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Ingame Community => News and Updates => Topic started by: Steve on 21 07, 2012, 05:34:27 am

Title: Week of 7/16/12 Updates
Post by: Steve on 21 07, 2012, 05:34:27 am
Week of July 16th, 2012
(http://i.imgur.com/9nhnh.png)
This week has brought a couple new changes to a few things and a couple additions.

/sdrug command (http://cit2.net/forum/index.php?topic=37929)
It ends the effect of the drug you choose.
Key:
lsd = LSD
weed = Weed
speed = Speed
ste = Steriods
her = heroin
mes = Mescaline

Command:
/sdrug drug

Example:
/sdrug mes
^Stops Mescaline

/dtype command
Basically what this does is changes your vehicles drive Type.
Commands:
Quote
[Drive Type] Each car has its own drive type. AWD(All wheel Drive), RWD(Rear Wheel Drive), and FWD(Front Wheel Drive)
[Drive Type] These Drive Types allow the car to drive differently.
[Drive Type] Type /dtype get to find out your cars original drive type.
[Drive Type] Experiment and find the best drive type for your car by typing /dtype fwd/rwd/awd
[Drive Type] /dtype reset resets your drive type back to original.
Before you say the above is unfair^, it's not.
1. Everyone can do it, so the only "advantage" is someone having knowledge of what's best on what car.
2. It's drive type. That's it. It's not altering speed, grip, or anything. Just drive type.

Misc Updates
Removed SFPD Lamppost (http://cit2.net/forum/index.php?topic=39329.0)
Updated F1 with more in-depth information (http://cit2.net/forum/index.php?topic=29537.0)
Drug shipment boat now has a restricted area [Arran's update]
Hex Code is now disabled in team & /e [Arran's update] (http://cit2.net/forum/index.php?topic=38656.0)
Turf Claim $ Raised to 4500 and Lower to $200 [Arran's update] (http://cit2.net/forum/index.php?topic=37325)
Medic Pay is now 3x from previous 10x [Arran's update] (http://cit2.net/forum/index.php?topic=38581)
Removed old groups armor script
Misc. Bug fixes

Some updates from last week that I did not post...

HP now refills on jail release. It also works on God. (http://cit2.net/forum/index.php?topic=38058.0)
Police Lights on All Vehicles (http://cit2.net/forum/index.php?topic=37985)

Sirens are added automatically when you get into a vehicle if you're on the teams or have the job listed below...
Teams:
Staff
SWAT Team
Government
Armed Forces

Job:
Police Detective

Does not work on vehicles that already have sirens.
Title: Re: Week of 7/16/12 Updates
Post by: Kolgarr on 21 07, 2012, 06:47:02 am
Is it possible to bind these commands?
Title: Re: Week of 7/16/12 Updates
Post by: Fin_Jape on 21 07, 2012, 06:56:55 am
Perfect Steve! Always wanted to change my sultan to RWD !
Title: Re: Week of 7/16/12 Updates
Post by: ADIDAS36rus on 21 07, 2012, 08:03:14 am
Nice updates Steve. I wanted to change my car's WD too. Also nice update about police lights.
Title: Re: Week of 7/16/12 Updates
Post by: 2PaCaLyPsE on 21 07, 2012, 08:14:37 am
when i tried to stop LSD it said to me that LSD isn't a drug and i cant stop it..
Title: Re: Week of 7/16/12 Updates
Post by: Ray_Johnson on 21 07, 2012, 08:42:54 am
when i tried to stop LSD it said to me that LSD isn't a drug and i cant stop it..
you wrote /sdrug LSD or /sdrug lsd? The second is correct.
Title: Re: Week of 7/16/12 Updates
Post by: 2PaCaLyPsE on 21 07, 2012, 08:47:35 am
you wrote /sdrug LSD or /sdrug lsd? The second is correct.
i suggested this idea think I don't know it.....
Title: Re: Week of 7/16/12 Updates
Post by: Shady on 21 07, 2012, 10:51:27 am
Finally, when I use like 5 hits mescaline and I finished of watching somthing I had to reconnect or wait till its done.
Good job Steve and Arran
Title: Re: Week of 7/16/12 Updates
Post by: Terminator on 21 07, 2012, 11:54:50 am
It's perfect Steve :3 Now, I can stop wasting my drugs :3
Title: Re: Week of 7/16/12 Updates
Post by: Steve on 21 07, 2012, 12:49:53 pm
when I tried to stop LSD it said to me that LSD isn't a drug and I cant stop it..

