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Ingame Community => News and Updates => Topic started by: JimMys on 13 05, 2019, 05:25:23 pm

Title: [IMPLEMENTED] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 05:25:23 pm
Hello there,

• Location : Based on Dizzy's post, in these co-ordinates.
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1. Current co-ordinates X,Y,Z,R,Dim,Int: 2138.5933, -2288.2905, 20.6646, 225, 0, 0 - Docks Train Yard (https://imgur.com/a/yR08pZp)
2. Current co-ordinates X,Y,Z,R,Dim,Int: 809.1711, -1092.3275, 25.7341, 182, 0, 0 - Los Santos Graveyard (https://imgur.com/a/0bOxHyT)
3. Current co-ordinates X,Y,Z,R,Dim,Int: 815.2427, -1263.6323, 14.7031, 270, 0, 0 - Movie Yard (https://imgur.com/a/ri1jRfk)
4. Current co-ordinates X,Y,Z,R,Dim,Int: 2356.9060, -648.3802, 128.0547, 90, 0, 0 - North Rock Hut (https://imgur.com/a/i63iOoR)
5. Current co-ordinates X,Y,Z,R,Dim,Int: 557.2478, -1626.9011, 18.0122, 359, 0, 0 - Rodeo Bank (https://imgur.com/a/Joukrom)
6. Current co-ordinates X,Y,Z,R,Dim,Int: 3107.1689, -1096.7773, 10.9619, 269, 0, 0 - LS Oil (https://imgur.com/a/VNsCoee)
7. Current co-ordinates X,Y,Z,R,Dim,Int: 2306.1326, -10.1247, 26.7422, 270, 0, 0 - Palamino Creek Bank (https://imgur.com/a/1FEpll3)
8. Current co-ordinates X,Y,Z,R,Dim,Int: 203.9242, -258.2857, 1.4216, 181, 0, 0 - Blueberry (https://imgur.com/a/QK3v8Ca)
9. Current co-ordinates X,Y,Z,R,Dim,Int: 712.2490, -1294.5192, 17.6484, 91, 0, 0 - LS Country Club (https://imgur.com/a/1ro8BGH)
10. Current co-ordinates X,Y,Z,R,Dim,Int: 310.3719, -729.0004, 6.1738, 91, 0, 0 - Ghost Town (https://imgur.com/a/Sz9vokL)
11. Current co-ordinates X,Y,Z,R,Dim,Int: -1116.0742, -1617.4724, 76.3888, 270, 0, 0 - Weed Farm (https://imgur.com/a/nzbprcx)
12. Current co-ordinates X,Y,Z,R,Dim,Int: 844.7396, -1758.3468, 13.5938, 1, 0, 0 - The Marina Office (https://imgur.com/a/6vGleLA)
13. Current co-ordinates X,Y,Z,R,Dim,Int: 2200.3088, -2646.8679, 13.5955, 89, 0, 0 - LS Storage (https://imgur.com/a/YIgL67v)

Note: Afaik, only one object to take this armor is "Magneto's Villa (MV)" and "Oil Factory (OF)". So, this object only exists in this ARs, no other this object in the Armed Robberies.
If you want more info, check his topic.

• About freeze time :
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The freeze time when buying armor this way is 3 seconds.

• Cost: 1.000$
• Replace the current object (http://prntscr.com/noewdk) with this one : ''armor pickup (http://prntscr.com/noflvr)'' 
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What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.
You can test it at DTY (AR). It's looks great.

• Obviously, there will be a limit that you can not spam it.


Finally, I wanna share that we had this feature in the past, after new maps/updates it's gone. This is an upgraded idea in same theme.
Read carefully each post before you give your final vote...

Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: iShadow on 13 05, 2019, 05:31:14 pm
Yeah, I saw this post. It is good idea for everyone, especially for newbie players which cannot craft armor via F9. Nothing wrong with it. But I'd like to add a 1 detail. Let's make a little discription on the top of this object such as "Armor". With this discription a newbie players will understand what is it.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Vampire on 13 05, 2019, 05:34:20 pm
I remember discussing it with Emma when she was part of ME Team because we've noticed a few people talking about it in main chat. I really think this feature is interesting, however, if added, this would harm those who make money selling armor through boxville.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Randy on 13 05, 2019, 05:38:36 pm
I agree with this suggestion but after reviewing Vampire point about the sellers, what do you think about adding it with a limit? like can buy 2-3 times at max, what do you think?
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Arran on 13 05, 2019, 05:38:49 pm
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: UlasDO on 13 05, 2019, 05:41:49 pm
 Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 13 05, 2019, 05:44:33 pm
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.
Usually when we craft armor we get freezed, so will picking up armor freezes us too for like 6 seconds or not?
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: iShadow on 13 05, 2019, 05:45:00 pm
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players.
Oh, I have not seen this in the past, it will certainly be better. Also, agreed with Randy's post. Limite would be better and 3 times will be more then enough. Plus we can do a such think as "You cannot take armor since you were attacked 10 seconds ago"
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Arran on 13 05, 2019, 05:47:49 pm
Usually when we craft armor we get freezed, so will picking up armor freezes us too for like 6 seconds or not?

