Author Topic: [+++][A/B] Modification of the anti rush system in armed robberies  (Read 1031 times)

Offline Timbery

  • Global Army Leader
  • L3 Staff
  • ***
  • Posts: 2413
  • Registered: 15/12/2018
    YearsYearsYearsYearsYears
  • Group: Global Army
  • Ingame: Timbery
  • Squad: Anti Riot squad
Hello everyone,

I am opening this topic in relation to the existing anti-rush system in Armed Robberies with the hope to propose a radical overhaul in its functionality.

Currently, the Anti-Rush system prevents cops from entering Armed Robbery unless it has been running for at least 120 seconds. If you attempt to enter the zone as a cop earlier, you will end up being confronted with the quoted message below and will be teleported away.
Quote
Police are not allowed to enter the armed robbery area until it has been in progress for 120 seconds.

The anti-rush system in armed robberies was implemented as a tool to balance things out in that type of CnR events. To be more specific, it was added to support and strengthen the defender team in situations where it was outnumbered and heavily exposed to the enemy one. In other words, the system was added in order to give the outnumbered team (criminal one) a chance to gather before the enemy one (cop team) is allowed to enter the zone and engage in close-distance combat.

The concept of that system is fine, but unfortunately, it is not always being used as intended. In some particular situations, the idea of the anti-rush system is causing more issues than balancing things out, and its existence simply makes no sense.

For example, when the criminal team already outnumbers the cop team, it makes no sense for the anti-rush system to be active as a whole. It worsens things by not allowing cops to enter the Armed Robbery earlier before all active criminals crowd up the area. Does it make any sense to wait for 30 criminals to gather in an AR before the 10 on-duty cops are allowed to enter the event and engage in combat...?

The solution which I am purposing to this issue is linking the anti rush system to be in dependence to the current Danger Level. The new system is supposed to work under the following conditions:

- If the Danger Level is below 1.2, the anti rush system's duration will not be changed - it should remain 120 seconds.
- If the Danger Level is between 1.2 and 1.6, the anti rush system's duration will be reduced on half - 60 seconds.
- If the Danger Level is above 1.6, the anti rush system will be completely disabled.

The danger level values may be adjusted in the future if any issues occurs.
« Last Edit: 18 02, 2024, 03:49:07 pm by Nuko »
"The story started long ago and is still being written..." - K.
"And here begins the rise of one empire in this new age..." - *** ********
"Some rumors says that Timbery is recording you..." - B.
Do not hesitate to send me a message or add me on discord (Timbery#5535) if you need any help.

Offline VulKanN

  • New Community Member
  • *
  • Posts: 150
  • Registered: 25/04/2019
    YearsYearsYearsYearsYears
  • Group: 1337
  • Ingame: VulKanN
  • Squad: Prodigy
Re: Modification of the anti rush system in armed robberies
« Reply #1 on: 11 02, 2024, 01:49:55 am »
 :tick: :thumb:

Offline JimMys

  • DoMinos Family Founder
  • Guide
  • *****
  • Posts: 1242
  • Father of DoMinos_Family.
  • Registered: 16/06/2014
    YearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: DoMinos_Family
  • Ingame: JimMys
Re: Modification of the anti rush system in armed robberies
« Reply #2 on: 11 02, 2024, 02:00:38 am »
 :tick:
Ex.DoMinos Family/HCB
Now.DoMinos Family
Future.DoMinos Family

Offline MandM

  • Senior Community Member
  • ****
  • Posts: 603
  • AKA MEME...
  • Registered: 09/02/2016
    YearsYearsYearsYearsYearsYearsYearsYears
  • Group: SWAT Team
  • Ingame: M&M*A-SWAT
  • Squad: Cupcakes
Re: Modification of the anti rush system in armed robberies
« Reply #3 on: 11 02, 2024, 02:20:27 am »
I have been playing as a criminal for a few days, and I have noticed that criminals can easily win the AR because cops can't rush even without the anti-rush system. I agree with you about the anti-rush system modification, but I think making it linked to danger level will be a little confusing.

Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.

So, as I stated above, I agree with the modification of the system, but I don't see linking it to the danger level as the best option.

Offline ManeXi

  • Senior Community Member
  • ****
  • Posts: 671
  • Registered: 30/04/2020
    YearsYearsYears
  • Group: TR
Re: Modification of the anti rush system in armed robberies
« Reply #4 on: 11 02, 2024, 02:27:14 am »
 :tick:

Offline Timbery

  • Global Army Leader
  • L3 Staff
  • ***
  • Posts: 2413
  • Registered: 15/12/2018
    YearsYearsYearsYearsYears
  • Group: Global Army
  • Ingame: Timbery
  • Squad: Anti Riot squad
Re: Modification of the anti rush system in armed robberies
« Reply #5 on: 11 02, 2024, 02:27:42 am »
Many cops perform airstrikes (I'm one of them), and as you know, if you flew above the AR before the anti-rush system duration passes, you will die. So making the system linked to the danger level means that the duration will be changed every second, and it won't be stable, which will be confusing for airmen and even for ground cops.

Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.
"The story started long ago and is still being written..." - K.
"And here begins the rise of one empire in this new age..." - *** ********
"Some rumors says that Timbery is recording you..." - B.
Do not hesitate to send me a message or add me on discord (Timbery#5535) if you need any help.

Offline denn

  • Junior Community Member
  • **
  • Posts: 640
  • Keep it simple
  • Registered: 19/01/2023
    Years
  • Group: Pirus
  • Ingame: [PiRu$]Den'BS
  • Squad: Businesses
Re: Modification of the anti rush system in armed robberies
« Reply #6 on: 11 02, 2024, 03:29:09 am »
It's also okay about the current system :cros:

Offline MandM

  • Senior Community Member
  • ****
  • Posts: 603
  • AKA MEME...
  • Registered: 09/02/2016
    YearsYearsYearsYearsYearsYearsYearsYears
  • Group: SWAT Team
  • Ingame: M&M*A-SWAT
  • Squad: Cupcakes
Re: Modification of the anti rush system in armed robberies
« Reply #7 on: 11 02, 2024, 03:56:46 am »
Actually, you brought up something to my mind which I did not think of. Maybe we can take the last danger level value update before the AR begins, so the anti rush system will be dependant on that value.

Well, now it seems more clear, and it's a fair suggestion. My vote is positive.  :tick:

Offline SP@wn

  • Translator
  • ***
  • Posts: 130
  • Registered: 12/12/2013
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Ingame: SP@wn
  • Squad: CCC
Re: Modification of the anti rush system in armed robberies
« Reply #8 on: 11 02, 2024, 07:31:16 am »
reasonable to be honest I mean why wait while there are 100 crims already inside they won't have a problem fighting back  :tick:

Offline Thug

  • Regular Community Member
  • ***
  • Posts: 2704
  • Registered: 29/04/2019
    YearsYearsYearsYearsYears
  • Group: 18th
Re: Modification of the anti rush system in armed robberies
« Reply #9 on: 11 02, 2024, 08:12:32 am »
A very well and explained idea, completely it makes no sense to keep the anti rush when we as criminals outnumbering cops, I do agree with you Timbery and yea it should be working according to the danger level so we keep things balanced and more helpful for both sides, you got my vote sir.  :tick:

Offline Blue.

  • Community Event Manager
  • *****
  • Posts: 1230
  • Registered: 18/06/2021
    YearsYears
  • Group: TR
  • Ingame: Blue
  • Squad: CCC
Re: Modification of the anti rush system in armed robberies
« Reply #10 on: 11 02, 2024, 08:41:40 am »
 :tick:
Community Event Manager
Guide & Honorable
Ex. Group Level Manager
Ex. CIT News Administrator & Honorable
Ex. State Official
Ex. Arabic Translator
Senior Community Member

Offline FerociusWizz

  • Junior Community Member
  • **
  • Posts: 516
  • Ferociously Graceful Police Officer.
  • Registered: 17/09/2013
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • Group: SAPD
  • Ingame: Wiz
  • Squad: Prodigy
Re: Modification of the anti rush system in armed robberies
« Reply #11 on: 11 02, 2024, 09:06:05 am »
Positive much needed  :tick:
U77 Superintendent Wizz from San Andreas Police Department
Mi Familia.

Offline DeathWish

  • Police Chief
  • ****
  • Posts: 535
  • B R U H
  • Registered: 11/08/2023
  • Ingame: DeathWish
  • Squad: Vintage
Re: Modification of the anti rush system in armed robberies
« Reply #12 on: 11 02, 2024, 09:07:10 am »
 :tick:
A) Don't jump to conclusions, gather sufficient evidence first.

Offline CalaBaSaS

  • Criminal Boss
  • ****
  • Posts: 245
  • The Protagonist
  • Registered: 12/10/2023
  • Group: Pirus
  • Ingame: CalaBaSaS
  • Squad: ClassicCarClub
Re: Modification of the anti rush system in armed robberies
« Reply #13 on: 11 02, 2024, 10:17:16 am »
It will make things more balanced :tick:

Its Not About How Hard you hit           
its about how hard you get hit and keep moving forward

Offline Ford

  • Junior Community Member
  • **
  • Posts: 203
  • Registered: 17/11/2023
Re: Modification of the anti rush system in armed robberies
« Reply #14 on: 11 02, 2024, 10:31:06 am »
I agree with this proposal to reduce the time for each danger level. and everything is reasonable in the presentation  :tick: