Author Topic: [Senza] Adding local chat countdown  (Read 3404 times)

Online Pollux

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[Senza] Adding local chat countdown
« on: 02 02, 2021, 06:52:38 pm »
Hey, an idea had come across my mind a couple days ago, of implementing a countdown system for localchat-range players.

Current count down systems are within squads and groups. This will be very useful for street racing, CE's, and any activity that requires a countdown for friends whom aren't group/squad mates.

Now you might say that this is just laziness and anyone could count in localchat just like we do now. But no, counting in localchat is not convenient for those reasons:
1. There's a 2 second cooldown between every message, not accurate and takes too long.
2. Gives the counting-down player an advantage of expecting and knowing when to go (in races).

The system should work just like the "rolldice X" system, which will show localchat-ranged players a countdown above your head and in the chat. The command would be "countd X" and a countdown would appear in the chat and above your head.
PS: There should be a limit of the count down, I suggest 25. And players should be able to disable it through /settings

Example:
Show content
(LOCCOUNTD) [1]Pollux{99%}[Biker]: 5
(LOCCOUNTD) [1]Pollux{99%}[Biker]: 4
(LOCCOUNTD) [1]Pollux{99%}[Biker]: 3
(LOCCOUNTD) [1]Pollux{99%}[Biker]: 2
(LOCCOUNTD) [1]Pollux{99%}[Biker]: 1

The localchat message above player's head should appear as if they're saying a regular local message.

Criterias: Increase efficiency, increase entertainment, reduce inconvenience.
« Last Edit: 12 02, 2021, 09:10:33 am by Vampire »
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Offline Impostor

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Re: Adding local chat countdown
« Reply #1 on: 02 02, 2021, 07:00:27 pm »

2. Gives the counting-down player an advantage of expecting and knowing when to go (in races).


Not only they have this advantage, their latency also plays a role.

A local chat countdown would also be great for people trying to sync animations (dancing).

Positive.

Offline Compl3x

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Re: Adding local chat countdown
« Reply #2 on: 02 02, 2021, 07:04:58 pm »
Could be of use but, what if someone decides to spam it? like a long countd. Maybe limit the amount of time you can count? like at max 5. Idk why some1 will need more than that. But the thing is, this won't be used that much I think. And here's why. In gang wars, doing movements, there's groupcountd. Same to squad, squadcountd. For races, you can use the flag animation, or tell one of your friend to count. If not, bind a key to localchat go. For CnR, you can also use the casual 333 222 111 GO manual countdown. And CEs happen every 45 minutes or so. And not every CE we need a countdown. But locrolldice wasn't used as much until the casino project started, so we can ignore the part of it being unused. But there will obviously remain some people at CEs or ARs that will troll countd to disrupt other's plans and whatnot. I like the idea, but I'm afraid of the misuse of the command. If you have a solution for that, please do tell.
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Online Pollux

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Re: Adding local chat countdown
« Reply #3 on: 02 02, 2021, 07:26:00 pm »
Could be of use but, what if someone decides to spam it? like a long countd. Maybe limit the amount of time you can count? like at max 5. Idk why some1 will need more than that. But the thing is, this won't be used that much I think. And here's why. In gang wars, doing movements, there's groupcountd. Same to squad, squadcountd. For races, you can use the flag animation, or tell one of your friend to count. If not, bind a key to localchat go. For CnR, you can also use the casual 333 222 111 GO manual countdown. And CEs happen every 45 minutes or so. And not every CE we need a countdown. But locrolldice wasn't used as much until the casino project started, so we can ignore the part of it being unused. But there will obviously remain some people at CEs or ARs that will troll countd to disrupt other's plans and whatnot. I like the idea, but I'm afraid of the misuse of the command. If you have a solution for that, please do tell.
There should obviously be a limit, could be set to 25. And players should be able to turn it off from /settings
Edited the OP.
« Last Edit: 02 02, 2021, 07:27:31 pm by Pollux »
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Re: Adding local chat countdown
« Reply #4 on: 05 02, 2021, 03:10:00 am »
You're right, sometimes we want to make race at the main dimension and there's obviously a way to make a countdown but you need to be in a Group/Squad and those people that will assist in the race should be in the group too in order to see the countdown, Positive.

