Author Topic: Weapons (Full Guideline + Some Calculations)  (Read 76506 times)

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #45 on: 14 04, 2016, 12:09:26 pm »
Update this?

- Increased MP5 magazine capacity from 60 to 80. (Arran + Bokila)

Added.. Thanks!

Offline Navneet

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #46 on: 23 04, 2016, 12:07:17 pm »
Update the melee weapons damage when you're free, it was increase by 400% some days before. Also, good work seriously.
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Offline CLA$$IC'

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #47 on: 30 04, 2016, 12:26:46 am »
Remove from equip list "- By equipping MG-42 you are allowed to move and shoot with Minigun."

Because it's disabled.
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Thursday 28th April 2016
- Disabled overpowered move and shoot with MG-42 from '/equip'. (Arran)

Offline seville_blv_1345

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #48 on: 19 05, 2016, 11:09:53 am »
Shotgun damage needs to be updated since:

Quote
Saturday 14th May 2016
- Increased Shotgun damage by 100%. (Arran + Jam)


Same applies to damage from melee weapons:

Quote
Tuesday 17th May 2016
- Increased melee weapon damage from 400% to 800%. (Arran + iCriminal)

Offline Hamza.

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #49 on: 29 06, 2016, 02:15:30 pm »
Nice tutorial Sabfas
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Offline WildClawZ

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #50 on: 22 07, 2016, 07:11:49 pm »
Add the new weapon mods at F9 panel update in your free time mate

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Offline Smith'

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Re: Weapons ( Full Guideline + Some Calculations )
« Reply #51 on: 20 08, 2016, 03:24:11 am »
Very good tutorial you used nice picture and can I ask something.. why some times when I snipe a guy it doesnt lose hp and he is only be stunned?
You must shot from long distance tho
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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #52 on: 21 09, 2016, 03:25:02 pm »
Very good thaks arra

Offline maxon1196

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #53 on: 27 09, 2016, 12:05:14 pm »
Add this:
By equipping Katana you can kill your enemy with it if his HP is 50 or lower
By equipping Tazer, your tazer duration will be +2 seconds longer
By equipping RPG your cooldown time between firing RPGs will be 80% less
By equipping Blast Shield you will have 25% resistance to explosive damage
By equipping Bandana you will have immune to tear gas
By equipping Knife other players willnot see you on radar and with LSD
By equipping Water Fire Extinguisher you halve fire damage

Yeah, and this:
Quote
- Equipping "Sniper Rifle" will enable a special feature that will let you see from where players are sniping you. (Brian)
« Last Edit: 27 09, 2016, 12:07:02 pm by Max96 »
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Offline Randy

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #54 on: 25 11, 2016, 01:41:16 pm »
Add that equiping 9mm pistol increase colt damage by 25%.
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Offline hEr0t0

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #55 on: 04 01, 2017, 05:48:13 pm »
Very useful thanks.

Rexion

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #56 on: 05 01, 2017, 06:02:59 pm »
@Sabfas Edit the topic with the new suggestions that others gave at the top.

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #57 on: 11 02, 2017, 04:07:49 pm »
Great guide

Offline MilkyWay

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #58 on: 27 05, 2017, 08:02:04 pm »
Show content
Add this:
By equipping Katana you can kill your enemy with it if his HP is 50 or lower
By equipping Tazer, your tazer duration will be +2 seconds longer
By equipping RPG your cooldown time between firing RPGs will be 80% less
By equipping Blast Shield you will have 25% resistance to explosive damage
By equipping Bandana you will have immune to tear gas
By equipping Knife other players willnot see you on radar and with LSD
By equipping Water Fire Extinguisher you halve fire damage

Yeah, and this:

You will get 50% less damage with blast shield from explosive damage not 25% afaik.
Price of Molotov and teargas is $1000 and not $2000
« Last Edit: 27 05, 2017, 08:06:13 pm by DeadlyCandy »
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Offline Dredd

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #59 on: 28 05, 2017, 11:31:02 pm »
You can add on rustler that has M4 + rocket launcher (shift)