Usually, this is done by the criminals and gangsters who abuse the feature in Armed Robberies mostly. When a cop tries to kill him, the criminal keeps constantly and continuously crafting armor through F9 until the cop is dead by other criminals who are standing beside them. This prevention will not only be in cops' favor but both teams, because surely the cops side also do it. It will prevent both teams from abusing the crafting feature to avoid getting killed using this unfair tactic.It will prevent people from abusing the crafting armor feature by crafting it constantly and continuously when being attacked by an opposite team's player.
Reasons here.
hi, so I will keep it short and basic, the thought was presented by @IronMan however her thought was somewhat problematic for few individuals so I chose to adjust it and include stuff myself. I'm proposing to include an interval time between crafting armor, so essentially its very basic, an interval of 3-5 seconds would be set between crafting armor(Example- if an individual crafts armor, he won't be able to re-craft it for 3-5 seconds) the principal reason for this recommendation is to stop the misuse of crafting system, as some people tend to exploit crafting armor while they're getting attacked.quote on why this is importantthe interval wouldn't hurt the current crafting system aside from that it would catch an individual attempting to exploit armor crafting.link to how people abuse the crafting system - Show content
We explained everything in this topic. We suffered a lot, especially cops who couldn't finish their kills and they got died by others criminals.