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Ingame Community => News and Updates => Topic started by: Timbery on 11 02, 2024, 01:12:10 am

Title: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Timbery on 11 02, 2024, 01:12:10 am
Hello everyone,

I am opening this topic in relation to the existing anti-rush system in Armed Robberies with the hope to propose a radical overhaul in its functionality.

Currently, the Anti-Rush system prevents cops from entering Armed Robbery unless it has been running for at least 120 seconds. If you attempt to enter the zone as a cop earlier, you will end up being confronted with the quoted message below and will be teleported away.
Quote
Police are not allowed to enter the armed robbery area until it has been in progress for 120 seconds.

The anti-rush system in armed robberies was implemented as a tool to balance things out in that type of CnR events. To be more specific, it was added to support and strengthen the defender team in situations where it was outnumbered and heavily exposed to the enemy one. In other words, the system was added in order to give the outnumbered team (criminal one) a chance to gather before the enemy one (cop team) is allowed to enter the zone and engage in close-distance combat.

The concept of that system is fine, but unfortunately, it is not always being used as intended. In some particular situations, the idea of the anti-rush system is causing more issues than balancing things out, and its existence simply makes no sense.

For example, when the criminal team already outnumbers the cop team, it makes no sense for the anti-rush system to be active as a whole. It worsens things by not allowing cops to enter the Armed Robbery earlier before all active criminals crowd up the area. Does it make any sense to wait for 30 criminals to gather in an AR before the 10 on-duty cops are allowed to enter the event and engage in combat...?

The solution which I am purposing to this issue is linking the anti rush system to be in dependence to the current Danger Level. The new system is supposed to work under the following conditions:

- If the Danger Level is below 1.2, the anti rush system's duration will not be changed - it should remain 120 seconds.
- If the Danger Level is between 1.2 and 1.6, the anti rush system's duration will be reduced on half - 60 seconds.
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.

The danger level values may be adjusted in the future if any issues occurs.
Title: Re: Modification of the anti rush system in armed robberies
Post by: VulKanN on 11 02, 2024, 01:49:55 am
 :tick: :thumb:
Title: Re: Modification of the anti rush system in armed robberies
Post by: JimMys on 11 02, 2024, 02:00:38 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: MandM on 11 02, 2024, 02:20:27 am
I have been playing as a criminal for a few days, and I have noticed that criminals can easily win the AR because cops can't rush even without the anti-rush system. I agree with you about the anti-rush system modification, but I think making it linked to danger level will be a little confusing.

Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.

So, as I stated above, I agree with the modification of the system, but I don't see linking it to the danger level as the best option.
Title: Re: Modification of the anti rush system in armed robberies
Post by: ManeXi on 11 02, 2024, 02:27:14 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Timbery on 11 02, 2024, 02:27:42 am
Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.

Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.
Title: Re: Modification of the anti rush system in armed robberies
Post by: denn on 11 02, 2024, 03:29:09 am
It's also okay about the current system :cros:
Title: Re: Modification of the anti rush system in armed robberies
Post by: MandM on 11 02, 2024, 03:56:46 am
Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.

Well, now it seems more clear, and it's a fair suggestion. My vote is positive.  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: SP@wn on 11 02, 2024, 07:31:16 am
reasonable to be honest I mean why wait while there are 100 crims already inside they won't have a problem fighting back  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Thug on 11 02, 2024, 08:12:32 am
A very well and explained idea, completely it makes no sense to keep the anti rush when we as criminals outnumbering cops, I do agree with you Timbery and yea it should be working according to the danger level so we keep things balanced and more helpful for both sides, you got my vote sir.  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Blue. on 11 02, 2024, 08:41:40 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: FerociusWizz on 11 02, 2024, 09:06:05 am
Positive much needed  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: DeathWish on 11 02, 2024, 09:07:10 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: CalaBaSaS on 11 02, 2024, 10:17:16 am
It will make things more balanced :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Businesses on 11 02, 2024, 10:31:06 am
I agree with this proposal to reduce the time for each danger level. and everything is reasonable in the presentation  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: SoloBlade on 11 02, 2024, 10:36:49 am
No dont need
old system is good for now  :cros:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Mei. on 11 02, 2024, 11:33:03 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Thug on 11 02, 2024, 11:55:46 am
No dont need
old system is good for now  :cros:
Excuse me man, I don't really think you got the idea of the suggestion but you've decided to vote negative, It's your rights to do it or not but try to translate the post in your language maybe you get the idea and what is Timbery trying to do, It's actually helpful to balance both sides although I am criminal but I still agree with him, enjoy.
Title: Re: Modification of the anti rush system in armed robberies
Post by: IamAhmed on 11 02, 2024, 11:58:04 am
good idea cuz I see 30+ crims and only 1 or 2 cops and they wait 120   or 60 sec to rush :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Sheriff on 11 02, 2024, 01:23:04 pm
 :tick: Positive

