Author Topic: New Barriers  (Read 2777 times)

Offline Chique

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New Barriers
« on: 07 02, 2014, 07:22:38 pm »
Among the 4 kinds of barriers used in CIT by the Official Law groups,

Barrier1 (ID: 1228)
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is a bit too small, and not much used due to that. Instead it could be replaced by another one, which is of same size as of the other 3 barriers, and its the ID: 1424
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.





Apart from the existing ones, I was talking to some law members (especially AF members in this context),
Law needs a 5th barrier, which isn't actually a barrier, but a few sandbags (works same like the existing barriers, with same collision).
It will look better than just normal roadblocks while making a bunker. Also its more logical to use sandbag barriers rather than normal wooden roadblocks if the danger is too high.

The following picture shows an example of sandbag unit, or Barrier 5.


For the offset positions, I am attaching a code for the Barrier 5 unit.

Code: [Select]
bunkers[player] = createObject(2060, px, py, pz, 0, 0, rz)

for I = 1, 5 do
-- for left side bags
if (i<=2) then
local obj = createObject(2060, px, py, pz-10)
attachElements(obj, bunkers[player], 0, 0, 0.25*i)
end

-- for right side bags
if (i>2) then
local obj = createObject(2060, px, py, pz-10)
attachElements(obj, bunkers[player], 1, 0, 0.25*(i-3))
end
end



imo it looks much nicer if at a roadblock or a carshow people use the same barriers
Great suggestion by Daymian, much needed.

So its like a CITyzone, you have 5 object limits.
And there are 5 different kinds of objects (barriers) to choose from. So choose any 5 objects. All 5 barriers maybe of same type, or all of them may be different, but max no. of barriers one can spawn is 5.
« Last Edit: 08 02, 2014, 08:07:36 am by Chique »

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Offline TheGaMe

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Re: New Barriers
« Reply #1 on: 07 02, 2014, 07:54:18 pm »
Well, umm nothing negative with your suggestions. Since, I myself don't use Barrier1 due to the stated reason. In replacement to that ID: 1424, it's pretty good. But, maybe the role of a barrier gets sold out? Since, bullets can actually pass through those gaps. Anyway, I'd upvote this. 5th Barrier? Yes!

Offline Chique

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Re: New Barriers
« Reply #2 on: 07 02, 2014, 08:05:47 pm »
Since, bullets can actually pass through those gaps.

Can't. Since Barriers 2, 3, 4 have gaps too. But they don't let bullets pass. Due to a collision object around them, which stops the cars. Same will happen with the new 1 and 5.

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Offline Master.

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Re: New Barriers
« Reply #3 on: 07 02, 2014, 09:41:38 pm »
Many times people were asking official law units to come and cover their carshow with barriers, last barrier was always too small for that, and also was almost useless in the roadblocks. That's we always need 3-5 units to make up a roadblock, or even more, as that barrier is too small, and it's hard to block all that area with 3 big ones.

That one looks great, even if it's non-rp to not to be able to shoot through them, that barrier is a RP itself, as you can make a bunker of them. About replacing the first one, yeah, it should be re-placed with that new barrier, because the it is even bigger and usefull that this one is.
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Offline Daymian

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Re: New Barriers
« Reply #4 on: 08 02, 2014, 02:21:06 am »
What I personally would really like is just to keep 4 barriers, but that you can choose the type of barrier you want to place, so maybe 4x the sandbags because imo it looks much nicer if at a roadblock or a carshow people use the same barriers,.. more ordered.

Not sure how to choose them then, maybe like a small window that pops up with: what type do you want to place.


But the change of barrier 1 is a really nice idea anyway.
       

Offline Chique

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Re: New Barriers
« Reply #5 on: 08 02, 2014, 05:59:54 am »
Great idea Daymian added onto the suggestion. :)

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Offline Keith

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Re: New Barriers
« Reply #6 on: 08 02, 2014, 07:03:44 am »
Or just /barrier1 =type 1 and /barrier2 =type 2 etc.
And maximum you can place 4? Then we don't need to have a window or something.

