Author Topic: [Resolved] No killmessages for weed farm  (Read 1327 times)

Sprintoch

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[Resolved] No killmessages for weed farm
« on: 12 02, 2012, 12:12:53 am »
Well, there's a lot of DM when the weed harvest in progress, and when they are fighting it's appear in the CL and it's a waste of time to spectate/warp to confirm if it's dm or not..
So what about to disable the killing message in the weed farm while the weed harvest in progress?
« Last Edit: 28 04, 2012, 02:50:44 pm by Arran »

The Amazonic

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Re: Weed harvest.
« Reply #1 on: 12 02, 2012, 12:27:48 am »
Would be good but also not. Why? Cause you are not allowed to DM at the weed farm other than in LV (which is disabled). Some people kill there and you can never say if it was a DM or just protection of the weed.

Sprintoch

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Re: Weed harvest.
« Reply #2 on: 12 02, 2012, 12:31:26 am »
You could type /weedtime to confirm if the weed harvest in progress or not, then you will know if it's DM, also that's why I said "what about to disable the killing message in the weed farm while the weed harvest in progress"

The Amazonic

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Re: Weed harvest.
« Reply #3 on: 12 02, 2012, 12:33:30 am »
Whoops. Did not see that one. Yes then, good idea.

Sefg

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Re: Weed harvest.
« Reply #4 on: 12 02, 2012, 03:12:16 am »
You could type /weedtime to confirm if the weed harvest in progress or not, then you will know if it's DM, also that's why I said "what about to disable the killing message in the weed farm while the weed harvest in progress"

Fighting for the weed spot can happen pre harvest time, so you can't rely on the /weedtime command.

Offline Dennis

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Re: Weed harvest.
« Reply #5 on: 12 02, 2012, 01:12:22 pm »
just an idea here, why not move it to LV? we could make a "farm" on the outskirts...

The Amazonic

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Re: Weed harvest.
« Reply #6 on: 12 02, 2012, 04:33:31 pm »
Well, the weed farm is where it is because the weedfarm in singleplayer is there too, and it is a perfect position. In LV there's only desert. Would not be so good.

Offline Arran

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Re: Weed harvest.
« Reply #7 on: 13 02, 2012, 03:11:06 pm »
I've added a distance check of 100 units around weed farm.
« Last Edit: 28 04, 2012, 02:49:59 pm by Arran »
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