Lacks the obvious missing detail of where the markers would go.
Hi, So recently I have seen that pretty much every CE (aside from DFR, Nightclub, DS and DPD) need checkpoints on the law side which is somewhat irritating with the way that present CE's are constantly played with long distance battles which don't enable the law to hold any checkpoints making the CE's end quick (and once in a while less focused as none sides scramble for the checkpoints) As I would like to think 1-2 checkpoint ought to be included close to the cop side too empowering them to hold the situation altogether for the CE to last longer and giving each side a focused test of holding/guaranteeing checkpoints that are in access of the two sides. This would make CE more fun as the two sides would really play as a group rather than just mg spamming and camping and clearly it would allow cops a chance to do something (the majority of the CE, cops are cornered to/close to their entrance where they simply camp for 6 mins as the goal of holding a checkpoint is impossible(before of the distance/area of the checkpoints)Location of the new checkpointsHotel - Add a checkpoint hereBR - Add a checkpoint hereMDM - Add a checkpoint Here or in these roomsCAS - Add a checkpoint herePDR - Relocate This checkpoint to This room because the current checkpoint is behind LAW anti rush As seen hereMFR - Add a checkpoint Here or here
This feature would be useful and helpful for cops, so why not.
This might increase the amount of police officers in CE's and make them more active.