Balances things out.
Title: Re: Modification of the anti rush system in armed robberies
Post by: Elysia on 11 02, 2024, 02:25:20 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Gummy on 11 02, 2024, 04:06:19 pm
Given the unpredictable nature of the field, it makes sense to adjust the anti rush timer on different danger levels. More things should be dynamically adjusted depending on danger level and player count, etc, as well.  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: RuDz on 11 02, 2024, 05:55:40 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: RX1 on 11 02, 2024, 11:29:28 pm
Fair enough   :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Safwan on 12 02, 2024, 12:27:30 am
I agree with that , its fair enough to not wasting too much time for unbalanced team. :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Terry on 12 02, 2024, 11:47:33 am
Yessir that can help to balance  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Waltz on 12 02, 2024, 11:01:09 pm
Obviously, anti rush is one of the worst things as a cop/criminal because we gotta wait a lot and it causes a lot of problems from my.point of view, I'd like to upvote this one and I believe it'll balance CnR more.
Title: Re: Modification of the anti rush system in armed robberies
Post by: Freya on 12 02, 2024, 11:11:50 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Sirat on 13 02, 2024, 04:31:00 am
what if the danger level is extremely low? will it not it increases the time too?
Title: Re: Modification of the anti rush system in armed robberies
Post by: Wish' on 13 02, 2024, 08:09:15 am
It make sense, fair enough.  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Spaghetti on 13 02, 2024, 01:18:22 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Raed. on 13 02, 2024, 01:26:45 pm
 :tick: :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Alistair on 13 02, 2024, 07:20:53 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: iMazen on 14 02, 2024, 12:42:18 am
We must keep things balanced  :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: Xelso on 14 02, 2024, 10:01:01 am
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: ValHalla on 14 02, 2024, 04:45:15 pm
 :tick:
Title: Re: Modification of the anti rush system in armed robberies
Post by: 3eNab on 14 02, 2024, 09:54:37 pm
Well, now it seems more clear, and it's a fair suggestion positive
Title: Re: Modification of the anti rush system in armed robberies
Post by: Impostor on 15 02, 2024, 05:07:07 pm
I don't think this should be the solution for any sort of imbalance as it comes from the premise that there's nothing to do other than ARs and CEs (it takes for granted that the danger level is an absolutely accurate indicator of CnR balance but in reality there will be criminals robbing stores and therefore scattered all over the city whereas cops will usually be almost entirely focused in cracking the AR)
Although the premise is correct, we should steer away from that direction and seek alternative activities. Being limited to AR/CE is boring and I bet that this is why so many people leave.  :cros:
Title: Re: Modification of the anti rush system in armed robberies
Post by: MandM on 15 02, 2024, 08:44:16 pm
I don't think this should be the solution for any sort of imbalance as it comes from the premise that there's nothing to do other than ARs and CEs (it takes for granted that the danger level is an absolutely accurate indicator of CnR balance but in reality there will be criminals robbing stores and therefore scattered all over the city whereas cops will usually be almost entirely focused in cracking the AR)
Although the premise is correct, we should steer away from that direction and seek alternative activities. Being limited to AR/CE is boring and I bet that this is why so many people leave.  :cros:

It could be linked to the number of criminals inside AR to avoid any problems.
Title: Re: Modification of the anti rush system in armed robberies
Post by: Violet on 18 02, 2024, 12:12:13 am
After reviewing your suggestion, we obtained the following results:

- 30 positive votes.
- 3 negative votes.