Offline Chique

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Re: New Barriers
« Reply #7 on: 08 02, 2014, 08:05:12 am »
Or just /barrier1 =type 1 and /barrier2 =type 2 etc.
And maximum you can place 4? Then we don't need to have a window or something.

I didn't get you. What you said is already there.
But what Daymian suggested is,
like as it is now, max no. of barriers we can spawn is still 4 or 5 (if sandbag is added).
But, on each spawn, we can select what type of barrier to spawn.
So its like a CITyzone, you have 5 object limits.
And there are 5 different kinds of objects to choose from. So choose any 5 objects. All 5 maybe same, or all of them may be different objects, but max object 1 can spawn is 5.

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Re: New Barriers
« Reply #8 on: 08 02, 2014, 01:00:37 pm »
It's a nice idea.
But how about being able to takecover behind the sandbag without gettinf jailed or rule breaking,
But offc with some rules to avoid abusse, not placing two sandbags beside each others
Only taking cover behind one, and offc not used in events lv etc..
Just in roadblocks.


Or what is better having an 'HP' for the barrier then it destroyes and the soldier/cop have to wait 20 second to place another one.

Offline Keith

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Re: New Barriers
« Reply #9 on: 09 02, 2014, 10:39:29 am »
I didn't get you. What you said is already there.
But what Daymian suggested is,
like as it is now, max no. of barriers we can spawn is still 4 or 5 (if sandbag is added).
But, on each spawn, we can select what type of barrier to spawn.
So its like a CITyzone, you have 5 object limits.
And there are 5 different kinds of objects to choose from. So choose any 5 objects. All 5 maybe same, or all of them may be different objects, but max object 1 can spawn is 5.

Well I mean, for example, /barrier5 is the sandbag. You can do /barrier5 4 times to place 4 sandbags.
Then we don't need a window to choose which type of barrier we want.

Offline Daymian

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Re: New Barriers
« Reply #10 on: 09 02, 2014, 11:32:13 am »
It's a nice idea.
But how about being able to takecover behind the sandbag without gettinf jailed or rule breaking,
But offc with some rules to avoid abusse, not placing two sandbags beside each others
Only taking cover behind one, and offc not used in events lv etc..
Just in roadblocks.


Or what is better having an 'HP' for the barrier then it destroyes and the soldier/cop have to wait 20 second to place another one.

Hp has been requested earlier afaik, but that's just not wanted because the barriers are meant for roadblocks and carshows and its annoying if some trollers just destroy them.and troll the carshow.. 

About the hiding. Yhea I always wanted that to be "legal" but its just unfair for crims, you can hide behind cars though.. better do that then

Well I mean, for example, /barrier5 is the sandbag. You can do /barrier5 4 times to place 4 sandbags.
Then we don't need a window to choose which type of barrier we want.

Ahh I see what you mean and yhea I think this is even better and less work for the scripter.
       

Offline Chique

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Re: New Barriers
« Reply #11 on: 10 02, 2014, 09:55:44 am »
Well I mean, for example, /barrier5 is the sandbag. You can do /barrier5 4 times to place 4 sandbags.
Then we don't need a window to choose which type of barrier we want.

Yep, exactly what I suggested :)
There is no need for any window / GUI.

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Offline Ex_TcR

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Re: New Barriers
« Reply #12 on: 10 02, 2014, 04:49:11 pm »
Agreed, since the Barrier 1 was not good to block someone, and sometimes bike can go through the barrier because it don't works sometimes its like Ghost mode.

Replacing it with a new barrier will increase its use. people only use Barrier 2,3 and 4 because they are bigger that barrier 1 and actually barrier 1's axis etc is at 90 degrees, whereas others' is 180 degrees.
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Re: New Barriers
« Reply #13 on: 16 02, 2014, 02:35:42 pm »
Added /barrier5
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