@seville_blv_1345 thanks for taking the time to highlight this problem in such a detailed manner and I would like to make adjustments to the crafting of ammo but I'd like to do it without having to change the amount of ammo given (so that translators don't have to re-translate those lines) so instead if you could make a table of what to change the crafting ingredients to that'd be most appreciated.
I like your suggestion, it makes sense and I never really noticed it as I'm stocked on most of these items but for any other player who may not have that many resources, they may notice a bit more.But imo don't you think it would make more sense for it to be more expensive to buy ammo straight from ammu-nation? I mean in real life that's how it works, after a product is bought and resold, it's typically more expensive than retail price. I don't know if it's the best thing for the economy jacking up the prices for buying ammo in the shop but it should be cheaper to craft ammo honestly.If anyone else thinks that is illogical, I'm perfectly okay with the cost of crafting ammo being what you proposed.
Well in my opinion crafted ammo should be indeed more expensive as buying it in ammu-nation as the crafting of ammo has the one main advantage: you can craft it anywhere you can in any situation (CE/AR/Riot/Turfing) your are in. The same doesn't apply when you need to go in a stationary place (Ammu-Nation) to buy it.On the other side the calculation of my proposed thing would just apply when all ressourced (iron/explosive/oil) are only to buy at the maximum price at F7 and that happens rarely.
This is crazy The effort he made for this suggestion is crazy, I will vote positive for this suggestion. I knew this man long time ago and now he came with effort, don't lose this guy.