CIT Forum Index
Ingame Community => News and Updates => Topic started by: Sprintoch on 12 02, 2012, 12:12:53 am
-
Well, there's a lot of DM when the weed harvest in progress, and when they are fighting it's appear in the CL and it's a waste of time to spectate/warp to confirm if it's dm or not..
So what about to disable the killing message in the weed farm while the weed harvest in progress?
-
Would be good but also not. Why? Cause you are not allowed to DM at the weed farm other than in LV (which is disabled). Some people kill there and you can never say if it was a DM or just protection of the weed.
-
You could type /weedtime to confirm if the weed harvest in progress or not, then you will know if it's DM, also that's why I said "what about to disable the killing message in the weed farm while the weed harvest in progress"
-
Whoops. Did not see that one. Yes then, good idea.
-
You could type /weedtime to confirm if the weed harvest in progress or not, then you will know if it's DM, also that's why I said "what about to disable the killing message in the weed farm while the weed harvest in progress"
Fighting for the weed spot can happen pre harvest time, so you can't rely on the /weedtime command.
-
just an idea here, why not move it to LV? we could make a "farm" on the outskirts...
-
Well, the weed farm is where it is because the weedfarm in singleplayer is there too, and it is a perfect position. In LV there's only desert. Would not be so good.
-
I've added a distance check of 100 units around weed farm.