But some players achieved high levels without complaining. Some jobs are meant to be hard like farmer and you can't just reduce the requirement of every hard job. Instead, you should be working for the level you desire. Nothing is hard and it will all come by the time. If you made a hard job easy to level and everyone achieved level 10, it wouldn't be so special. Negative
Greetings @Mr.PringlesWe're talking about the current system since most of the all jobs is can be achieve below 70 hours and if you'll just going to work as recent waste manager is totally difficult to promote compare before there is a lot of players are already L10 in waste manager because they grind it before when the payment is OP it doesn't matter to them how long they are going to work for it since the payment is really good enough and Every job is special when you are civilian player that's why I'm suggesting this too.
The job progress requirements are still the same before nerfing the payments, players ground in both cases whether they had good payments or not. As I said, by decreasing the level requirements, you will be making the job easier to level and it will lose its value, and it will be unfair for players who have reached high levels. You can suggest increasing the payments back again instead of making many players effort go in vain.
Nowadays nobody works as a waste manager because its hard and waste of time. Moreover you can't hit the earnlimit in a hour.
By reducing job requirements will not make a job active, players will still work the job that pays the most it doesn't matter what job is. There are people that like to work for levels tho and making all jobs level 10 is their goal and motivation to keep playing in server or just in civ side. Suggestions like this only making civ side worse, level 10 should be something hard to keep it's value, it's an achievement. If you want to achieve it work for it. Waste manager was very active before cause the payment was unbalanced and as I said people work the jobs that pay the most, you can take hunter as an example too, before the nerf everyone was working as hunter unlike now even tho the payment is still very good. Also if you check the numbers and do the math you can't expect to see all jobs active, right now there are 50 civs online, 30 of them have an occupation and most are mechanics or iron miners, there are 18 jobs in total that you can reach level 10 and have it as an achievement. It's a waste of time for those who work only to farm money unlike others that like the design of a job and working for the achievement and there is no job that you can't hit earnlimit as level 10. Show contenthttps://i.pilo.ovh/images/lZnl5.png Show contenthttps://i.pilo.ovh/images/lZ9ZV.png It takes 5-6 minutes to make truck's capacity 100% as waste manager . As I see in this suggestion like many others people vote just for their own good. I bet 99% of the people that voted positive here are not level 10 and just want to reduce job requirements to make the job easier to reach it. Negative.
But as xenonso mentioned it needs to be higher than 20% since it takes like a 100 hours to level it up while the second highest is farmer at 70 hours so yes I believe this be decreased and maybe more than 20%
You guys are complaining about how nerfed the job got over the time, but, instead of suggesting a buff, yall just wanna make it easier to level up.It's like being a short guy and buying a Ferrari to compensate. It won't t make you taller.We need hard jobs in the server.I would be positive if the suggestion was about increasing payments, but I oppose to making a job easier JuSt BeCaUsE iT iS dEaD. Thus negative.
The job progress requirements are still the same before nerfing the payments,
As I said, by decreasing the level requirements, you will be making the job easier to level and it will lose its value, and it will be unfair for players who have reached high levels. You can suggest increasing the payments back again instead of making many players effort go in vain.
Taxi driver is a hard job to progress and what you get is just low payment. Increasing the chances of red passengers will be a great solution for low payments and hard progression since the progress depends on your earnings. Positive
By reducing job requirements will not make a job active, players will still work the job that pays the most it doesn't matter what job is. There are people that like to work for levels tho and making all jobs level 10 is their goal and motivation to keep playing in server or just in civ side. Suggestions like this only making civ side worse, level 10 should be something hard to keep it's value, it's an achievement. If you want to achieve it work for it. Waste manager was very active before cause the payment was unbalanced and as I said people work the jobs that pay the most, you can take hunter as an example too, before the nerf everyone was working as hunter unlike now even tho the payment is still very good. Also if you check the numbers and do the math you can't expect to see all jobs active, right now there are 50 civs online, 30 of them have an occupation and most are mechanics or iron miners, there are 18 jobs in total that you can reach level 10 and have it as an achievement.