Author Topic: [IMPLEMENTED] Adding armor object to each AR.  (Read 5327 times)

Offline iShadow

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #15 on: 13 05, 2019, 05:55:59 pm »
5 seconds is too much. 3 seconds will be more then enough.

Offline JimMys

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #16 on: 13 05, 2019, 05:58:43 pm »
No need change the time, same time as now guys.  ;)
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Offline JimMys

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #17 on: 13 05, 2019, 06:02:46 pm »
My opinion: Armor boxes would be really useful for criminal side, because Boxville is a big vehicle which will just cost blocking of the road and sometimes blocking the way going into the Criminal Event as like Armed Robbery and also open CE's. Imagine 2-3 Players spawned a Boxville just to sell armor and it totally annoying as it could block your sight, Armor boxes are the best way for it.

The time freeze must be 5 seconds as it is the default time freeze we already using right now same to crafting armor, also when putting the armor boxed the box must not located that cop's has a vision to shoot.

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Offline noD3

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #18 on: 13 05, 2019, 06:11:37 pm »
Decreasing the iron used for Boxville to sell armor should motivate players into using Boxvilles more, which I think is a better idea, Boxville is a really good mechanic for a game and I think that should be supported instead of adding this.
After playing a lot of armed robberies or outside criminal events Boxvilles are mostly used for blocking small entrances which AR's or CE's already have which makes them rather annoying. And that is understandable by people who drive boxvilles since their goal is to sell as much of armors as they can, but both for police officers and criminals who are fighting it is very annoying when a boxville is blocking the only entrance.
Here's an example :
Show content


As you can see the following AR has only 2 entrance, a player who is selling armor with boxville has blocked one entrance.

I do believe this suggestion made by Dizzy should be added and boxvilles shouldn't be able to sell armor while they are in armed robberies.

The money that was gathered from selling armors could be split by the Top 3 killers of the winning side.

« Last Edit: 13 05, 2019, 06:53:26 pm by noD3 »

Offline Arran

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #19 on: 13 05, 2019, 06:17:09 pm »
Perhaps a smaller vehicle could be used instead of boxville.
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Offline Airhead

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #20 on: 13 05, 2019, 06:17:34 pm »
Perhaps a smaller vehicle could be used instead of boxville.
can we somehow make it caddy? it would look cute and would fulfill the purpose.
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Offline DroMa

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #21 on: 13 05, 2019, 06:21:26 pm »
I suggest a bobcat or ryder's car, we don't need cute things for Armed robbiers, let's try to keep things more realistic.

Offline JimMys

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #22 on: 13 05, 2019, 06:33:40 pm »
My opinion: How about we made it same as like /sellfood and the command could be this /sellarmor ( The stole will be same on ''Ammunation Shop'' stole same on the LV Hospital ) In this way we could totally save space plus it won't block any entrance. Players can find a good spot inside the AR or any criminal events and use /sellarmor

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Offline noD3

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #23 on: 13 05, 2019, 06:45:10 pm »
I do like iCombat idea and I was thinking about something similar before he wrote that, we have /sellfood , could we make a command called /sellarmor which would work same as sellfood but would sell armor?

Show content


That object when you are selling food is transperent, it does not block someone and you are able to sell armor in the most useful spots where people would buy it from you
« Last Edit: 13 05, 2019, 06:53:13 pm by noD3 »

Offline Vampire

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #24 on: 13 05, 2019, 06:50:31 pm »
NoD3 idea is interesting, players would be able to spawn the armor table (collisionless) and sell armor around.
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Offline JimMys

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #25 on: 13 05, 2019, 07:06:09 pm »
If the "/sellarmor" command is brought to server as you say, I don't think it will work. Because most people here will not sell armor with "/ sellarmor" command, and even if they sell, they won't always sell it because they're losing iron when sell armor with "/sellarmor" command. So, I don't think that's a good idea. I mean, the armor-buying boxes or the armor-taking object that Jimmy said would be better. Finally I want to say, "/sellarmor" or if a vehicle is sold with armor, most players from here can not take armor because players who sell this armor will start fighting cops after selling a specific armor here and this is very annoying. In short, the best idea is old time armor boxes or Jimmy's armor screenshoot.

My opinion: We know buying a armor in armor boxes will just cost a Cash, but in this way as /sellarmor would also benefit players as they can earn profit through selling armors. Instead of letting that Armor Boxes sell armor why not letter player's do it so they can earn profit too.

Example:

1 Armor = 200 Iron ( When you work as LS Miner/Iron Miner/Cave Miner, 1 Iron = $9 In earnlimit ) 9 x 200 = $1800 and when you sell armor through /sellarmor the 1 Armor price could be $2,200 ( As 11 x 200 ) or $2,400 ( 12 x 200 )

So in this way you can earn profit by that, also this won't be overpay because not every minute there would someone buy your armor.
« Last Edit: 13 05, 2019, 07:29:09 pm by JimMys$ »
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Offline CyraX

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #26 on: 13 05, 2019, 10:38:28 pm »
Just try to make it simpler guys, either re-add the armor box feature back again or make it so that people could be able to sell armor inside AR. Although the second suggestion is more useful because people can actually earn from selling armors inside AR's.

Offline CyraX

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #27 on: 14 05, 2019, 11:03:59 am »
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.

Offline Arran

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #28 on: 14 05, 2019, 11:13:30 am »
@JimMys$ The majority of councillors gave their opinion concerning this proposal, could we move to the voting stage just to make things more organized? The board is spammed by suggestions and we need to start taking actions concerning the ones that got a lot of replies.

It still hasn't stated whether it should use armor box or armor pickup.
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Offline Randy

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Re: [PROPOSAL] Adding armor object to each AR.
« Reply #29 on: 14 05, 2019, 11:15:04 am »
I prefer armor pick up over the box. Dunno feels like more space and it is not big
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