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[Resolved] /mutetime
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Topic: [Resolved] /mutetime (Read 2665 times)
Crystalii
Guest
Re: [Resolved] /mutetime
«
Reply #15 on:
05 07, 2012, 03:28:19 pm »
I don't think this is necessary. They can check their punishlog and see how much they have left.
-1
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Prime
Senior Community Member
Posts: 12
Registered: 30/04/2012
Ingame: Prime
Re: [Resolved] /mutetime
«
Reply #16 on:
05 07, 2012, 08:13:45 pm »
Maybe it should be added
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Duz
Guest
Re: [Resolved] /mutetime
«
Reply #17 on:
07 07, 2012, 03:51:41 pm »
+1, because yesterday a friend of me was muted, and I asked him why he was muted.
And he said: WTF why am I muted!
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rock_roll
Posts: 12
What u want from me, u will get from me!
Registered: 26/06/2012
Group: TaskForce
Ingame: SPC-rock_roll[TF]
Re: [Resolved] /mutetime
«
Reply #18 on:
07 07, 2012, 04:48:09 pm »
Very nice idea +100
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• Memeber of CITizens since 2 Oct 2012
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FrAgZy
Guest
Re: [Resolved] /mutetime
«
Reply #19 on:
17 07, 2012, 02:36:23 am »
Im not muted so many times.But when I get muted I rly want to know for how long im muted so I like this idea.
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Zero.
Posts: 18
Registered: 28/03/2012
Ingame: Zero
Re: [Resolved] /mutetime
«
Reply #20 on:
22 07, 2012, 06:05:29 am »
This would be a Great idea. Even though I only got 2 mutes by Language bot
i'd still wanna know how much time I got left to be unmute +1
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Darkness.exe
Guest
Re: [Resolved] /mutetime
«
Reply #21 on:
22 07, 2012, 02:15:30 pm »
Wouldn't it be better if it was /muteinfo, which would show the original duration of the mute, the duration remaining as well as the reason and the admin who muted you?
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Fin_Jape
Guest
Re: [Resolved] /mutetime
«
Reply #22 on:
29 08, 2012, 02:50:12 pm »
Scripted it, already added in CIT.
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[Resolved] /mutetime