Simply, edit your suggestion and clarify what you're proposing here. the Anti-Rush system was made to give a fair advantage to the outnumbered team inside the Criminal Event. it certainly wasn't made for whatever reason you're presenting here. there's so much nonsense I'm seeing here, you're saying that players get auto-warped to their team's spawn after the CE started?... all I can conclude from this is that you just joined an NC where your spawn was upstairs or whatever, wait, even that wouldn't work... if you're upstairs, the opposite team can't get to you at all because the Anti-Rush line is positioned right on the stairs. the opposite team CANNOT go upstairs, hit you, get low HP, then jump downstairs and hide in the spawn.....
Bruh... I meant the recent update of anti-rush which is re-warping you to your team's respawn if u had low hp and ran into the anti rush before it ends (less than 5 mins). It was made because people used to jump off upstairs and they get stuck in the anti rush till they die so they did it like that. Whenever you have low hp > ran into the anti rush and you'll warp back to your team's respawn which is abuse.
The anti-rush update which warping you to the your team's respawn was made because of the people who jump off to the anti rush mistakenly (Happening in NC) that's why the update implemented
I'm suggesting to disable the re-warp to their team's respawn thing if cop or crim have low HP, the anti-rush will kill him and the kill will count for the player who dealt the most damage. Show content apologizing if there are some grammatical mistakes, I'm typing this from my phone.