As you know by buying food you aquire food points (max. 200) to receive healing after you took damage. While thinking about the economy of the server being distorted this could be a part of the problem as in comparison to the med kits we had years ago the cost of food you can buy in restaurant is way too cheap.
I give a explanation to this issue based on a comparison between med kits (2015 version) and food system (current):- As of this
https://cit.gg/index.php?topic=187965.0 (the only reliable info about how med kit worked and how much it has cost) med kits were able to be bought from the hospital for 500$ and it gave 35 HP per med kit. Later then (around 2015) med kits weren't able to be bought from hospital but being crafted and with the ingredients back then a med kit has cost around 1000$ and gave 100 HP of healing.
=> So with the value of the 2015 changes: 1,000$/100HP = 10$ per HP as our ratio.
- Our current system works as we buy food (Salad Meal) at any restaurant (Pizza Stack, Cluckin' Bell, etc.). The Salad Meal cost 500$ and gives you 200 Food Points. As by my testing (jumping from a higher building) 1 Food Point gives you 20 HP. So you get with 200 Food Points around 4,000 HP (2x Food Heal with Steroids). Food Points can degrade faster if you spam jump around.
=> So with those value of our current food system (without jump degradation): 500$/4,000HP = 0.125$ per HP as our ratio.
=> This is 80x cheaper than the med kit system we had (today a pack of 40 med kits would cost 40,000$ to have 4,000HP of HP recovery) and as I think it is way too cheap. Also when using steroids and not spam jumping the Food Points is even enough after several hours of playing in the CnR system.
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Solution to combat this issueImportant: If changes to the prices are made according to my first point so the second and third points have also to be adjusted to prevent an imbalance between the different ways of obtaining food points. I have also calculated two variants of new food prices based on if food consumption when jumping should be kept or not.
1. Increase the prices of food avaiable to buy at any Restaurant/Vehicle Food SellerThere are three different Food Menu's in all Restaurants and Non-Player Food Truck and four at Player-Lead Food Truck (Ice Cream Van/Hotdog Van etc.) around the map. I call those Food Menu's A,B,C and as every different Restaurant/Street Seller has other names for their food and this is way too much to call all Food Menu's per Restaurant/Street Seller.
Food Menu A: Gives 200 Food Points
Food Menu B: Gives Full Health (Irrelevant in this Suggestion)
Food Menu C: Gives 200 Food Points and Full Health
Food Menu D: Gives 100 Armor Points (Ice Cream Truck etc. - when pressing N / Irrelevant in this Suggestion)
Proposed new prices at any Restaurant and Vehicle Food Seller (Player-Lead/Non-Player) Variant A (with Health Degradation when jump-spamming):- Food Menu A (10,000$ - 200 Food Points)
- Food Menu C (10,500$ - 200 Food Points + Full Health)
=> So with 10,000$/4000HP = 2.5$ per HP as the new ratio
Variant B (without Health Degradation when jump-spamming):- Food Menu A (20,000$ - 200 Food Points)
- Food Menu C (20,500$ - 200 Food Points + Full Health)
=> So with 20,000$/4000HP = 5.0$ per HP as the new ratio
So with this even the 2x as expensive variant of my prices are just half expensive than the med kit system of 2015 but the prices are more adjusted to the healing potential it has.
2. Adjusting the crafting of fish cake and meat feast (F9) to the new prices.Chart of current price of crafting Fish Cake and Meat Feast in F9:https://imgur.com/5P6Ds7vChart of my proposed price of crafting Fish Cake and Meat Feast in F9 (changed ingredients):=> Variant A (with Health Degradation when jump-spamming)https://imgur.com/KjCUjDdRatio of $/per HP should be kept in Variant A at 3.125 $/HP as crafting should be a little more expensive (+25 %)
=> Variant B (without Health Degradation when jump-spamming)https://imgur.com/oGDSR3VRatio of $/per HP should be kept in Variant B at 6.25 $/HP as crafting should be a little more expensive (+25 %)
3. Adjusting the food stand system to the new prices (/sellfood command):How it is currently: If you open a food stand (Street Food Seller job) you sell different food (pizza/kebab etc.). Whoever buy there get 200 FP and has to pay 500$. Whoever sells them food get 500$
and use 10 Wheat per sold food (10 Wheat at F7 max. = 700$ / negative income of -200$ per sold food)
Proposal of the new food price at Street Food Seller jobVariant A (with Health Degradation when jump-spamming):- When buying food at those stand, it should cost 10,000$ and gives 200 Food Points
- By selling food it should consumpt 125 Wheat (125 Wheat at F7 max. = 8,750$ / income of +1,250$)
=> 10,000$/4,000 HP = 2.50 $/HP ratio of $/per HP
Variant B (without Health Degradation when jump-spamming):- When buying food at those stand, it should cost 20,000$ and gives 200 Food Points
- By selling food it should consumpt 250 Wheat (250 Wheat at F7 max. = 17,500$ / income of +2,500$)
=> 20,000$/4,000 HP = 5.0 $/HP ratio of $/per HP
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EDIT on 03.11.2021 at 01:22:48 am:
I have forgotten to calculate crafting with a higher ratio of the usual restaurant prices as crafting should cost a bit more than buying it at a stationary place.