The thing is, as multiple people have pointed out already, this job is extremely easy to level up in and a lot of people are L10 in it already because of that. If you balance the jobs payments and adjust it so its similar to other jobs, you have to also adjust the level requirements, otherwise the job would become a bit OP, since you would have to put in considerably less effort here to get to L10 than in other jobs. While in general I think it's a good idea to rebalance this job, I'll stay negative for now. I'll change my vote to positive if the requirements of the job get adjusted as wellI've already put into account the requirements thing, that's why I suggested it to be 100% which makes the job hit the earn limit in 38-40 minutes. Now almost all jobs hit the earn limit in 35 minutes, so why would they play as a lumberjack when there are other options that are slightly better? It would be balanced if the requirements are the same but the pay is just slightly below other jobs so a newbie doesnt just grind it for the money, he would grind it to reach L10 but then would want to try another job because he can see that that job pays just a tiny bit better, his instinct would make him go work that job, while having a second job (lumberjack) incase he finds it hard to level up in other jobs and wants to stick with this. And bear in mind there are some jobs that, if you are experienced a bit, would make you hit the earnlimit in 30 minutes or less. I would count that as a reward for your experience, like car scrapper for example.
Umm, you earned $293K playing it for 1 hour and you think it needs increasing by 110%..?It's not about earning but earn limit. Even after doing lumber jack for 1 hour rigorously, he wasn't able to hit the earn limit ,while you can hit earnlimit by scrapping for 30mins even after the nerf.
Umm, you earned $293K playing it for 1 hour and you think it needs increasing by 110%..?Earning 293k per hour doesn't mean that by increasing it by 110% that i'm gonna get 615k per hour, there is an earn limit capped at 380k, And almost all jobs revolve around reaching the earn limit at 35 ish~ minutes
700/2 = 350 (350$ worth of hemps, 350$ worth of herbs), 350/6 = 58.333 [price of hemps and herbs based on the earnlimit equation]If you increase it by
380,000/700 = 542 (amount of trees needed to hit the earn limit)
8 seconds pass from hitting one tree, to it falling, to hitting another.
(542* 8 )/60 [to get it in minutes] = 72.27 minutes to hit the earn limit, clearly the earn limit resets before you approach its end.
Because you just want another way to farm cash..? :fp:Why do you think farming money is a bad thing or something we should refrain from, even though we can only earn 380k per hour because of the earnlimit? A civilian would need to play for 2.5 hours daily to earn 1Mil / day and you think that time is nothing. Nowadays, players hardly get any time to play because of their busy lives and you are afraid that people will farm money :huh: even though the Earnlimit concept is already there.
So do any of you actually want to play this job because you somehow derive fun from standing next to a tree, clicking fire, then to another tree and waiting 5 seconds and clicking fire again?You can say the same about other jobs, farmer for example. You plant crops, wait idk like 2-3 minutes, then harvest, seems like fun? no, it doesn't. What about iron miner? you click rocks, waste manager? you drive from house to house over and over, so really it's all the same concept as the lumberjack, just different variations.
No, I bet you don't, so really why are we wasting any time on this? Because you just want another way to farm cash..? :fp:There is a thing called same resource, different ways. So you have 2 resources, hemps and herbs, now you have different ways of farming it. You got farmer, as I mentioned above how it works, that sounds boring doesn't it ? yes but do people still play it ? Yes they do because it provides them with plenty of hemps and herbs, now others maybe prefer the continuous work aspect of getting the resource like lumberjack as they don't like waiting. Now that doesn't sound like a problem because it's providing different ways to get the same resource, allowing people who prefer continuous work to work as lumberjacks, or people who like to wait to work as farmers.