Marked as High priority.
Title: Re: [+++] Modification of the anti rush system in armed robberies
Post by: Fluffy~. on 18 02, 2024, 12:15:35 pm
yeah that'll make AR's fair enough to play, criminals always win the AR easy so I will go with " Positive   "
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Tupac2 on 18 02, 2024, 06:44:27 pm
 :tick: :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: TheHornyWeebUS on 21 02, 2024, 04:33:24 am
A great solution that could make a positive impact in ARs :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Agent 47 on 21 02, 2024, 05:23:41 am
The current anti-rush system in armed robberies is not effective at all in my opinion so only for that reason I tend to support this suggestion. But I don't think this system will bring any effective changes because when the criminals are more in number inside the armed roberry, no cops would dare entering the AR just to get killed in milliseconds. So, what you are basically suggesting here is reducing the anti-rush time period when the criminals are cracking the ARs. Anyways  :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: InVadeR on 24 02, 2024, 11:33:50 am
keeping it balanced  is the right thing  :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: FreezingX on 26 02, 2024, 11:38:59 pm
This is an interesting and well-thought-out concept that will enhance equal treatment for both criminals and cops. :thumb:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Ster on 29 02, 2024, 09:34:13 am
Fair  :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Turk1923 on 01 03, 2024, 03:54:06 am
 :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Bankai on 01 03, 2024, 03:28:32 pm
 :tick: :tick: I am assuming that this idea will help a lot specially the danger level thing and how it can be more balanced so I go with positive.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Connor# on 02 03, 2024, 01:40:53 pm
Based on current situations, this is really necessary, I agree   :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Arran on 02 03, 2024, 09:12:37 pm
Requesting councillors to handle this.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: MandM on 02 03, 2024, 09:24:11 pm
Requesting councillors to handle this.

It's so obvious that the majority voted positively for this suggestion, and both sides agreed with it. There is only one problem, which is the constant change in the danger level, so a small modification could be made to the suggestion, which is linking the anti-rush system to the number of criminals inside AR, not to the danger level.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: HeadBoss on 02 03, 2024, 09:26:34 pm
It is clearly imbalanced in case of criminals being outnumbering cops in AR. Yet, linking the anti-rush system to be dependence of danger level isn't the suitable option for that reason below.
Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.


Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.
I would actually suggest to link the anti-rush system in dependence of the number of criminals/cops exist in AR Area. It seems to be more effective.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Ammar1 on 02 03, 2024, 09:54:58 pm
Mmm, this is really great, a wonderful idea. I hope it will be implemented. This is very wonderful for the police and fair  :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: FreezingX on 03 03, 2024, 12:46:21 am
Requesting councillors to handle this.
It's so obvious that the majority voted positively for this suggestion, and both sides agreed with it. There is only one problem, which is the constant change in the danger level, so a small modification could be made to the suggestion, which is linking the anti-rush system to the number of criminals inside AR, not to the danger level.
In my opinion, sticking with the same premise makes it far more fair for both parties.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Sirat on 03 03, 2024, 12:52:13 am
Quote
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.

Especially Disabling the anti-rush after 1.6 is an excellent idea because it allows both teams to join in combat rather than waiting for so long, as well as the cops team (probably 2-3 players) to arrive before the area becomes cracked.

But the issue I see with this idea is that constantly changing the gameplay (Anti-rush on or off) will be a bit confusing so it will be fine if it shows the antirush time too! like (Country Club 320 secs- Anti-rush 10 sec) or if the anti-rush system is off because of 1.6 danger level it will replace antirush countdown to antirush OFF (Country Club 320 secs- Anti-rush OFF)

Also, the anti-rush countdown should be begun once arl started and it should not be modified again until the next ar, even if the danger level decreases from 1.6 to 1.5 or 1.4 during that ar because it will bug the antirush system. Imagine we are inside arl and the danger level reduces to 1.5 and we all cops die. I know thats not how it will work but still making sure.

