Author Topic: [Resolved] Lumberjack Job  (Read 10200 times)

greenie0101

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[Resolved] Lumberjack Job
« on: 01 07, 2012, 07:51:19 pm »
This job would add role play and new stuff to do.
Here is the video:
I am adding more trees if it is liked
May add features where wood has to be put on a truck and transported to a factory
Will also make it slower growing (i made it fast for the video)
« Last Edit: 04 10, 2012, 06:40:33 pm by Arran »

beerman123

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #1 on: 01 07, 2012, 07:54:13 pm »
How about you have to chop them down, put them in your truck, drive them to the factory and THEN earn your money? (And like max. 5 trees at a time)

Offline TheGaMe

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #2 on: 01 07, 2012, 08:01:40 pm »
No information about the job? Where would be the job marker?
Imagine several number of players with a Chainsaw at a time.
I am neutral for this suggestion from now until we have some information about the job and minor bug fixes like blood scattering from trees after chopped off.

Black.Knight

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #3 on: 01 07, 2012, 08:55:48 pm »
I like Rick idea... and maybe less money on start... and with levels go money higher

greenie0101

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #4 on: 01 07, 2012, 08:56:46 pm »
How about you have to chop them down, put them in your truck, drive them to the factory and THEN earn your money? (And like max. 5 trees at a time)
yes I was thinking that and will script it but I figured id make the script simple first and see if people like it

I like Rick idea... and maybe less money on start... and with levels go money higher
Yes I was thinking of having levels and higher levels can cut down different trees

No information about the job? Where would be the job marker?
Imagine several number of players with a Chainsaw at a time.
I am neutral for this suggestion from now until we have some information about the job and minor bug fixes like blood scattering from trees after chopped off.
I should be able to fix the bugs such as blood and pain sounds and being able to shoot it down. The marker would be in the ranch seen at 0:07 in the background. The chainsaw can be purchased from there and i will make a colshape in the lumberjack area so that when you leave the area you lose the chainsaw (if you really think people having chainsaws will increase DM, guns are more powerful and can attack from range, having a chainsaw is like a katana)
« Last Edit: 01 07, 2012, 09:03:37 pm by greenie0101 »

Offline DanLad77

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #5 on: 01 07, 2012, 09:56:20 pm »
This job would add role play and new stuff to do.
Here is the video:
I am adding more trees if it is liked
May add features where wood has to be put on a truck and transported to a factory
Will also make it slower growing (i made it fast for the video)

Such a good idea and the scripts are already available so great! :) This would be such a fun job to have and along with the other new job suggested it would satisfy me for a long time.
Question: What about ranks?
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greenie0101

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #6 on: 01 07, 2012, 10:24:07 pm »
Such a good idea and the scripts are already available so great! :) This would be such a fun job to have and along with the other new job suggested it would satisfy me for a long time.
Question: What about ranks?
ranks, I guess if they were done it would be made so that if you cut down 100 trees you level up and get more per tree.

Offline DanLad77

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #7 on: 01 07, 2012, 10:32:55 pm »
ranks, I guess if they were done it would be made so that if you cut down 100 trees you level up and get more per tree.

ok great, i'm guessing that this a open script that everyone can use so is that already included in the script, the ranks?
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SASKEU

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #8 on: 01 07, 2012, 11:58:27 pm »
great nice idea I like new job add will be good idea +1 .

Narco°s

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #9 on: 02 07, 2012, 12:32:22 am »
this idea Will be imaginary and CIT RAP not fanciful -1

mamoet

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #10 on: 02 07, 2012, 12:34:22 am »
I like Rick's idea, it will be fun  ;D+1
You could use a empty field to add trees

Reminds me of that old series on TV about lumber jacking.

dayssem

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #11 on: 02 07, 2012, 12:58:22 am »
nice idea  ::)

Offline Zach

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #12 on: 02 07, 2012, 04:15:28 am »
Nice, I like this more jobs to CIT and would be fun to do, if it had ranks in it.
I miss nr7

rey13john

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #13 on: 02 07, 2012, 04:35:30 am »
+1 for me, I like your idea greenie0101, And I have a suggestion for the lumberjacker job marker, skin and truck.

- Here it is...
http://img526.imageshack.us/img526/8482/94253137.png
- Place
http://img856.imageshack.us/img856/8941/78624495.png

- For Lumberjacker skin and truck
- Here it is...
- Skin:
http://img407.imageshack.us/img407/9255/62708845.png
http://img262.imageshack.us/img262/204/47037840.png
- Lumberjacker skin must have helmet and gloves.

- Truck:
http://img13.imageshack.us/img13/4826/75419180.png
http://img856.imageshack.us/img856/2369/54685322.png

I hope that you like my suggestion greenie0101.

« Last Edit: 02 07, 2012, 04:51:56 am by Drawluffy »

greenie0101

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Re: Lumberjack Job (sorry to re post but video works now)
« Reply #14 on: 02 07, 2012, 10:41:32 am »
psycho I would put it there but there are too many trees already, I cant cut down trees that already exist so putting the job there would cause confusion but good idea with the skin and truck. Danlad its 100% made by me and it doesn't have ranks yet but ill work on it.