Well you started off giving useful details, then you went off on some fantasy listing all these immensely time consuming / complex ideas which after reading made me feel so demotivated I wanted to lock the suggestion. So how about try again with just the basics.
How does someone get this occupation?: With /roleplayer command like the /criminal one. My plan is to include all criminal, law, and civilian equivalents in this one single side to keep it neat. The name of the side will be ''Roleplayer'' and for the occupations; Citizens for the ones that are unemployeed
(Probably the ones that just wants to roam around and chat with whomever they came across) and the ones that are working as our some sort of re-worked co-op civilian job equivalents. Let's say that they are working as Hunter, their occupation will still be displayed as Citizen as there is no need to tag people with their jobs on a roleplaying side. About the Stage 3 which will include a CnR alike gameplay
(The ones that will be added later on after analyzing the player count that are interested in the new side) I can't say anything for sure yet, as my plans might be unrealistic considering the possibilities of scripting within MTA and its too early to talk about them. I would share my opinions about it but that part is actually really complex and confusing so lets skip it for the time being. The citizen name could be changed to something else as I noticed that there is a group called citizens.
Is there going to be a marker?: If there is no other way of giving the player necessary information he/she should know about Roleplaying in general
(which is essential) and what this side actually offers in CIT, yes obviously there will be a marker.
Where will it be?: I plan on restricting most activities to Bone County, Red County, and a small portion of Tierra Robada.
A map that shows where are they actually located. The reason why is it'll force players to engage more and socialize as it is main reason why people are interested in this idea. Anyway for this reason, I believe that it should be in Bone County, Fort Carson
(Can be seen in the map I provided) where a custom made hub will take place. The hub must be a place where people can also socialize and get some guidance from the markers. To turn it into a place where people can socialize, it requires a parking lot, perhaps some old couches that fits the old town's vibe here and there and thats it its simple as that. The reason why it should be in Fort Carson is the fact that its basically the center of the places I mentioned above.
One of the motels around Fort Carson might be changed to the hub I talked about.
Colors of these occupations. The actual ones are, 178 34 34 #b22222 for Criminal, 30 144 255 #1e90ff for Cops, 255 215 0 #ffd700 for Civilians. As these colors now represent each side, I decided to make them similar yet different in an easily noticable level. Didn't pick one for the ''Criminal'' part that was mentioned in the Stage 3 as my vision does not include tagging criminals by coloring them red in the minimap in a roleplay based gameplay. Citizens will be 164 151 80 #a49750 and the Police Force will be 52 105 156 #34699c
https://coolors.co/b22222-1e90ff-34699c-ffd700-a49750 you may check the colors here, though the clean look might confuse you so I also provided an in-game look below.
How would it look in game;
What needs to be scripted for this side; - Collisions will be enabled for everyone playing in this roleplayer side.
- Everyone will be able to DM each other like in /gangster, yet players will be able to hurt only their citbook friends to prevent trollers and possible complaints that'll be created.
- Reducing the HP to 50 or multiplying damage by 3.
- It would be great if you could script a system where each player will get a identification card where they will be able to enter their roleplaying name and get a random created identification number that does not ever change. This will boost the roleplaying part massively once the Stage 3 is out. I'll help with the visual part if necessary.
This could be delayed if this is one of those updates that takes a lot of time. - Creating a new group equivalent in F6 to make this side accessible for players. Players would have a hard time leaving their current groups which would lead players to keep playing the same old CIT even if they enjoyed the roleplaying side. Also we may add some features to the roleplaying groups in the future to make it easier for players to socialize, roleplay etc. I honestly don't have a proper name idea for this, your vocabulary is obviously better than mine gotta leave this part to you.
Rules of this side: Common sense and common rules of roleplaying will apply to this side. Though some adjustments could be made after analyzing the players. Its pointless for me to write a list of rules here before experiencing the gameplay.
SO/PC/CB Equivalent for this side: It would be great as most of the current Staffs and Guides won't be able to assist new players in this side properly as this is completely new and roleplay is not something everyone is interested about. The duty may be called ''Roleplayer Manager'' or whatever name you find suitable for this duty. The main purpose of Roleplayer Managers would be both guiding and taking care of roleplay related issues.
This could be also delayed
Did not copy pasted the co-operative job ideas once again as you probably read it like 6 times already. Leaving this part completely up to you as I do not know how to script. Not knowing the possibilities within scripting in a 2004 game is obviously leading me to set my expectations high. What we expect from you to do is already explained in the previous comments, as long as you acknowledge the priorities of this side clarified by me, seville, rabbid rabbit and some other people you'll satisfy the majority of the players whom may be interested in this side. Also remember, for casual players
(will be the majority I assume) any unnecessary second they stand idle makes them instantly leave the game or the side in this case. They should be continuosly hinted that they are doing something useful while working. What you should aim for is to make the playing part non repetitive and enjoyable with
friends while minimizing any moment they stand idle. The main priorities will be the ones that are based on driving around, like Trucker, Delivery Man to gather a considerable player count in this side by attracting casual players to it. The ones that are solely interested in Roleplaying will create their own content with their friends anyway, their scripting part can be delayed for a while to give them some time to realize what they actually want and then you may ask them what exactly they want to be improved roleplaying-wise.
The reason why I come up with many update ideas is the fact that the way discussion board is handled gives the chance to random people below average intelligence level to come up with their rubbish ideas and get it accepted with their also below-average-intelligence-level-friends. Don't wanna risk the time that people put into this suggestion go to waste by missing essential parts, even if you don't want to do them all at once you can consider them to be updates that can be implemented in the future. I'm not that interested in playing the game regularly anymore and to be honest i'm not the kind of person that likes to do anything for others at all. Therefore this will probably be the last post i'll send here, hope you can come up with something worth playing with the ideas we already shared.