Altho I believe it will still be tricky to implement this in game because of continuously changing of anti rush ever minute or 2. If its possible then

 :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: MandM on 03 03, 2024, 01:18:05 am
A high danger level does not mean that there are a lot of criminals inside the AR; sometimes the danger level becomes high due to riots while ARs are empty. Therefore, linking the anti-rush system to the number of criminals inside AR is the best solution in terms of achieving justice and ease of understanding.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Sirat on 03 03, 2024, 01:25:53 am
A high danger level does not mean that there are a lot of criminals inside the AR; sometimes the danger level becomes high due to riots while ARs are empty. Therefore, linking the anti-rush system to the number of criminals inside AR is the best solution in terms of achieving justice and ease of understanding.

It will not be helpful because the whole point of disabling the anti-rush or making it less than 60 seconds is only useful if the active cops at the time (2, 3, or 4) reach that arl before it cracks; otherwise, what is the point of waiting for 15 criminals to enter the arl when more than half of the anti-rush time has already passed?

or we can link it with the numbers of criminals joined the last arl? but its still not the best thing to do.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: RX1 on 03 03, 2024, 01:42:09 am
Hello, Thanks for your suggestion.
The current system of ANTI-Rush is fine and no one is complaining about it and not even affecting the balance between the 2 sides. I agree with one point of your suggestion, to disable the ANTI-Rush if the danger level is above 1.6.
Quote
If the Danger Level is above 1.6, the anti-rush system will be completely disabled.
:tick:

I would actually suggest to link the anti-rush system in dependence of the number of criminals/cops exist in AR Area. It seems to be more effective.
That's not possible.  The same wanted criminals inside AR and counting in the danger level. So, the best solution is only if the danger level is above 1.6 the anti rush will be disabled.
That's my opinion.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: HeadBoss on 03 03, 2024, 02:01:31 am
Anti-rush shouldn't be linked on the dependence of danger level. Danger level could be increased/decreased depending on other criminals who are practicing other criminals activities which could cause a problem for AR participants.

Since we are facing the issue in AR, then it should be solved inside AR area and the most suitable solutions:

1- Make it depending on criminal numbers. We can also make it that anti-rush system begins directly after the first criminal joins AR area. (The area should be more bigger to avoid cops camping outside rifling criminals).

2- Add a new system similar to danger level but it only detects danger level inside AR area.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Safwan on 03 03, 2024, 02:23:14 am
As I see it, the current Anti-Rush system is fine, and the danger level should be inside AR. When AR starts, criminals react to the next AR, and the danger level is different. I don't think lowering the cooldown is a good option.
Quote
If the danger level is above 1.6 the anti rush will be disabled.
I agree with this one only. :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Vertix on 03 03, 2024, 08:49:37 am
 :tick: :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Timbery on 03 03, 2024, 08:51:45 am
It's so obvious that the majority voted positively for this suggestion, and both sides agreed with it. There is only one problem, which is the constant change in the danger level, so a small modification could be made to the suggestion, which is linking the anti-rush system to the number of criminals inside AR, not to the danger level.

Anti-rush shouldn't be linked on the dependence of danger level. Danger level could be increased/decreased depending on other criminals who are practicing other criminals activities which could cause a problem for AR participants.

Linking the status of the Anti Rush system to the total amount of criminal participants in an AR is also not a complete and reliable solution to the "problem" you brought because the ratio of criminals/cops in an AR is not measured properly in most of the events and its values are extremely dynamic (even more than the danger level itself).

What do we do in cases when criminals, who are attending the AR (robbing it), are leaving its area to attack cops outside? This is a way to bypass and manipulate the script.


A high danger level does not mean that there are a lot of criminals inside the AR; sometimes the danger level becomes high due to riots while ARs are empty. Therefore, linking the anti-rush system to the number of criminals inside AR is the best solution in terms of achieving justice and ease of understanding.

