Rebel Job GuideThe location job :Show contentThe job Market :Show contentThe job skins :257258238The vehicles market :Show contentThe vehicles prize :Walton 50,000 $ Mountain Bike 5,000$Quadbike 5,000$Boxville 112,000$MoonBeam 7,500$Perennial 50,000$Bandito 325,000$BF injection 200,000$The job Interior :Show contentWhat rebels can do?From the new updates Rebels are separating to different classes- Class 1: Warrior: he has AK, deagle and some grenades.- Class 2: Rebel medic: he has MP5 and the spray to heal people.- Class 3: Sharp Shooter: she had sniper and tazer.- Class 4: Rebel Engineer: He has shoot gun and deagle.- Class 5: Rebel pilot: he has MP5 and the fire grenade.- Class 6: Rebel Support Gunner: He has MG-42.- Class 7: Saboteur: He has Izi weapon and Tazer.- Class 8: Demolition Rebel: he has RPG and a small gunThose are the eight classes in the rebel job, anyways when you need to capture a turf, YOU should capture the three red flags in the turf, and it will be counted by %, you need to make all of them 100% so you will completely capture that turf.The current UpdatesShow content- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000.- Rebels can only attack the Military.- Turfs outside LV and LS are for Rebels and Military.- Taking and defending these turfs will earn you money.- If you like team deathmatch, this is for you.- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand) - Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand) - Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran) - Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran) - Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran) - Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx) - Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx) - Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran) - Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz) - Fixed military and rebels being able to hire guards. (Arran + RiDz) - Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys) - Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal) - Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran) - Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)
- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000. (Brian)
Someone mention him please.. Seems he forgot to check his guide
What rebels can do?there's job is attacking military turfs that outside LS/LV, means takes the green turfs as you can see those greens (you'll take money once you got the turfs)
hey, there also two woman skins for this job, ID's: 148,151 ^^Show content
Change this to make it more detailled:What to do as a Rebel?- Rebels can only attack the Military.- Turfs outside LV and LS are for Rebels and Military.- Taking and defending these turfs will earn you money.- If you like team deathmatch, this is for you.
Show content- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand) - Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand) - Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran) - Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran) - Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran) - Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx) - Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx) - Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran) - Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz) - Fixed military and rebels being able to hire guards. (Arran + RiDz) - Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys) - Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal) - Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran) - Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES) @Arnold. Thanks in advance