Author Topic: [Resolved] Fuel in F2  (Read 5524 times)

ihack

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Re: Addition to F2
« Reply #15 on: 09 06, 2012, 03:32:29 pm »
just realised the second link is wrong

Offline Genzo

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Re: Addition to F2
« Reply #16 on: 09 06, 2012, 03:42:42 pm »
NOT a good idea its useless what the point of making it u just have fuel or  u dont

ihack

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Re: Addition to F2
« Reply #17 on: 09 06, 2012, 03:50:55 pm »
yea it's your oppinion, so you don't like it but thats you not really my problem. Smart people who actually think and think would realise this would be good would like it
Say here
Quote
Ya,It's a good idea
last time I tried to run from the BR and then I found my fuel 0.0
i'm sure you won't want this to happen just saying CIT is a rush at times and you forget things and things like that happens and takes the thrill out of your day

Offline Genzo

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Re: Addition to F2
« Reply #18 on: 09 06, 2012, 03:53:47 pm »
yea it's your oppinion, so you don't like it but thats you not really my problem. Smart people who actually think and think would realise this would be good would like it
Say herei'm sure you won't want this to happen just saying CIT is a rush at times and you forget things and things like that happens and takes the thrill out of your day
first what u saying that who disagree this idea not smart ...ffs..... if u feel this will make CIT better , no it wont it just another idea that useless

ihack

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Re: Addition to F2
« Reply #19 on: 09 06, 2012, 03:57:52 pm »
give me 10 valid reasons why it is 'useless'

Offline iMaster

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Re: Addition to F2
« Reply #20 on: 20 06, 2012, 05:26:35 pm »
It´s not a bad idea . +1

Offline Chique

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Re: Addition to F2
« Reply #21 on: 23 06, 2012, 08:29:12 am »
For your information guys, fuel isn't transferred at all between any cars, not even job vehicles. Each spawn with default 50%, but it may vary, but are not transferred if you spawn a new one.
Well, yeah this thing is easy to make.

Here is how it can be done - I know I don't need to tell Arran how it can be done :P but still gaining weight by saying :|, since I have made the fuel thing and the car Hud :P

use getVehicleFuel(vehicle) function from my export in CITFuel, and add a column to the F2 gridlist with that value. =)

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aymentox

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Re: Addition to F2
« Reply #22 on: 23 06, 2012, 08:46:26 pm »
dude, really, it's an awesome idea! it would be so usefull.

ihack

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Re: Addition to F2
« Reply #23 on: 24 06, 2012, 03:11:16 pm »
dude, really, it's an awesome idea! it would be so usefull.
Hope you're not calling me a 'dude' but yea I still kinda messed up and the was to be pmed to arran or something right?

Offline Chique

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Re: Addition to F2
« Reply #24 on: 24 06, 2012, 03:48:42 pm »
Hope you're not calling me a 'dude' but yea I still kinda messed up and the was to be pmed to arran or something right?
If you scripted that you may PM him, otherwise don't even dare to. :P

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ihack

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Re: Addition to F2
« Reply #25 on: 24 06, 2012, 04:11:37 pm »
oh thanks... I don't have the script with meh I migrated for the holidays :P

Offline Zach

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Re: Addition to F2
« Reply #26 on: 26 06, 2012, 03:34:48 am »
Nice idea, it will help a bit of people going to there car and finding out that they have no fuel.
I miss nr7

Offline Nico

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Re: Addition to F2
« Reply #27 on: 27 06, 2012, 11:38:37 am »
Great idea. It should be add ;)
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darkdragon08

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Re: Addition to F2
« Reply #28 on: 27 06, 2012, 06:46:38 pm »
Distance information doesnt needed since we can blip our vehicle and +1

IceCold

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Re: Addition to F2
« Reply #29 on: 28 06, 2012, 09:23:15 am »
Well this must  be added example if the bank rob just ended and criminals are running away and they even don't know if their car has enough fuel to get away. so +1