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This is an awesome idea but sadly for the wrong server and people. Anyways supporting this idea since it would make the game more realistic and more cool than it is right now, if there are many things to change, then why would someone open up a server for a game like this if they're too lazy to work on a suggestion right?
(Hope someone got the hint)
Not everything is possible to do in MTA I guess, There are a few limits considering the game's age evenif It's under development.
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Medic: Can able to use old medic bag feauture from /equip, so they can heal other users faster.
Rifleman: Players that stay next to him will receive HP boost every 5 second, just like +5 HP every 5 secs. Also they will take turfs more faster than other classes.
Sniper: Double damage hit on head, or body, also they won't be visible on minimap
Engineer: Can place mines, able to repair vehicles.
I like your idea at Rifleman 'they will take turfs more faster than other classes' but not the HP boost. How does the HP comes for Rifleman? But even might be good. Sniper idea also good but might be overpowered, Since 200 HP was removed it can kill you with 2 shots.
The Engineer can repair vehicles smiliar to the Class and fits for it and I have tought on it but I didn't added to it because DL would lose worth. Also, Not every player plays in team so they wouldn't be able to fix their own vehicle which is kinda bad. Maybe the better solution would be if an Enginer repairs the vehicle, It gets 5% bulletproof or a faster repair or something like that.
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And what if a medic/sniper/engineer faced 5 rebels that are riflemen? that would be unfair, and a side would choose all riflemen and face the military who are not fully riflemen, Not to mention that it would be un-amusing if a rebel is low HP and there is no rebel Medic, Down voting.
That's why they should work in a team. You just said, 'What if... Rebels face 5 riffleman cuz everyone would use that class but kinda unfair if they don't have a Medic. You have just gave the answer for yourself. If there's no Medic, Teams are balanced or someone should go to Medic which causes team balance. I liked your criterie to be honest, Good point.
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the idea is good but it is similar to an even in the hourly events, in case you joined it then for sure you have seen how players can find this hard / annoying, beside that most of rebels and military are newbies so I don't think that they gonna understand those classes.
The Turfing system also strange for everyone in the begginings, and this would be strange for everyone but would give the game a new taste. If you consaider LV turfs It's almost the same right now.
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Support your suggestion is very well explained, I've always liked the characteristics of the jobs by classes, it makes it more varied but are unlocked one by one according to the progress? or you can select the one you want.
Probably the best solution would be to make a 'Training' for each class to show a small tutorial. In the beginings only Rifleman should be available, Since It is the most common in my opinion. To unlock the other Classes the Training should be passed. The Training should explain the importance of a Class and the available features and a few hints with peds - simulated war.
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Anyway I am supporting this suggestion as BangBros said it gonna make the game more realistic.
But I wanna ask a question, can rifleman engineer etc use food to heal up or they must wait for a medic to heal them?
The Medic healing would be more realistic and MedKits would show a nice RP. But maybe Food should be enabled since Military cannot use F7 which means they can use maximum 200 health without going to a restaurant and bringing MedKits stated in the Medic Class.
I guess it should be enabled at the beginings, but not sure.
upvoting! I made a proposition about the same suggestion but in the proper board
if you wanna check it out heres the link! Show content
https://cit.gg/index.php?topic=327634.15