Author Topic: MTA SA 1.1 / CIT Updates Public Beta  (Read 9299 times)

Offline Arran

  • Administrator
  • ******
  • Posts: 5631
  • Registered: 20/11/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: [CIT]Arran
MTA SA 1.1 / CIT Updates Public Beta
« on: 26 04, 2011, 03:31:20 pm »
I feel that it is time for a public beta of the work we've been doing for CIT over the past months and for the work done by MTA over the past few seasons.

How to get MTA SA 1.1 running:
Download: http://nightly.mtasa.com/mtasa-1.1-unstable-2626-20110430-net41A5.exe
Download: http://mtasa-blue.googlecode.com/files/mtasa-1.1-data-r2442.exe
Install both downloads to the same location
Start the game and open the server browser and connect to our server

If you are banned from the CIT server:
You will be unbanned.

Planned Time and Date:
Saturday 30th April 12:00 to 22:00 (Timezone 0)

If you plan on being there post here to say. Everyone is welcome.

Purpose:
Find uncommon bugs in the CIT gamemode and MTA SA
Stress test the CIT gamemode to find inefficiences
Enjoy playing new features to MTA SA

Current changelog of CIT server:
Quote
1. Hundreds of minor changes, tweaks and optimizations
2. Call for services (Police, medic, mechanic, taxi, etc.) from the CITphone
3. More vehicle slots (from 4 to 10)
4. Change Password via citPhone in settings
5. Housetracking Feature in the citPhone
6. Ammo sharing script (Though currently diabled due to new MTA bug)
7. Any color for your car when you buy
8. Any color for your car at modshop
9. Job skin selector for jobs with multiple skins like police
10. Job vehicle system improvements
11. Created a new login screen user interface
12. Merged all three army teams into one for greater cooperation
13. Moved intro from first login to any time access
14. New accounts can now choose to spawn in the city of their choice
15. Players can wank with /wank to slowly recover health
16. Added a federal prison island
17. Moved the prisoner drop off point from LSPD to the island
18. New players can not give money in their first hour of play
19. Ships will randomly emerge for criminals to steal from
20. Added a hide button for owned vehicles
21. Added a ped to LSPD and two in LS bank
22. Made trains work automatically
23. Do not respawn a gang member to a turf with provation of 3+
24. Crimes commit in Las Venturas aren't counted
25. Added car chat for players in the same vehicle /cc msg
26. Made the racer script work for all players like an event
27. You can enter the weekly lottery at any convenience store
28. Moved all civilian jobs to San Fierro
29. Added a bike shop to San Fierro
30. Removed rain, fog, and sandstorm from weather cycle
31. New skins are now added to the clothes stores
32. Messages for the player will no longer be put in the chatbox

Changes to MTA can be found here:
http://bugs.mtasa.com/changelog_page.php
« Last Edit: 30 04, 2011, 10:13:11 am by Arran »
Proof You Are so Much More Than What You Realise
Authority is not truth. Truth is authority.

Update

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #1 on: 26 04, 2011, 03:35:25 pm »
I'll be there

Anon.

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #2 on: 26 04, 2011, 04:27:14 pm »
will be there!

Cardosa

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #3 on: 26 04, 2011, 04:40:26 pm »
I'm gonna be there, not all the day, but I will.

Corleone

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #4 on: 26 04, 2011, 04:42:14 pm »
Hopefully.

The Amazonic

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #5 on: 26 04, 2011, 04:45:06 pm »
I'll try to come, but I'm unsure.

Flucado

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #6 on: 26 04, 2011, 06:23:57 pm »
I'll be there, live in concert.

lovethebomb

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #7 on: 26 04, 2011, 08:39:23 pm »
Nice one ! I'll try to be here ! :)

Helger

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #8 on: 27 04, 2011, 03:58:30 pm »
i think, i will be on that time.
But i have a question, will it be possible to upgrade own houses?Like adding few things next to house.

GLAYIS

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #9 on: 27 04, 2011, 11:47:09 pm »
Nice new features, ill try to be there!

Offline Furby

  • Senior Community Member
  • ****
  • Posts: 56
  • Special Forces will be remembered.
  • Registered: 12/03/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: Furby[AF]
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #10 on: 28 04, 2011, 06:12:26 pm »
i think ill be there :)

The5

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #11 on: 28 04, 2011, 09:15:24 pm »
Count The 5 in :D

Nightfire

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #12 on: 29 04, 2011, 02:31:34 pm »
ill be there ofc

Game

  • Guest
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #13 on: 29 04, 2011, 11:07:48 pm »
i think i come ;)

Offline StevieFTW

  • SAPD Founder
  • Outstanding Community Member
  • *****
  • Posts: 179
  • Ellis 4L
  • Registered: 19/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: SAPD
  • Ingame: StevieFTW[SAPD]
  • Squad: LLW
Re: MTA SA 1.1 / CIT Updates Public Beta
« Reply #14 on: 30 04, 2011, 12:45:58 pm »
count me in :)

Proud member of CIT since February 15th 2011
SAPD Founder