You say it's too easy for cops, yet want to remove a feature that benefits both teams equally, why not just suggest removing a feature that benefits only police? Such as their ability to re-enter, currently it's at 2 minutes after their last death so you could suggest increasing that duration though this proposal was probably based on experiences before that 2 minute limit was even added, so no change may even be required now.
Yes,cops are advantageous,because of this bonus resistance, the criminals are about to cry.
Removing of resistance from CEWhy? Because a single guy literally ruin CE by attacking > going back into anti rush> repeat
Reasons are quite clear and simple, cops are owning a lot of ce's due to this feature.
I saw many people complainting about resistance, so I guess it should be removed
we already have the Anti Rush system, so if cops needs to be healed they can just take cover and heal up. Or just do peek and attack in CE. No need for Bonus resistance in CE as it's give a huge advantage to one side as these CE combats are close and not like in an open area like Ar
I would like to change my mind, during the CE's resistance is really annoying and should be removed, cops already have too much advantages.
Cops are more like gods in CEs since they usually don't enter in same quantities as criminals and considering all the other bonuses for cops and limitations they already exist, it could be one solution to a more balanced CE. I want more cops in CEs but not affecting the balance of the gameplay, find other ways like the rewards I guess.