest back and forth 4x, and walk (Fly if VIP) to pickup the bails 4x Back and forth around the field. As long as the gap per plant is not reduced, I dont think making the seeds to 200 would be much viable than we think.
I just wish this could be fixed soon.. as myself, there are many players who spent a lot of time as Farmer, we even challenged eachother to get Farmer daily top. It's time to bring those times back, when were 6-7 farmers at the same place waiting our seeds to grow.. Upvote, cheers amigos.