It's lsd not LSD. Did I say type LSD? No, I said type lsd.

i suggested this idea think I don't know it.....

You and like 5 other people did too.
Also, your original idea was for mesc only.
Your post has nothing to do with this topic.
Title: Re: Week of 7/16/12 Updates
Post by: Zsolti_HUN on 21 07, 2012, 01:00:58 pm
Wow, the changable drive type is awesome, never thought it's possible in MTA. Thanks for the updates. :)
Title: Re: Week of 7/16/12 Updates
Post by: mectus11 on 21 07, 2012, 01:06:29 pm
Is there to like a possibility make a tune up for engine/other car parts etc... in transfender? That would be pretty damn good, imo.
Title: Re: Week of 7/16/12 Updates
Post by: Gevor on 21 07, 2012, 01:24:13 pm
Nice update Steve.Really I Love it.
Title: Re: Week of 7/16/12 Updates
Post by: darkmooz2 on 21 07, 2012, 01:24:26 pm
I like the new updates. Updates are always good for further improvement. Keep up the good work.
Title: Re: Week of 7/16/12 Updates
Post by: alexgr on 21 07, 2012, 01:31:53 pm
cool updates.
 I have a question:
If I take the detective job or one of that teams I will have siren to every car? Example:
I buy an infernus and I can have siren on my car if I have that jobs?
Title: Re: Week of 7/16/12 Updates
Post by: alexgr on 21 07, 2012, 02:29:45 pm
thats cool, thanks latte for your time.

(200 posts yeah)
Title: Re: Week of 7/16/12 Updates
Post by: xZombie on 21 07, 2012, 03:02:51 pm
I like the new wheel drive thingy, go kart off-road FTW! xD
Title: Re: Week of 7/16/12 Updates
Post by: abdou2208:) on 21 07, 2012, 03:30:13 pm
really good idea's you alyaws come with best for the Community keep it good :D
Title: Re: Week of 7/16/12 Updates
Post by: larger_s on 21 07, 2012, 05:22:07 pm
I like the cars updates its very cool CIT will be more god with time nice job staff's
Title: Re: Week of 7/16/12 Updates
Post by: Steve on 21 07, 2012, 05:28:12 pm
Is there to like a possibility make a tune up for engine/other car parts etc... in transfender? That would be pretty damn good, imo.

http://wiki.multitheftauto.com/wiki/SetVehicleHandling (http://wiki.multitheftauto.com/wiki/SetVehicleHandling)

Unfortunately nothing else besides the drive type will be added unless I create some sort of "race mini-mission" inside an interior or a town in another dimension. That way the cars cannot leave the area.
Changing engine inertia/grip/accel/top speed, etc. isn't something you want to screw around with unless you know what you're doing and know all the handling on your car.

Like I said though, only drive type is added because the only thing it does is change the way you take corners/drive offroad. It's also very easy to understand.

No other handlings will be added.
Title: Re: Week of 7/16/12 Updates
Post by: Zsolti_HUN on 21 07, 2012, 05:54:30 pm
http://wiki.multitheftauto.com/wiki/SetVehicleHandling (http://wiki.multitheftauto.com/wiki/SetVehicleHandling)

Unfortunately nothing else besides the drive type will be added unless I create some sort of "race mini-mission" inside an interior or a town in another dimension. That way the cars cannot leave the area.
Changing engine inertia/grip/accel/top speed, etc. isn't something you want to screw around with unless you know what you're doing and know all the handling on your car.

