Author Topic: Disable the standard order when capturing turfs for Military / Rebel  (Read 1567 times)

Offline Chin

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Disable the standard order when capturing turfs for Military and Rebel and make it just the way it was before, which is, and any turf will be capture-able to avoid confusion not just for new players but for everyone. By doing this, commands related to this ( '/turfscapture' and '/markturf <TurfName>') will be disabled.

Why? Because it's a waste of time to check the turfs you can capture when you can just go to the nearest turf. It's a waste of time to mark the turf you want to capture. And the name of the turfs are in case sensitive and some of the turfs got long names, and it's pointless to type the names in case sensitive every time you finish capturing a turf.

/turfscapture -

/markturf <TurfName> -



Offline #Nathan

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To be honest I think this is one of the few things that ruined fun in Military vs Rebel, it used to be a really nice source of new players but after they revamped it to make it more "realistic" adding classes restrictions and commands newbies don't know/understand it ended up being unplayable for anyone. In my opinion anything that makes its gamemplay simple, as it was before, will contribute to its activity, so I'm upvoting.
Bring back the old and SIMPLE Military vs Rebels.

Offline Chin

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To be honest I think this is one of the few things that ruined fun in Military vs Rebel, it used to be a really nice source of new players but after they revamped it to make it more "realistic" adding classes restrictions and commands newbies don't know/understand it ended up being unplayable for anyone. In my opinion anything that makes its gamemplay simple, as it was before, will contribute to its activity, so I'm upvoting.
The classes were good, imo. But making things realistic for Military vs Rebels was too much.



Offline Arran

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