The freeze time when buying armor this way is 3 seconds.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: DroMa on 13 05, 2019, 05:48:47 pm

i see no prob in adding it back, I don't think it can harm thoes who make money by selling iron or armor through boxville, they can sell armor in riots area and AR aswell, the boxville still better than armor object since it have 5 sec freezing when u pick it, adding it back is a good idea to make criminals resist little bit better than before against cops, as i'm an old criminal, most of ARs were cracked by cops in 3 mins max. Arran's idea is cool, no worries about boxville since it have no freezing while picking armor.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 05:49:01 pm
What about using the armor pickup icon instead of that box? At least then it's purpose is 50x more obvious to players. I've added one at the docks train yard as a test.

You mean this :
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(https://i.imgur.com/iYC83P2.png)
Yeap, it will be nice.

Voting not starting tho, check ''Read-Me''
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:cros:

Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.


I am doing ars everyday, don't think that always there is a guy with a boxville, 90% there isn't (and when he is I need recover his vehicle because of abusing/blocking entrances etc).
Hopefully, last days you can find some medics in this area tho.

We should add this item (https://imgur.com/iYC83P2) and when you press ''n'' for buy it, you will get freezed for X time, for example 3-4 seconds, anyway, same time like now.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 13 05, 2019, 05:50:47 pm
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
Boxvilles are already doing an awesome job in riots hosted by criminals, as they are being a useful way for both criminals and cops. Armed robberies are totally different from riots, since most of them are being held in closed places, and criminals could use a great support from these armor boxes in the future I feel.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 05:51:47 pm
Boxvilles are already doing an awesome job in riots hosted by criminals, as they are being a useful way for both criminals and cops. Armed robberies are totally different from riots, since most of them are being held in closed places, and criminals could use a great support from these armor boxes in the future I feel.

This. ^^^
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Airhead on 13 05, 2019, 05:52:44 pm
The freeze time when buying armor this way is 3 seconds.
i suggest 5 seconds.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Randy on 13 05, 2019, 05:53:47 pm
i suggest 5 seconds.
i believe 5 seconds is way too much to stand in your place
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: iShadow on 13 05, 2019, 05:55:59 pm
5 seconds is too much. 3 seconds will be more then enough.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 05:58:43 pm
No need change the time, same time as now guys.  ;)
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 06:02:46 pm
My opinion: Armor boxes would be really useful for criminal side, because Boxville is a big vehicle which will just cost blocking of the road and sometimes blocking the way going into the Criminal Event as like Armed Robbery and also open CE's. Imagine 2-3 Players spawned a Boxville just to sell armor and it totally annoying as it could block your sight, Armor boxes are the best way for it.

The time freeze must be 5 seconds as it is the default time freeze we already using right now same to crafting armor, also when putting the armor boxed the box must not located that cop's has a vision to shoot.

Regards,
Combat
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: noD3 on 13 05, 2019, 06:11:37 pm
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
After playing a lot of armed robberies or outside criminal events Boxvilles are mostly used for blocking small entrances which AR's or CE's already have which makes them rather annoying. And that is understandable by people who drive boxvilles since their goal is to sell as much of armors as they can, but both for police officers and criminals who are fighting it is very annoying when a boxville is blocking the only entrance.
Here's an example :
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(https://i.imgur.com/1whb3xN.jpg)

As you can see the following AR has only 2 entrance, a player who is selling armor with boxville has blocked one entrance.

I do believe this suggestion made by Dizzy should be added and boxvilles shouldn't be able to sell armor while they are in armed robberies.

The money that was gathered from selling armors could be split by the Top 3 killers of the winning side.

Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Arran on 13 05, 2019, 06:17:09 pm
Perhaps a smaller vehicle could be used instead of boxville.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Airhead on 13 05, 2019, 06:17:34 pm
Perhaps a smaller vehicle could be used instead of boxville.
can we somehow make it caddy? it would look cute and would fulfill the purpose.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: DroMa on 13 05, 2019, 06:21:26 pm
I suggest a bobcat or ryder's car, we don't need cute things for Armed robbiers, let's try to keep things more realistic.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 06:33:40 pm
My opinion: How about we made it same as like /sellfood and the command could be this /sellarmor ( The stole will be same on ''Ammunation Shop'' stole same on the LV Hospital ) In this way we could totally save space plus it won't block any entrance. Players can find a good spot inside the AR or any criminal events and use /sellarmor

Regards,
.Combat
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: noD3 on 13 05, 2019, 06:45:10 pm
I do like iCombat idea and I was thinking about something similar before he wrote that, we have /sellfood , could we make a command called /sellarmor which would work same as sellfood but would sell armor?

