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General Support / Questions / Re: Skins
« Last post by Pollux on 15 04, 2024, 04:10:19 pm »Each skin ID has one free edit, so you have 3 in total. Having used one of the free edits, you currently have free edits available for skin IDs: 39, 11
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General Support / Questions / Re: Skins« Last post by Pollux on 15 04, 2024, 04:10:19 pm »Each skin ID has one free edit, so you have 3 in total. Having used one of the free edits, you currently have free edits available for skin IDs: 39, 11
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General Support / Questions / Re: Skins« Last post by Coke on 15 04, 2024, 12:47:35 pm »Quote Once bought a shader you must request it in a forum PM to me, using the format below. You get also 1 free edit in case your skin is bugged or you want to change the shader aspect. Shader transfers are forbidden due to the fact players stole entire groups and accounts to get hold of shaders and later on transfer them to other players. Skins with any kind of offensive content won't be accepted. You can edit only 1 image per skin due to CIT limitations You can only use it once for one skin ID and you cannot use free editing again on the same ID. 63
General Support / Questions / Skins« Last post by Wish' on 15 04, 2024, 12:42:29 pm »Greetings!
I simply have a question about my squad because my friend gave me an answer, but I'm not sure whether it's correct yet. My squad has three skins: 39, 230, and 11 (230 has already used the free edit). I would like to know if squad skin edits are free in each skins, similar to edits for individual/personal skins, or am I not allowed to request it again once the free edit has been used. Thanks in advance for those who will give an opinion. 64
News and Updates / Re: [+++][A/B] Making each Store at Ls have a Title says aim at me to rob« Last post by Secre. on 14 04, 2024, 08:58:29 am »Great idea
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News and Updates / Re: [+++][A/B] Making each Store at Ls have a Title says aim at me to rob« Last post by Forever on 14 04, 2024, 01:29:55 am »It would be great to identificate where we can make a robbery.
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Positivity / Re: Are you a good person? The Shopping Cart Theory« Last post by Ace on 14 04, 2024, 12:15:06 am »This seems more like a debate board topic. I agree, but I think I see what he was trying so say, so I'll roll with it for now and I'll explain what I think he means later.
I believe this is known as the broken window fallacy, or the parable of the broken window. Basically the idea that we should celebrate it when a vandal breaks a window because the economy will be stimulated by demand for a new window. However, instead of the money being put towards something useful, it is instead spent repairing or replacing something that was working before. There is then an opportunity cost where that money could have been used towards something else productive. I quote this from the wiki page Show content Quote Have you ever witnessed the anger of the good shopkeeper, James Goodfellow, when his careless son has happened to break a pane of glass? If you have been present at such a scene, you will most assuredly bear witness to the fact that every one of the spectators, were there even thirty of them, by common consent apparently, offered the unfortunate owner this invariable consolation – "It is an ill wind that blows nobody good. Everybody must live, and what would become of the glaziers if panes of glass were never broken?" In short, such a notion fails to account for what is unseen. I would also like to appeal to Christian theology which tells us the following In Matthew 6 3-4: Quote 3 But when thou doest alms, let not thy left hand know what thy right hand doeth: In other words, we should not make a display of our good things, but do them because they are good things, for instance returning the shopping cart even though no one will check. I think pollux's point was if you act in such a manner, you will create more positivity in the world and that we should be the change we want to see. However, I might be wrong on that and he's free to correct me. 67
Positivity / Re: Are you a good person? The Shopping Cart Theory« Last post by Arran on 13 04, 2024, 11:06:44 pm »This seems more like a debate board topic.
Quote Some people get hired just to bring back shopping carts, returning them would mean less work for them, eventually leading them to unemployment. Using this logic, people should commit crimes so that police have jobs. But yes as Ace said it was thought provoking. But surely people bring back their carts back because otherwise they'd be in the way of them driving off? So it's kind of necessary for practical reasons. Here most supermarkets have you put a £1 coin in them to get one so you need to take it back to get your £1 when you reconnect it with another trolley, because the sad truth is there's enough bad people in this world who can't be trusted with basic civil decency. I don't think if you put the cart back it makes you a good person, because you may do it because of social norms rather than because you're good, I think being good is harder than that. Going against social norms to do what's truly right, like giving up animal products to stop animals from going through unimaginable suffering, this is the real test of character and only a few percent of people are willing to go against society, risk being made fun of, give up food options to do what's truly right. A good person at minimum must 'do no harm' and that shouldn't just be to other humans but to other sentient beings, but I suppose we've all done harm to another sentient being, we could all have been better people, I guess as long as we're a good person in our own eyes, that's what matters in the end. That was definitely thought provoking. 68
News and Updates / Re: Adding a new command called '/dangerlevel update'« Last post by Seraphine on 13 04, 2024, 07:17:56 pm »69
News and Updates / Re: Adding a new command called '/dangerlevel update'« Last post by ValHalla on 13 04, 2024, 06:24:52 pm »Actually, we can just update the current command and make danger level visible in the right bottom of your screen without the need of a new command. And if you want danger level to disappear, just re-type the command /dangerlevel once again. 70
News and Updates / Re: Adding a new command called '/dangerlevel update'« Last post by Wish' on 13 04, 2024, 03:27:14 pm »Actually, we can just update the current command and make danger level visible in the right bottom of your screen without the need of a new command. And if you want danger level to disappear, just re-type the command /dangerlevel once again.It make sense. |