Nah we need people to waste money, they already have too much of it.If you make a bad decision with your engine parts you should pay the price.
Hello everyone,I'm here to talk about the present system with respect to engine parts where an individual loses half of the engine parts when he sells his vehicle, Now this update is truly unusual and kinda ruins the enjoyment of tuning the vehicles, If you've tuned a vehicle, it is difficult to untune it and re-tune another vehicle utilizing the similar engine parts (as you lose plenty of engine parts). I completed a rough estimation, stated beneath.Information:To completely boost speed (full 150% boost) you will need 5079 engine parts.To completely boost acceleration (full 130% boost) you will need 79 engine parts.To completely boost suspension and lower suspension (full 130% boost) you will need 21 engine parts.To completely boost braking (full 130% boost) you will need 54 engine parts.To completely boost bullet resistance (full 50% boost) you will need 2264 engine parts.To completely boost crash resistance (full 50% boost) you will need 567 engine parts.The market price of engine parts around between $600-$650 per unit.that is a total of 8,064 Engine parts which cost around $4,838,400-$5,241,600So when you sell the car, you receive 50% of the engine parts which will be around 4,032 engine parts at a cost of $2,419,200-$2,620,800My idea:Make the percentage you lose from 50% to 10%You would lose 807 engine parts which would cost you around $484,200-$524,550A player would save around $2,000,000 due to fewer engine parts being lost.Why should we implement thisAlmost every community person has issues with the 50% lossThe loss a person incurs is a lot and it is unfair.People would freely swap their engine parts to upgrade different vehicles.I discover it very out of line that an individual loses around $2,419,200-$2,620,800 JUST in light of the fact that he chooses to sell his vehicle. I absolutely trust the rate ought to decrease from 50% to 10%. This has been a major issue for pretty much every player in the community where they would lose nearly $3,000,000 in light of the fact that they choose they need to sell/change their vehicles. the present structure doesn't make sense and I'm worried about the possibility that this has been disregarded by the staff group in the past despite the fact that with the computations this, it appears to be ridiculous to lose such huge sum of money (on the off chance that you choose to swap vehicles).
Maybe instead of this, engine parts could be based on the cost of the vehicle, so that the current cost in engine parts would only apply to expensive vehicles and we could have 2 lower tiers for cheaper cars.