Welcome,
Guest
. Please
login
or
register
.
Username :
Password :
16 05, 2024, 06:47:39 pm
News:
Home
Forum
Rules
Help
Login
Register
CIT Forum Index
»
Ingame Community
»
News and Updates
»
[+++][B] Adding a Hazard Signal to Cars!
« previous
next »
Print
Pages: [
1
]
2
Author
Topic: [+++][B] Adding a Hazard Signal to Cars! (Read 626 times)
Himself
Donator L2
Posts: 194
Registered: 15/04/2021
Group: xCode
[+++][B] Adding a Hazard Signal to Cars!
«
on:
31 03, 2023, 12:06:26 pm »
Hello everyone,
Today I wanted to park my car somewhere in LS and enable both blinkers at once, but the current "blinkers" script does not work this way. (As shown in the screenshot above)
I would like to suggest adding the ability to enable both blinkers in cars in the game. Currently, the game only allows players to enable either the "right" or "left" blinkers, but not both at the same time. I believe adding the "hazard" signal, which would enable both blinkers at once, would add more realism and role-playing opportunities to the game.
I believe this suggestion could make a difference in the overall gameplay experience. What do you guys think?
«
Last Edit: 12 04, 2023, 08:33:17 am by Danzy
»
Logged
gq
Regular Community Member
Posts: 649
Registered: 12/11/2019
Group: 1O X TheHive
Re: Adding the Hazard Signal to Cars
«
Reply #1 on:
31 03, 2023, 12:10:21 pm »
Good idea,we gonna have some better roleplay im supporting it
Positive
.
Logged
Maes
Junior Community Member
Posts: 734
Registered: 05/09/2021
Group: BonesMC
Ingame: Maes
Re: Adding the Hazard Signal to Cars
«
Reply #2 on:
31 03, 2023, 12:20:18 pm »
this is good idea for roleplayers
Logged
We are more than a motorcycle club,we are family!
Bones Forever,Forever Bones
Dragon
Posts: 2295
أَشْهَدُ أَنْ لَا إِلَهَ إِلَّا اللَّهُ
Registered: 31/01/2019
Group: FBI
Ingame: c$
Squad: op
Re: Adding the Hazard Signal to Cars
«
Reply #3 on:
31 03, 2023, 01:10:23 pm »
More of a missing feature than a suggestion, Nothing to be against, My vote is Positive.
Logged
أَشْهَدُ أَنْ لَا إِلَهَ إِلَّا اللَّهُ وَحْدَهُ لَا شَرِيكَ لَهُ وَأَشْهَدُ أَنَّ مُحَمَّدًا عَبْدُهُ وَرَسُولُهُ
Culph
Criminal Boss
Posts: 868
Registered: 24/10/2021
Group: Bikers
Ingame: Culph
Squad: Vainglory
Re: Adding the Hazard Signal to Cars
«
Reply #4 on:
31 03, 2023, 07:16:36 pm »
Would make role-playing more interesting.
Logged
Tommy
SAS Founder
Regular Community Member
Posts: 580
Man of Knowledge
Registered: 26/04/2020
Group: SAS
Ingame: GMAR-Tommy#SAS
Re: Adding the Hazard Signal to Cars
«
Reply #5 on:
31 03, 2023, 07:29:04 pm »
It’d be great for Roleplayers.
Logged
”[CIT]Cerberus#SAS: Don't plan too much ahead, because life doesn't always go according to plan.”
- SAS Grand Marshall.
- Former Warchief of San Andreas
WakaMan
Regular Community Member
Posts: 614
Take care.
Registered: 03/10/2019
Group: SAPD
Squad: Blackwater
Re: Adding the Hazard Signal to Cars
«
Reply #6 on:
01 04, 2023, 09:10:42 am »
A very simple suggestion, I think it can help those of us who like to roleplay from time to time. I
vote positive
Logged
More than a group, a great family.
Persius#USSF
Regular Community Member
Posts: 420
InSeeN Will Be Remembered
Registered: 05/03/2019
Group: USSF
Ingame: Persius#USSF
Squad: USSF
Re: Adding the Hazard Signal to Cars
«
Reply #7 on:
01 04, 2023, 12:55:40 pm »
Good idea for roleplay
Logged
- Added a petrol station in LSPD garage. (Arran + Persius) Saturday 28th January 2023
Gio
New Community Member
Posts: 538
Registered: 13/04/2017
Group: 1337
Squad: Falken/Mystical
Re: Adding a Hazard Signal to Cars!
«
Reply #8 on:
01 04, 2023, 08:51:38 pm »
Logged
Everything in this world exists to wear you down.
[2018-06-08]Gio#F (STaR123321) joined the group. Invited by 1337#Ganzo|>CF (kh@lilo)
Zeth
New Community Member
Posts: 375
together = strong
Registered: 24/10/2021
Group: SAPD
Squad: Prodigy
Re: Adding a Hazard Signal to Cars!
«
Reply #9 on:
02 04, 2023, 09:41:31 am »
I'm
positive
, even small stuffs like this contribute to the roleplay side of the server, so imo having it wouldn't be a bad idea.
Logged
✮ San Andreas Police Department - Commander
Prodigy
Tunahan
Junior Community Member
Posts: 453
Hayat bu Sansar
Registered: 27/08/2015
Group: Risk Your Life
Ingame: TuNaHaN
Squad: GrayWolves
Re: Adding a Hazard Signal to Cars!
«
Reply #10 on:
02 04, 2023, 10:27:37 am »
The RP players in the game has dropped considerably, but this idea will still appeal to those who want to play rp.
Positive
Logged
Rise Of The
Risk Your Life
.
If you are curious about our meetings in real life, you can
visit this topic
.
DaddyLeo
Regular Community Member
Posts: 404
From " Die for u " to " Heartless "
Registered: 10/12/2018
Group: Bikers
Ingame: Itachii
Squad: The_Velentzas
Re: Adding a Hazard Signal to Cars!
«
Reply #11 on:
05 04, 2023, 08:57:24 am »
This will make the game more roleplay
Logged
Conroy
Regular Community Member
Posts: 362
Registered: 19/07/2021
Group: FBI
Ingame: Conroy
Re: Adding a Hazard Signal to Cars!
«
Reply #12 on:
05 04, 2023, 10:43:53 am »
This idea is truly fantastic. Adding the ability to activate hazard lights in cars will make gameplay more realistic, and it will be really useful in role-playing game mode. Therefore, I don't see any negative reasons against this suggestion.
Positive.
Logged
"The supreme quality for leadership is unquestionably integrity. Without it, no real success is possible, no matter whether it is on a section gang, a football field, in an army, or in an office." - Dwight D. Eisenhower
BadBoyY
Guest
Re: Adding a Hazard Signal to Cars!
«
Reply #13 on:
05 04, 2023, 06:11:04 pm »
Honestly, this is barely used by anyone but I don't see a reason to not add it.
Positive.
Logged
swe
Junior Community Member
Posts: 354
🥷🏾
Registered: 14/09/2020
Re: Adding a Hazard Signal to Cars!
«
Reply #14 on:
05 04, 2023, 09:39:54 pm »
role-playing can be attractive to players,my vote is positive
Logged
🥷🏾
Print
Pages: [
1
]
2
« previous
next »
CIT Forum Index
»
Ingame Community
»
News and Updates
»
[+++][B] Adding a Hazard Signal to Cars!