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Offline Dimit

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Re: Adding local chat countdown
« Reply #5 on: 05 02, 2021, 05:22:14 am »
There should obviously be a limit, could be set to 25. And players should be able to turn it off from /settings
Edited the OP.
That kind of limit would prevent it against misuse, and turning it off in settings obviously cant be the solution because it would mean that half of the players wouldnt even see your countdown, and at the same time it would mean that everyone is free to use that system to spam and staff would say "disable it in settings if it annoys you"

The idea is really good but it doesnt work if there is not a way to prevent it from being misused by dumb kids to flood the chats or send someone into death by causing chaos

The problem is, no matter what concept I think of, its complicated and still doesnt prevent dumbasses from just misusing it and ruining it for everyone else.


One REALLY complicated example to use it with a restriction is if cops could use a command like /offercountd which shows in the chatbox the following message
Countdown offered by ADM-Dimit#USNS, /countd to accept
And then if for exmaple 3 players or 5 players type that command (which means there are a few actual players who agree to start a countdown and not just a random kid), it triggers a localchat countdown, otherwise the countdown offer expires after 15 seconds without enough votes. Then there could be a 1 minute cooldown before being able to start another countdown.
But then again, a small group of friends can trigger this countdown just to troll others, either just to get attention with the feature, or to keep the countdown occupied by "wasting it" and keeping it blocked with the cooldown

Offline Amjaad

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Re: Adding local chat countdown
« Reply #6 on: 05 02, 2021, 05:40:04 am »
Its a helpful idea for letting known and well experienced players lead us and planning to rush without spamming in the localchat, but dimit has a point here, it could be misused by some unknown cops and somehow leading us to death, We must in our location get an offer in the localchat with the name of the guy, and at least get 4-5 votes so an actual countdown starts to count in our screen, and to avoid those random cops that can spam the rush command if they got 2-3 negatives or downvotes he just gets cooldown for at least a min, i'm going positive  :tick:
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Re: Adding local chat countdown
« Reply #7 on: 05 02, 2021, 12:18:16 pm »
That's would be helpful in races and CEs. When I wanted to host race activity with my group and others players who were not in my group I had problem with making countdown for them. It would be also great thing in CEs because we will be able to plan rush without chat spamming. But we need any solution to avoid spamming and giving fake info (CEs) by random players. That's why I will stay Neutral for now.
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Re: Adding local chat countdown
« Reply #8 on: 05 02, 2021, 05:45:33 pm »
Adding the feuture will help to those that they organize events in open world and they don't own the CEM title. It would be extremely useful for races, cars how startups etc
It has to have some limitations tho, such us you can only use in once every the end of a certain period like every 30 seconds. It shall not appear in every single local player's screen like group countdowns but like a message above the players head, without make the countdown getting visible in local chat room to avoid spam messages.
It's a good idea but needs some regulation to be perfect.
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Re: Adding local chat countdown
« Reply #9 on: 06 02, 2021, 12:17:49 am »
This idea is very useful for the players who race or duel as you said the player who count in local chat gets advantage, this always happen to me when I duel or race with my friends. POSITIVE

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Re: Adding local chat countdown
« Reply #10 on: 06 02, 2021, 12:47:07 am »
Well... Instead of showing it in local-chat which will spam a lot, I can make it show on your head for other players with a local chat message that shows that you've made a countdown., it will be notice-able though. Using dx features that can be easily done.

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Re: Adding local chat countdown
« Reply #11 on: 06 02, 2021, 04:46:06 am »
Well... Instead of showing it in local-chat which will spam a lot, I can make it show on your head for other players with a local chat message that shows that you've made a countdown., it will be notice-able though. Using dx features that can be easily done.
I've considered your and Dimit's ideas. I think yours should be implemented as it's easier to script.
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Offline Emre

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Re: Adding local chat countdown
« Reply #12 on: 09 02, 2021, 11:14:56 am »
There are many racers in Sf and nowadays with the events hosted by Efec this is a demand for us right now. My vote is obviously positive on this simple script.  :thonk: :tick:

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Re: Adding local chat countdown
« Reply #13 on: 09 02, 2021, 03:33:38 pm »
Ohh man I love your idea..
Because I like to making a lot of events with my
Friends or with ally...when I have event with my group its okei I'm using /groupcountd but when its not with group mates I have to count down typing in local and give us a delay...
So this will release my hands...
I agree and I hope to see it ingame soon...
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Re: Adding local chat countdown
« Reply #14 on: 09 02, 2021, 11:39:30 pm »
I support this suggestion so that it will be easier to organize people.  :tick:
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