Like I said though, only drive type is added because the only thing it does is change the way you take corners/drive offroad. It's also very easy to understand.

No other handlings will be added.

But let's say there would be 4-5 cars with pre-defined engine tuning in transfender. Just like in NFS, you buy engine tuning part 1, then part 2. And if someone doesn't tune his car, then his car is stock and it's his own fault.
Title: Re: Week of 7/16/12 Updates
Post by: Furious. on 21 07, 2012, 06:10:42 pm
I wanted to tell about the stopping drugs before cause its very annoying when some drugs are not stop working.
Title: Re: Week of 7/16/12 Updates
Post by: bigDaddy2 on 21 07, 2012, 08:42:21 pm
Awesome work Steve.
Title: Re: Week of 7/16/12 Updates
Post by: InfernuZ^^ on 21 07, 2012, 08:44:49 pm
Great job Steve,keep it up :)
Title: Re: Week of 7/16/12 Updates
Post by: johnnytopside on 21 07, 2012, 08:51:26 pm
Im not tryin to pick but awd isnt 4x4. awd all wheels spin independently 4x4 all wheels spin together.So awd is great for handling but 4x4 is great for offroading and not gettin stuck.I know it doesnt have anything to do with this lol sry
Title: Re: Week of 7/16/12 Updates
Post by: Ray_Johnson on 21 07, 2012, 09:42:28 pm

Quote from: 2Pac
i suggested this idea think I don't know it.....
Excuse you? I was trying to help you. lol
Or maybe I understood you wrong? Speak more properly.
Title: Re: Week of 7/16/12 Updates
Post by: Crystalii on 21 07, 2012, 10:22:20 pm
But let's say there would be 4-5 cars with pre-defined engine tuning in transfender. Just like in NFS, you buy engine tuning part 1, then part 2. And if someone doesn't tune his car, then his car is stock and it's his own fault.

I understand what you mean, but it's hard to change the handling for every car. Changing acceleration / top speed of a vehicle is not easy as it sounds like. You will have to make one different handling per car for each engine tune. Every car has a different handling, and it's hard to understand every car. Therefore it is nearly impossible to do this.
Title: Re: Week of 7/16/12 Updates
Post by: ElTongaZ on 21 07, 2012, 10:31:26 pm
Good updates, as always.
Thanks for this steve and the others who worked on the updates
Title: Re: Week of 7/16/12 Updates
Post by: Steve on 21 07, 2012, 11:47:12 pm
I understand what you mean, but it's hard to change the handling for every car. Changing acceleration / top speed of a vehicle is not easy as it sounds like. You will have to make one different handling per car for each engine tune. Every car has a different handling, and it's hard to understand every car. Therefore it is nearly impossible to do this.

Actually, I have my own custom handling that I've been working on and it works universally between all cars.
Won't be released though.
Title: Re: Week of 7/16/12 Updates
Post by: vallejo on 22 07, 2012, 06:43:29 am
good update growing day by day .
Title: Re: Week of 7/16/12 Updates
Post by: wizard1001 on 22 07, 2012, 10:06:02 am
It's perfect idea steve I love that updates  :-*
Title: Re: Week of 7/16/12 Updates
Post by: darkmooz2 on 22 07, 2012, 01:15:56 pm
If you stop the drugs command, does it only stops? or do you get back your wasted drugs?
Title: Re: Week of 7/16/12 Updates
Post by: Arran on 22 07, 2012, 01:24:33 pm
Of course you won't get them back.
Title: Re: Week of 7/16/12 Updates
Post by: larger_s on 22 07, 2012, 01:32:58 pm
Of course you won't get them back.
lol so what is the point of stopping the drugs if we dont get it back however it will be abuse if we get it back the players will keep stopping the drugs to get it back then they use it so they dont lose drugs.
Title: Re: Week of 7/16/12 Updates
Post by: Arran on 23 07, 2012, 06:13:18 pm
It's mainly for mescaline drug.