Author Topic: Adding time command in shipwreck. /swtime  (Read 245 times)

Offline Marky'

  • AvidaCompany Leader
  • Regular Community Member
  • ***
  • Posts: 2494
  • I can admit and say that I have feelings.
  • Registered: 07/01/2019
    YearsYears
  • Group: AvidaCompany
  • Ingame: AC-DH|Marky`xR
  • Squad: Elixir
Adding time command in shipwreck. /swtime
« on: 18 07, 2021, 11:58:22 am »
Greetings,

I'm here suggesting to add a time command for shipwreck just like what weed farm have /weedtime
Show content
and why not if Shipwreck has a time command too like what I put in my title '/swtime' and for the text, in shipwreck every time you gonna use the time command it will be similar in weed farm time command text "Shipwreck available in 3600 seconds (60 minutes)" and I think no one will gonna get harm to this type of suggestion in server, so let me know your opinion about this suggestion, Thank you.

I Am Righteous! I'm The Hero Who's Liberating People From Fear. I'm The Savior Who's Going To Be Like A God Of This Perfect New World!.

Offline GrandGhost

  • Donator L2
  • ****
  • Posts: 967
  • CIT Official Instagram Administrator
  • Registered: 13/12/2013
    YearsYearsYearsYearsYearsYearsYears
  • Group: BOCA
Re: Adding time command in shipwreck. /swtime
« Reply #1 on: 18 07, 2021, 12:35:05 pm »
I am supporting this idea as Sometimes I forget about shipwreck and don't see the notification that Shipwreck mission started, We need this addition as it won't harm but help more as it's not hard to be added. Postive
Hunter x Hunter . Tokyo ghoul . Demon Slayer . My hero Academia . The Promised neverland . Mob psycho 100 . Death Note. AOT

Offline Mr.Pringles

  • CIT Radio DJ
  • ****
  • Posts: 481
  • aka Abo-Warda | Sanchez Master
  • Registered: 15/06/2013
    YearsYearsYearsYearsYearsYearsYearsYears
  • Group: The_ReNeGaDeS
  • Ingame: Mr.Pringles
  • Squad: The_Velentzas
Re: Adding time command in shipwreck. /swtime
« Reply #2 on: 18 07, 2021, 12:37:45 pm »
Shipwreck is one of the missions that are so profitable and many players wait for it. Adding this command will make players ready for it instead of waiting for a random time. Positive
5thStreetSaints
The_ReNeGaDeS

Offline Babushka

  • CIT News Publisher
  • ****
  • Posts: 454
  • Babushito - Gobi
  • Registered: 26/04/2019
    YearsYears
  • Group: SAPD
  • Ingame: Babushka[SAPD]
  • Squad: The_Expendables
Re: Adding time command in shipwreck. /swtime
« Reply #3 on: 18 07, 2021, 01:00:02 pm »
I think it will increase the competition for shipwreck and that's a good thing.  Voting Positive

Although I think there should also be a time marker which tells how much time left till the shipwreck ends, because sometimes it ends abruptly when you are about to collect the last packages.
SAPD Officer | CIT News Headlines Publisher | Guide | Zones/Apartments and Carshaders designer

Offline Coolwolf

  • State Official
  • ****
  • Posts: 361
  • Registered: 25/02/2017
    YearsYearsYearsYears
Re: Adding time command in shipwreck. /swtime
« Reply #4 on: 18 07, 2021, 01:22:22 pm »
I had this thought before, but I'm lazy enough to suggest it. It's better if the shipwreck will be visible in event times.

Example: Shipwreck is ready to be collected.

Shipwreck (time xx:xx)

Although I think there should also be a time marker which tells how much time left till the shipwreck ends, because sometimes it ends abruptly when you are about to collect the last packages.
Shipwreck will have stayed for 45 minutes until all packages are collected, and it will be back an hour later.

Offline Danzy

  • The Amplifier
  • L3 Staff
  • ***
  • Posts: 1063
  • infernoob
  • Registered: 09/08/2013
    YearsYearsYearsYearsYearsYearsYears
Re: Adding time command in shipwreck. /swtime
« Reply #5 on: 18 07, 2021, 01:36:28 pm »
I had this thought before, but I'm lazy enough to suggest it. It's better if the shipwreck will be visible in event times.

Example: Shipwreck is ready to be collected.

Shipwreck (time xx:xx)
Shipwreck will have stayed for 45 minutes until all packages are collected, and it will be back an hour later.
25 minutes actually.
DestructionGamers - AGent S, roundeR, Neca, Punjabi, Fox, Inferno, Beaver

PIGEONS ARE DRONES

Offline Axe

  • Regular Community Member
  • ***
  • Posts: 1769
  • Registered: 25/05/2019
    YearsYears
  • Group: 18thStreetGang
Re: Adding time command in shipwreck. /swtime
« Reply #6 on: 18 07, 2021, 02:01:01 pm »
Adding a similar command to /weedtime for the shipwreck mission will make it more fun and interesting, I don't see any reason to not add a command that shows how many mins or secs left for the shipwreck, also as we may know that Shipwreck is one of the best and profitable missions. Positive
Nothing.

Offline Danzy

  • The Amplifier
  • L3 Staff
  • ***
  • Posts: 1063
  • infernoob
  • Registered: 09/08/2013
    YearsYearsYearsYearsYearsYearsYears
Re: Adding time command in shipwreck. /swtime
« Reply #7 on: 18 07, 2021, 02:30:17 pm »
- Added '/swtime' to check the remaining time before a new shipwreck event starts. (Danzy + Marky)
DestructionGamers - AGent S, roundeR, Neca, Punjabi, Fox, Inferno, Beaver

PIGEONS ARE DRONES