Author Topic: [Resolved] Achievements  (Read 5580 times)

Deevraaans

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Re: Achievements.
« Reply #15 on: 07 02, 2012, 01:04:41 pm »
Question = If someone already achieved the achievements will they get payed when this thing is implented? Like for every achievement they already acomplished.

armis

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Re: Achievements.
« Reply #16 on: 07 02, 2012, 02:31:58 pm »
Ye its very cool and interesting idea, when you get achievements you be happy and that make game interesting for me and that can make game more exited... :D
Heal Yeah :D

ADIDAS36rus

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Re: Achievements.
« Reply #17 on: 07 02, 2012, 03:42:42 pm »
I am with you Mikkel! Nice one. +1

Offline Astobix

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Re: Achievements
« Reply #18 on: 07 02, 2012, 03:50:39 pm »
Really nice idea, +1
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black15

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Re: Achievements.
« Reply #19 on: 07 02, 2012, 07:24:40 pm »
+ will be intersting to play for new members :D

Tyrone814

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Re: Achievements.
« Reply #20 on: 07 02, 2012, 10:00:27 pm »
Question = If someone already achieved the achievements will they get payed when this thing is implented? Like for every achievement they already acomplished.
I'll give you the achievement but not the reward for doing it if you already completed it.

Here's a few. I don't know if they're good enough, but yea.. I can make more, which I plan to do, but these for a start.

http://surf-trickz.eu/demos/Achievements.txt

Also, when completing an achievement, play some music and make a picture come in the middle of your screen "achievement completed" or something, and as said, a GUI, unlocked achievements and locked achievements.
Nice list to start out with. Copy & Paste this list to your first post for easier access.
« Last Edit: 07 02, 2012, 10:02:57 pm by Tyrone »

Offline Astobix

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Re: Achievements.
« Reply #21 on: 07 02, 2012, 10:02:55 pm »
Some awards could be abushed and there should be some arresting awards too, but nice!
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Offline Astobix

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Re: Achievements.
« Reply #22 on: 07 02, 2012, 10:46:38 pm »
Updated first post.


Also, how could they be abused? I mean, yea, sure, you could e.g. with the "sms freak" and "send 30 smses without reconnecting" could be easy to get, but that's why I also want to say that you can't use these points for anything, it's just like.. your achievement score. (at least, that's how I imagine it be)


If I didn't tell earlier, I'm willing to help as much as I can with this. I can't script LUA, but I could make a new list of achievements to add to the current list, if needed. I could make my friend make a picture saying "Achievement Completed!" or something, which would show up when completing an achievement.

Like create a group for the award ( get promoted).
Ex Police Chief
Ex AF MSGT
Ex Colonel of PAT             
Ex SWAT PFC
Ex FBI SA
Ex TF SSG

ohiza17

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Re: Achievements.
« Reply #23 on: 07 02, 2012, 11:05:19 pm »
better to make hard ones. Also people like me, already have most of them done.

ChickenTrooper

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Re: Achievements.
« Reply #24 on: 08 02, 2012, 12:42:25 am »
nice idea maybe someone can script an Xbox achievement sound when you earn one

Steve

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Re: Achievements.
« Reply #25 on: 08 02, 2012, 02:25:28 am »
nice idea maybe someone can script an Xbox achievement sound when you earn one

http://www.mediafire.com/?ei1uphtw4byk8tu
^Achievement sound


http://www.mediafire.com/?e6sl4ym3amc1mzy
^Pic with transparency

Client sided
Code: [Select]
local sx,sy = guiGetScreenSize()
local achText = ""

ach_image = guiCreateStaticImage(0.2842,0.5495,0.4961,0.1589,"images/achievement.png",true)
guiSetVisible(ach_image,false)

function AchText()
dxDrawText( tostring(achText), (418/1024)*sx, (494/768)*sy, (751/1024)*sx, (516/768)*sy, tocolor ( 192,192,192,255 ), 1.15, "default-bold","left","top", false, false ,true )
end

function onAchUnlock(name)
achText = tostring(name)
addEventHandler("onClientRender",root, AchText)
guiSetVisible(ach_image,true)
setTimer(function() removeEventHandler("onClientRender",root, AchText) end, 5000,1)
setTimer(function() guiSetVisible(ach_image,false) end, 5000,1)
    playSound("sounds/achievement.mp3")
end
addEvent( "onAchUnlock", true )
addEventHandler( "onAchUnlock", root, onAchUnlock)

What that'll do is put the achievement name under "Achievement unlocked" for whatever achievement that has this:
Code: [Select]
triggerClientEvent(player,"onAchUnlock",player,name)

Obviously "player" has to be in the function. "function (player)"

If you don't wanna use it, idc lol.
That xbox achievement sound is there though.

Offline Aayush

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Re: Achievements.
« Reply #26 on: 09 02, 2012, 08:58:11 am »
A very good Idea we can add achievements like Made 500 Drugs, Bought 500 Drugs etc..  +1

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Offline Flokiieh

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Re: Achievements.
« Reply #27 on: 09 02, 2012, 04:22:11 pm »
Or 1murder or 1arrest or 1killed guy at bankrob ;)
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|MORAIS|

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Re: Achievements.
« Reply #28 on: 20 03, 2012, 05:06:46 pm »
... +54 isn't enough ? .___.

hitmanmitsos

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Re: Achievements.
« Reply #29 on: 29 05, 2012, 03:42:36 pm »
nice suggestion we need this.