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(https://i.imgur.com/um10TgN.jpg)

That object when you are selling food is transperent, it does not block someone and you are able to sell armor in the most useful spots where people would buy it from you
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Vampire on 13 05, 2019, 06:50:31 pm
NoD3 idea is interesting, players would be able to spawn the armor table (collisionless) and sell armor around.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 13 05, 2019, 07:06:09 pm
If the "/sellarmor" command is brought to server as you say, I don't think it will work. Because most people here will not sell armor with "/ sellarmor" command, and even if they sell, they won't always sell it because they're losing iron when sell armor with "/sellarmor" command. So, I don't think that's a good idea. I mean, the armor-buying boxes or the armor-taking object that Jimmy said would be better. Finally I want to say, "/sellarmor" or if a vehicle is sold with armor, most players from here can not take armor because players who sell this armor will start fighting cops after selling a specific armor here and this is very annoying. In short, the best idea is old time armor boxes or Jimmy's armor screenshoot.

My opinion: We know buying a armor in armor boxes will just cost a Cash, but in this way as /sellarmor would also benefit players as they can earn profit through selling armors. Instead of letting that Armor Boxes sell armor why not letter player's do it so they can earn profit too.

Example:

1 Armor = 200 Iron ( When you work as LS Miner/Iron Miner/Cave Miner, 1 Iron = $9 In earnlimit ) 9 x 200 = $1800 and when you sell armor through /sellarmor the 1 Armor price could be $2,200 ( As 11 x 200 ) or $2,400 ( 12 x 200 )

So in this way you can earn profit by that, also this won't be overpay because not every minute there would someone buy your armor.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 13 05, 2019, 10:38:28 pm
Just try to make it simpler guys, either re-add the armor box feature back again or make it so that people could be able to sell armor inside AR. Although the second suggestion is more useful because people can actually earn from selling armors inside AR's.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 14 05, 2019, 11:03:59 am
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Arran on 14 05, 2019, 11:13:30 am
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.

It still hasn't stated whether it should use armor box or armor pickup.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Randy on 14 05, 2019, 11:15:04 am
I prefer armor pick up over the box. Dunno feels like more space and it is not big
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 14 05, 2019, 11:21:22 am
I also prefer the armor pickup because newbies will surely know that this is an armor pickup, unlike the box which seems like a random object and unspecific.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Ariana on 14 05, 2019, 11:46:02 am
It still hasn't stated whether it should use armor box or armor pickup.

Pick up will help newer players as they won't be aware of the armor box table thingy.

For example the one in JFM is always used as people know what it is.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Anuran on 14 05, 2019, 02:43:17 pm
 
Sounds like a plan to demolish Iron Miner and other civilian job that gives Iron. With this the demand for iron will fall way down and civilians who mine iron will struggle to sell their iron.

But rather than disapproving this idea. I want to improve it. Here's how -
Anyone can rent these AR location (like one does with a car factory). They can put iron + oil in it to keep running the business. And those who buy Armor from these pickup will lose money and they money can be later withdrawn by the owner of the business

Edit - I liked the idea where one can do /sellarmor too. But I think Renting and able to directly buy from the "Armor" abject would be better

Also I think we should add a limit to buy armor from these Marker. These object can be spammed By Criminals and thus Criminals will gain a huge advantage over the cops, which I don't wanna see happen
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: CyraX on 14 05, 2019, 02:53:10 pm

Sounds like a plan to demolish Iron Miner and other civilian job that gives Iron. With this the demand for iron will fall way down and civilians who mine iron will struggle to sell their iron.

But rather than disapproving this idea. I want to improve it. Here's how -
Anyone can rent these AR location (like one does with a car factory). They can put iron + oil in it to keep running the business. And those who buy Armor from these pickup will lose money and they money can be later withdrawn by the owner of the business
How come can this feature demolish iron miner and other civilian jobs? If you read carefuly, we stated that we will add an armor pick up at AR's, it's just re adding an old feature but in a different way. Back then iron minning was working really fine, so ofcourse this feature won't be bothering the iron miners as Iron could be used in way more other features, plus people will still use iron to craft armor inside CE's.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Anuran on 14 05, 2019, 02:57:29 pm
If someone buy from these Objects. Then it won't consume Iron but will consume Money.
Also please read by additional suggestions to it. I would like to hear what other thinks about Renting AR as a business
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Arran on 14 05, 2019, 03:45:28 pm
I'm going to open voting on this because we can let each councillor vote yes or no to the main idea and then state their preference below on the pickup or box, then can count up the preferences, so vote like this:
Quote
:tick:

I prefer armor pickup.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: iShadow on 14 05, 2019, 03:50:47 pm
 :tick:
As I said before, armor pickup would be a better.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Ariana on 14 05, 2019, 03:57:53 pm
 :tick:

Armor pickup better for new players

Pick up will help newer players as they won't be aware of the armor box table thingy.

For example the one in JFM is always used as people know what it is.
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: Randy on 14 05, 2019, 03:58:44 pm
 :tick: Armor pick up
Title: Re: [PROPOSAL] Adding armor object to each AR.
Post by: JimMys on 14 05, 2019, 04:03:47 pm
 :tick:

Armor pick up because it's more obvious new players notice this. Also, they need someone tell them to press X->Click to the other object.
Title: Re: [VOTE] Adding armor object to each AR.
Post by: Arran on 14 05, 2019, 04:16:40 pm
Because it's clear to me that this is supported and armor pickup is preferred I have chose to waste no time and immediately accept and implement this idea. Thank you to all who debated and voted.