1. Current co-ordinates X,Y,Z,R,Dim,Int: 2138.5933, -2288.2905, 20.6646, 225, 0, 0 - Docks Train Yard (https://imgur.com/a/yR08pZp)If you want more info, check his topic.
2. Current co-ordinates X,Y,Z,R,Dim,Int: 809.1711, -1092.3275, 25.7341, 182, 0, 0 - Los Santos Graveyard (https://imgur.com/a/0bOxHyT)
3. Current co-ordinates X,Y,Z,R,Dim,Int: 815.2427, -1263.6323, 14.7031, 270, 0, 0 - Movie Yard (https://imgur.com/a/ri1jRfk)
4. Current co-ordinates X,Y,Z,R,Dim,Int: 2356.9060, -648.3802, 128.0547, 90, 0, 0 - North Rock Hut (https://imgur.com/a/i63iOoR)
5. Current co-ordinates X,Y,Z,R,Dim,Int: 557.2478, -1626.9011, 18.0122, 359, 0, 0 - Rodeo Bank (https://imgur.com/a/Joukrom)
6. Current co-ordinates X,Y,Z,R,Dim,Int: 3107.1689, -1096.7773, 10.9619, 269, 0, 0 - LS Oil (https://imgur.com/a/VNsCoee)
7. Current co-ordinates X,Y,Z,R,Dim,Int: 2306.1326, -10.1247, 26.7422, 270, 0, 0 - Palamino Creek Bank (https://imgur.com/a/1FEpll3)
8. Current co-ordinates X,Y,Z,R,Dim,Int: 203.9242, -258.2857, 1.4216, 181, 0, 0 - Blueberry (https://imgur.com/a/QK3v8Ca)
9. Current co-ordinates X,Y,Z,R,Dim,Int: 712.2490, -1294.5192, 17.6484, 91, 0, 0 - LS Country Club (https://imgur.com/a/1ro8BGH)
10. Current co-ordinates X,Y,Z,R,Dim,Int: 310.3719, -729.0004, 6.1738, 91, 0, 0 - Ghost Town (https://imgur.com/a/Sz9vokL)
11. Current co-ordinates X,Y,Z,R,Dim,Int: -1116.0742, -1617.4724, 76.3888, 270, 0, 0 - Weed Farm (https://imgur.com/a/nzbprcx)
12. Current co-ordinates X,Y,Z,R,Dim,Int: 844.7396, -1758.3468, 13.5938, 1, 0, 0 - The Marina Office (https://imgur.com/a/6vGleLA)
13. Current co-ordinates X,Y,Z,R,Dim,Int: 2200.3088, -2646.8679, 13.5955, 89, 0, 0 - LS Storage (https://imgur.com/a/YIgL67v)
Note: Afaik, only one object to take this armor is "Magneto's Villa (MV)" and "Oil Factory (OF)". So, this object only exists in this ARs, no other this object in the Armed Robberies.
The freeze time when buying armor this way is 3 seconds.
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.You can test it at DTY (AR). It's looks great.
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.Usually when we craft armor we get freezed, so will picking up armor freezes us too for like 6 seconds or not?
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players.Oh, I have not seen this in the past, it will certainly be better. Also, agreed with Randy's post. Limite would be better and 3 times will be more then enough. Plus we can do a such think as "You cannot take armor since you were attacked 10 seconds ago"
Usually when we craft armor we get freezed, so will picking up armor freezes us too for like 6 seconds or not?
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.
:cros:
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.Boxvilles are already doing an awesome job in riots hosted by criminals, as they are being a useful way for both criminals and cops. Armed robberies are totally different from riots, since most of them are being held in closed places, and criminals could use a great support from these armor boxes in the future I feel.
Boxvilles are already doing an awesome job in riots hosted by criminals, as they are being a useful way for both criminals and cops. Armed robberies are totally different from riots, since most of them are being held in closed places, and criminals could use a great support from these armor boxes in the future I feel.
The freeze time when buying armor this way is 3 seconds.i suggest 5 seconds.
i suggest 5 seconds.i believe 5 seconds is way too much to stand in your place
My opinion: Armor boxes would be really useful for criminal side, because Boxville is a big vehicle which will just cost blocking of the road and sometimes blocking the way going into the Criminal Event as like Armed Robbery and also open CE's. Imagine 2-3 Players spawned a Boxville just to sell armor and it totally annoying as it could block your sight, Armor boxes are the best way for it.
The time freeze must be 5 seconds as it is the default time freeze we already using right now same to crafting armor, also when putting the armor boxed the box must not located that cop's has a vision to shoot.
Regards,
Combat
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.After playing a lot of armed robberies or outside criminal events Boxvilles are mostly used for blocking small entrances which AR's or CE's already have which makes them rather annoying. And that is understandable by people who drive boxvilles since their goal is to sell as much of armors as they can, but both for police officers and criminals who are fighting it is very annoying when a boxville is blocking the only entrance.
Perhaps a smaller vehicle could be used instead of boxville.can we somehow make it caddy? it would look cute and would fulfill the purpose.
My opinion: How about we made it same as like /sellfood and the command could be this /sellarmor ( The stole will be same on ''Ammunation Shop'' stole same on the LV Hospital ) In this way we could totally save space plus it won't block any entrance. Players can find a good spot inside the AR or any criminal events and use /sellarmor
Regards,
.Combat
If the "/sellarmor" command is brought to server as you say, I don't think it will work. Because most people here will not sell armor with "/ sellarmor" command, and even if they sell, they won't always sell it because they're losing iron when sell armor with "/sellarmor" command. So, I don't think that's a good idea. I mean, the armor-buying boxes or the armor-taking object that Jimmy said would be better. Finally I want to say, "/sellarmor" or if a vehicle is sold with armor, most players from here can not take armor because players who sell this armor will start fighting cops after selling a specific armor here and this is very annoying. In short, the best idea is old time armor boxes or Jimmy's armor screenshoot.
My opinion: We know buying a armor in armor boxes will just cost a Cash, but in this way as /sellarmor would also benefit players as they can earn profit through selling armors. Instead of letting that Armor Boxes sell armor why not letter player's do it so they can earn profit too.
Example:
1 Armor = 200 Iron ( When you work as LS Miner/Iron Miner/Cave Miner, 1 Iron = $9 In earnlimit ) 9 x 200 = $1800 and when you sell armor through /sellarmor the 1 Armor price could be $2,200 ( As 11 x 200 ) or $2,400 ( 12 x 200 )
So in this way you can earn profit by that, also this won't be overpay because not every minute there would someone buy your armor.
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.
It still hasn't stated whether it should use armor box or armor pickup.
How come can this feature demolish iron miner and other civilian jobs? If you read carefuly, we stated that we will add an armor pick up at AR's, it's just re adding an old feature but in a different way. Back then iron minning was working really fine, so ofcourse this feature won't be bothering the iron miners as Iron could be used in way more other features, plus people will still use iron to craft armor inside CE's.
Sounds like a plan to demolish Iron Miner and other civilian job that gives Iron. With this the demand for iron will fall way down and civilians who mine iron will struggle to sell their iron.
But rather than disapproving this idea. I want to improve it. Here's how -
Anyone can rent these AR location (like one does with a car factory). They can put iron + oil in it to keep running the business. And those who buy Armor from these pickup will lose money and they money can be later withdrawn by the owner of the business
:tick:
I prefer armor pickup.
Pick up will help newer players as they won't be aware of the armor box table thingy.
For example the one in JFM is always used as people know what it is.