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Ingame Community => News and Updates => Topic started by: Dimit on 30 06, 2020, 05:01:00 pm

Title: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Dimit on 30 06, 2020, 05:01:00 pm
Gangsters from the same group or alliance will no longer be able to abuse being able to kill eachother in order to interfere with firefights and help their friends to evade arrest.
An example of a 900+ wp criminal being helped by his groupmate to evade arrest while being chased by a dozen of cops and consequently respawning at WPR and becoming auto-APB there can be found in the video below:
https://www.youtube.com/watch?v=SQc4YvyunlE


If a 400+ wp gangster gets killed by another gangster from the same group/alliance and was damaged by a cop in the last 4 seconds, he will get jailed by the nearest cop automatically.
You are free to suggest improvements to the script in the posts below

-With the 400+ wp limitation only serious high wp suspects who are obviously not fighting in an actual gang war are affected, 400+ wp suspects can usually never be found at any gang activities.
-The group/alliance restriction prevents gang activities from being affected by limiting the script to teaming players who have no other purpose to kill eachother other than exploiting the teamkilling feature to interfere with CnR.
-The 4 second restriction limits the script to gangsters who are in an active firefight with cops.


This is an improved version of two previous suggestions which have been requested to be locked.
The mentioned issue is an exploit, in case gangsters try to downvote the suggestion to protect their exploit in order to keep farming wp with it, the issue will be forwarded as a bug report instead.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Phobia on 30 06, 2020, 06:41:13 pm
I have observed this issue multiple times already when you are chasing a high WL gangster and after quite a bit of chasing when you finally catch him , he is killed by another gangster.
Restricting it to only groups/alliance would still allow friends not in the same group/alliance to help each other in these type of situations but something is better than nothing.
As you have already mentioned that this is only implemented over 400WP, I don't really think the group/alliance feature is necessary because as I mentioned above, You can still use friends not in the alliance to do the same thing.
Anyways , supporting this and hoping to see this or atleast something close to this implemented ingame.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Atheer on 02 07, 2020, 02:58:32 am
As a player has more than 900 hours as a Police Officer, I have faced this issue many several times and of course, this thing is terrible. There are a bunch of solutions, but I'll mention the two best solutions for the sake of CnR. Option one is if a gangster killed a high WP gangster and you had an assist, you could get the money and the Arrest Points. Option two is when the gangster has a high WP (400+) he won't be able to get killed by a gangster. Those are the best solutions in my opinion, you can consider them very well.
Since you have claimed that's in an exploit, then I am going to be supportive on that.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Russell on 03 07, 2020, 01:39:52 am
I'm Positive , I saw that happening several times the weird thing is that there's no punish for such a abuse but also you didn't mention that there's a lot of people getting killed or damaged by random players just because they got a high wanted level not to talk about cops who tries there best to kill a wanted player and then his friend kills him instead and saves him from getting arrested I guess that must be forbidden and should have a punish on people who does that to avoid getting arrested by a cop who be chasing him all over .
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: FunkSoul on 03 07, 2020, 04:15:22 am
It's a good suggestion, would really save time. We spend hours chasing a stafford with a whole army of cops and right when you have completely destroyed a stafford, some random gangster from the same group or whatever jumps in and kills the guy which is quite annoying. All the hardwork in chasing, stopping, destroying the car literally goes to waste within a minute. I'm focussing a bit on the car because no way on Earth would you see a 400+wp suspect escape in a banshee or any other car. And I think the 4 second limit should be extended. They can run like Usain Bolt for 4 seconds or tell their mates to not shoot at them for 4 seconds. Right after 4 seconds finish, what will happen, will they escape if some gangster kills them? Can't we have like an 8 second limit? Or is it too much? Rest is fine, I'm positive on the suggestion.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Harb on 03 07, 2020, 01:37:27 pm
Throughout the last period, I have noticed gangsters helping each other not get arrested by killing the wanted gangster right before the cop reaches him. It must be frustrating, we spent a lot of time chasing down the suspect and end up going back to their spawn point once another gangster manages to kill him. Implementing this suggestion would ensure fairness and promote better game-play. Furthermore, this suggestion would cause no harm to any of the players and help prevent gangsters from misusing their access by making life a lot harder on cops. Law units spend a lot of effort trying to take down a criminal, it's not as easy as people might think and that's why this suggestion should be implemented soonest.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: EfeC on 04 07, 2020, 08:58:06 pm
If a 400+ wp gangster gets killed by another gangster from the same group/alliance and was damaged by a cop in the last 4 seconds, he will get jailed by the nearest cop automatically.

