The suggestion: Adding a red line border at the place where the Anti-rush system works at both criminal and law sides, something like the red line at DS Show content
(https://i.imgur.com/FBHKAwK.png)
Reason to implement this I have faced several times once the Anti-rush system gets activated. You will just loose HP by suddenly hitting it by mistake. Once you are fighting the opposite team you aren't really aware of it until you suddenly find out that your HP is decreasing it may even cause you to get killed. Adding this red line border will make it easier to identify exactly where the Anti-rush system activates and where to have a good position to hold. Show content
(https://i.imgur.com/9FE3DsX.png)
Show content
(https://i.imgur.com/VjCHBXr.png)
Definitely we need something like that to avoid being hurt by anti-rush while fight with opposite site team. it's been bothering me to suggestion something about this invisible Anti-rush thing. so you suggested the right way as I want. so am :tick: upvoting.
Why my vote Positive/Negative?
- Anti-rush totally invisible for players
- we keep getting hurt by anti-rush if you are trying to kill other side team player
- it's cuz bug too in NC(Night Club CE)
Bug in Night Club(NC).
as you can see in this screenshot. some player jump down to this side. and they get stuck in mid air bcz of Anti-rush and die. am sure everyone stuck here too.
Yellow arrow show where other side player jump down from here.
Green line show Invisible Anti-rush Box it's cuz player stuck in mid air when they jump down.
Show content
(https://i.imgur.com/uBXpAH3.png)
Sorry for my bad english
EDIT BY UNITY: I've put the image inside a spoiler