Danger level is a global value which represents the rough team balance in the CnR system. It being high means that something is completely off and one of the sides is outnumbered. Lately, we have had hummers full of criminals roaming around ARs and attacking cops, the cops who are trying to fight not the criminals from the hummers, but the ones in the ARs (while they, themselves, were not allowed to enter in the zone). In that scenario, the cop team was literally exposed to 2 side threats in one event.

What I mean by that example is that you cannot judge the event balance by the total amount of criminal and cop participants in it as there could be external factors that are affecting the situation and such a system to the one you suggested would not really resolve the existing issues, but would rather enworse everything or create new ones.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: DeathWish on 03 03, 2024, 09:07:10 am
The suggestion itself is good enough and I believe it's needed as shown by the amount of positive votes.

Although, a change is needed with the values
1.2 - 1.6 is very low and sometimes you're talking about an extra 1 or 2 criminals and thus having it this low will disturb criminals.

Suggested numbers.

1.6 - 2 Danger level --> 60 seconds
2+ --> removed entirely

I believe this is more fair
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: MandM on 03 03, 2024, 11:08:11 am
I actually thought of what you are saying @Timbery  before I posted my replies, and my conclusion was that it would be less abusing/annoying if the system is linked to the numbers of criminals inside AR than being linked to the danger level. The possibility of many criminals leaving the AR to attack cops and losing the AR, causing a change in the anti-rush system, isn't that high compared to the possibility of a change in the danger level.

But, to be honest, your POV is still right, but this suggestion aims to adjust the anti-rush system in ARs to make it balanced and fair, so let's keep it within AR borders, and maybe other suggestions should be made for those backstabbers. (criminals on hummers)
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: HeadBoss on 03 03, 2024, 11:42:16 am
Linking the status of the Anti Rush system to the total amount of criminal participants in an AR is also not a complete and reliable solution to the "problem" you brought because the ratio of criminals/cops in an AR is not measured properly in most of the events and its values are extremely dynamic (even more than the danger level itself).

What do we do in cases when criminals, who are attending the AR (robbing it), are leaving its area to attack cops outside? This is a way to bypass and manipulate the script.
I've already thought of that, that's why I went to suggest the necessity of having this:

1- Make it depending on criminal numbers. We can also make it that anti-rush system begins directly after the first criminal joins AR area. (The area should be more bigger to avoid cops camping outside rifling criminals).
To avoid and solve such kind of problems, we can make borders and limits around ARs and that's going be usefull for these reasons:
 - Cops won't be able to camp outside and rifle criminals, the border should detect them.
 - Criminals leaving AR area to attack cops still will be detected and counted in.

I guess fair enough for both sides.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: MG on 04 03, 2024, 08:46:52 pm
 :tick:
It's a very good idea, it can help improve the game
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Clark on 05 03, 2024, 01:07:06 am
Speaking from personal experience the anti rush system did not make any sense to me. I was forced out of the AR zone anytime I tried to enter and was put in a situation where I had to try to find the most PERFECT crevice or hole in a wall to try to kill the only criminal inside the area. 95% of the time I was unsuccessful and eventually at least one or two more criminals arrived to the AR and I ended up being dead because of them outnumbering me. This isn't CSGO or Valorant to blame it on "skill issue", there is no 1 tapping a player. Moral of the story is I agree and support the suggested modification, and if down the line more of these kind get suggested I will stand in support for it.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Ivan# on 05 03, 2024, 11:12:55 pm
I only agree on this

Quote
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Aburashed on 02 04, 2024, 10:40:31 pm
Its gonna be more balanced..
 I agree :tick:
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Ryad on 08 04, 2024, 09:35:28 am
It only makes sense I have to give this one a  :tick: since it makes things even
Title: Re: [+++][A/B] Modification of the anti rush system in armed robberies
Post by: Arran on 08 04, 2024, 01:57:05 pm
Monday 8th April 2024
- Anti rush for armed robberies will drop to 60 seconds if danger level over 1.2 and drops to 10 seconds if over 1.6. (Arran + Timbery + CnR Council)