Instead of that, I think making 400+ wp gangsters immune to other gangsters; other gangsters immune to 400+ wp gangster (not only for group/alliance members since even if they are not friends, they can help each other in that case) would be better and also if we make it like that for everyone we can avoid any kind of trolling between gangsters since wanted gangsters' rivals could ruin the whole system and they could make it unfair for wanted gangsters.

Anyway, It happens a lot in game especially in criminal villa and both prison release locations, they kill cops as teams and when we are about to kill them, they shoot each other and get respawned from criminal villa or EPR/WPR again. It's so annoying for cops and in the other hand gangsters can farm easy kills / WL like that easily. I'm supporting the idea, positive.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: RaMoS on 05 07, 2020, 04:12:09 am
I believe that this suggestion is in need of it and quickly because this is considered an abuse of the system, but if that preference/system is added it is possible that we will find many bugs, so I would like to suggest something that may help and is that the last police has caused damage in that The wanted gangster will take advantage, I would like to hear your opinion on this @Dimit because you are who suggested that.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Dimit on 05 07, 2020, 04:45:23 am
I believe that this suggestion is in need of it and quickly because this is considered an abuse of the system, but if that preference/system is added it is possible that we will find many bugs, so I would like to suggest something that may help and is that the last police has caused damage in that The wanted gangster will take advantage, I would like to hear your opinion on this @Dimit because you are who suggested that.
in the previous suggestions it was last damager
nearest cop thingy was implemented to the suggestion based on this feedback:

(https://i.imgur.com/t5718Xg.png)
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Unity on 07 07, 2020, 01:33:28 pm
After reviewing your suggestion, we obtained the following results:

- 8 positive votes.
- 0 negative votes.
- 0 neutral votes.

