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Ingame Community => News and Updates => Topic started by: Arran on 27 01, 2011, 04:55:18 pm

Title: MTA 1.1 non-official public beta
Post by: Arran on 27 01, 2011, 04:55:18 pm
We're gonna have a non-official MTA 1.1 public beta on Saturday 5th March which will be open for most of the day. The main purpose of these are to test for bugs with the new code but I'm sure we will have fun.

Changes that I will make to scripts to take advantage of new MTA features:
-Update clothing stores to include new skins
-Update vehicle colour selections to make use of RGB colours
-Add some custom animations
-Some of this: http://www.youtube.com/watch?v=jbQOHokshQ0&feature=player_embedded
-Streaming from the internet sound files
-65535 max player count lol
-Try out setWindVelocity.

Changes to general MTA made so far by MTA team:
-New main menu
-New GUI skins and support for custom ones

These are most of the additions:
http://bugs.mtasa.com/changelog_page.php

FOR INFO ON HOW TO JOIN THE GAME BE ON IRC AT: irc.cit-project.net channel: #CIT

I wana see 30 people on that channel, instead of the usual 20!
Title: Re: MTA 1.1 non-official public beta
Post by: GLAYIS on 27 01, 2011, 04:56:51 pm
Well, you said it's fun.Why not then? ;D
Title: Re: MTA 1.1 non-official public beta
Post by: Corleone on 27 01, 2011, 05:01:14 pm
Sure,I guess,need something to do
Title: Re: MTA 1.1 non-official public beta
Post by: Anon. on 27 01, 2011, 06:08:09 pm
where do I sign?
Title: Re: MTA 1.1 non-official public beta
Post by: Reaper38 on 27 01, 2011, 06:09:03 pm
I'm definitely interested in 1.1 :)

Orange cars ftw.
Title: Re: MTA 1.1 non-official public beta
Post by: Lee on 27 01, 2011, 06:42:14 pm
I like i like :O/me is interested and amused
Title: Re: MTA 1.1 non-official public beta
Post by: Mana on 27 01, 2011, 07:23:14 pm
Skins and car colors FTW. As Reaper said, ORANGE CAR!  (:

And yes, I am.
Title: Re: MTA 1.1 non-official public beta
Post by: GLAYIS on 27 01, 2011, 08:41:13 pm
So what i the link?
Title: Re: MTA 1.1 non-official public beta
Post by: Arran on 23 02, 2011, 10:34:09 pm
Maybe I'll get round to this one day.
Title: Re: MTA 1.1 non-official public beta
Post by: Influx on 24 02, 2011, 12:08:52 pm
Maybe I'll get round to this one day.
Right, i'll be there, when you do it ofcourse.
Want to check out the inbuilt handling editor :3
Title: Re: MTA 1.1 non-official public beta
Post by: Arran on 27 02, 2011, 06:41:00 pm
Next saturday.
Title: Re: MTA 1.1 non-official public beta
Post by: CookieMonster on 28 02, 2011, 01:40:01 am
Is the fire now also synchronized in MTA 1.1? If yes that would be fun i would then set the president house on fire :D
Title: Re: MTA 1.1 non-official public beta
Post by: Arran on 04 03, 2011, 08:52:37 pm
Is the fire now also synchronized in MTA 1.1? If yes that would be fun i would then set the president house on fire :D

No, though its possible to have a semi-synched fire using the fire model.

Just a reminder people, don't forget its coming up on sunday! Some cool stuff to try out.
Title: Re: MTA 1.1 non-official public beta
Post by: Arran on 05 03, 2011, 04:48:19 pm
And another reminder, TOMMOROW FOR LIKE ALL DAY AND JOIN #CIT
Title: Re: MTA 1.1 non-official public beta
Post by: Arran on 06 03, 2011, 11:17:25 am
1.1 SVR STARTED

http://dl.dropbox.com/u/19116546/NewServerBrowser-r2438.rar
Extract that

http://mtasa-blue.googlecode.com/files/mtasa-1.1-data-%5BNewServerBrowser%5D-r2434.exe
Then install that data files to same location

Then you need to get this and put it in the right place in the MTA installation directory:
http://nightly.mtasa.com/?mtasa-1.1-unstable-latest


Unzip this http://cit-project.net/arran/citmtabetatest.zip
Open it and run the exe


Find it in the server browser or use:
cit-project.net:22050


Don't bother coming was a complete waste of time

Too many dick heads.
Too many game crashes.
Scripts won't even load on 1.1 thanks to unicode...
Title: Re: MTA 1.1 non-official public beta
Post by: CookieMonster on 06 03, 2011, 12:39:01 pm
In this zip file there is no .exe file.