The topic will remain as neutral priority.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Unity on 14 07, 2020, 01:03:49 pm
Zero interaction after last review
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: HosttyBoy on 14 07, 2020, 02:59:34 pm
Unlocked upon request. The next review will be done next week.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Philogynist on 15 07, 2020, 11:52:44 am
I believe the gangsters belonging to the same group or alliance shouldn't even be able to kill each other when they are wanted. What are the circumstances which necessitate a gangster to kill their group or alliance mate when they are sought by the police? I'm not familiar with any but the issue with which this suggestion is concerned. Gangsters usually take part in their own activities together when they aren't wanted so that they cannot be distracted by the police seeking suspected criminals. For that reason, I'm not of the belief that the gangsters of the same group or alliance need the ability to kill one another when they are wanted by the police in spite of my awareness of the fact that this topic relates to putting the gangsters with 400 wanted points in jail when they are killed by their group or alliance mates. Anyway, I'd like to declare my approval and support of this suggestion.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Toby on 15 07, 2020, 11:57:25 am
I'm absolutely supporting the idea. That is hella annoying and I've been through several fights where gangster would help each other escape being arrested by the police. That is incredibly unfair and they shouldn't be able to interfere with any of the fights once their wanted level becomes as high. As previously mentioned, that is genuinely an abuse of the existing feature but yeah, I wouldn't bother myself complaining them all because that is just a waste of time.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Tommy on 15 07, 2020, 01:53:36 pm
Greetings, I have personally encountered this issue before. Regarding gangsters killing their wanted friend so they can able to get away from cops. This remind me of one time chasing a high wanted level suspect near LSA-S with Dimit. And the criminal has 900WL+. He was completely trapped in the middle since Dimit on the other side and I was in the other side. But some how he manage to hide behind the wall and his friend came out of no where and killed him to able to get him out of the situation. It’s unnecessary and unacceptable. I have to give this suggestion a big  Positive  :tick:. Nonetheless, Good luck with other votes !
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: NewPunk on 18 07, 2020, 04:12:57 am
I encountered this before while I'm serious to take down criminals that having high Wanted levels, as the time I'm chasing for that someone are approaching a gangster and they're the same group I'm looking forward for that kill but he stole that kill and he saved his groupmates wanted level I've wasted time for that chased but it seems he respawned far away with his high wanted levels kinda unbalanced, it seems this idea can be a good fair fights each sides not just criminals and cops also in gangsters. I'm supporting this idea, I'll gonna be Positive.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: HunkJ0 on 20 07, 2020, 05:42:12 am
Totally supporting the idea, it really can be exploitable at certain levels where I just saw bunch of gangsters ran fast from the fighting field and killed each others to avoid getting arrested, idk how some people don't think its exploitable, Imagine doing all what you can do perfectly and at last they just kill each others to teleport to safe zone.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Gummy on 20 07, 2020, 01:19:50 pm
I totally support this idea. I've seen cops getting their arrests robbed by gangsters a lot, but have experienced it multiple times myself. I was so close to catching a criminal with 500+ WP and his friend just killed him after I've lowered his health, and proceeded to kill me after, because I've already lost my health too. It's completely unacceptable and unfair. Adding this would make life on the law side friendlier and less frustrating.  :tick:
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Vibe. on 20 07, 2020, 11:51:56 pm
I see many gangsters exploiting this. I always play with my friend as gangsters to exploit this. I have to vote positive because I see many cops suffer from the gangsters. I sometimes play as a cop, and I faced this problem too. I was chasing a high wanted level gangster, and after I broke his car, He told his friend to kill him, and his friend shoot me so I can't use /rt, so yeah it's a big issue and unfair advantage for the gangsters. I am supporting this suggestion.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Diamond on 24 07, 2020, 03:47:13 am
After reviewing your suggestion, we obtained the following results:

- 16 positive votes.
- 0 negative votes.
- 0 neutral votes.

The topic is marked as a Medium Priority.



Can you replace the "alliance" word into "ally" and try to get extra letters out so I can add [++] to your suggestion title? Up to you.

Seems abusable, this needs more support imo. Good luck.
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Roxen on 24 07, 2020, 06:11:42 am
I have abused this multiple times and I have faced this many times when I play as a cop I really find it frustrating after chasing wanted gangsters for like 10 mins then after broke their car and almost killed 1 of them the other gangster kill his friend to stop me from getting payment and arrest points in order to save his friend from getting arrest and lose his wanted levels. and I find it annoying as hell imagine wasting 10 mins chasing criminals for nothing, something like that shouldn't be allowed from the 1st I'm supporting this since it's going to stop this kind of abuse to avoid wasting cops time for no reason positive
Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Diamond on 26 07, 2020, 11:17:02 am
Marked the topic as top priority.

Quote
Top priority: Suggestions that are not about feature additions, it could be a bug but it's not a bug to be reported at QA board. Suggestions that are purposed to be fixed to bring balance into the server. More meant to be fixed as it's abusable and could ruin the balance of CnR. These suggestions will be marked as a top priority once it receives enough support, no specific vote counts are required and it'll be up to moderators to decide on it's important to be stickied or not.

Title: Re: Gangsters unable to interfere with CnR firefights of 400wp+ group/alliance mates
Post by: Arran on 27 07, 2020, 06:49:40 pm
The video you added actually contradicts the limitations you propose, as the gangster who killed that highly wanted gangster did not have "+400 wp" and also it didn't look like they took damage in the last 4 seconds and I'm sure that you know that a gangster can easily avoid taking damage for 4 seconds. So I simply made the nearest cop, if any, within 30 meters will get the arrest kill whenever a wanted gangster is killed by another gangster.