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Ingame Community => News and Updates => Topic started by: Happy on 21 12, 2022, 04:03:49 pm

Title: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Happy on 21 12, 2022, 04:03:49 pm
Hi everyone, I'm going to suggest something here today that I had suggested before, and it got added, but somehow my suggestion wasn't added the way I thought it would, so I'm going to suggest it again...

I think we all noticed how unbalanced our teams are, that's no secret... I'll give you an example here 20 cops storm a criminal event (main CnR activity) where there are only 5 criminals and get stuck while the other 20 criminals storm AR's which is empty because the cops are attending criminal events and criminals not. And vice versa, it is exactly the same. I see very often that the cops clean empty AR's with few criminals while the criminals are waiting for the cops at the criminal event...

It would be way better if only 1 event is running and not 2 at a time, so here I suggest that the Armed Robberies only start again when the criminal event has reached 5 minutes.

- Armed robberies will now once again stop running if a Criminal Event is 6 minutes or less from starting. (Danzy + Happy)

My idea was actually that the armed robberies don't run at all while a criminal event is running, that means armed robberies start again when the criminal event has been running for 5 minutes and not as soon as CE starts, armed robbery starts again...

I'm pretty sure we'll balance events a bit that way.









Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Cerberus on 21 12, 2022, 04:12:11 pm
I'm definitely supporting this. A lot of players don't return to a CE when they die because the next Armed Robbery has started and players decide to go there instead. It would be more fun if players focused on the current event before moving to the next one, and this suggestion will help to do just that.

 :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Nobody_ on 21 12, 2022, 05:10:40 pm
I agree with this suggestion, it is extremely complicated to convince criminals to participate in CE, since most of em prefer to not run the risk of cops not participating and waiting for him outside. With this suggestion, most criminals would participate in CEs, as those looking for AR would have to wait longer. And it would also encourage the cops to participate.  :tick: :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Mask on 21 12, 2022, 05:18:34 pm
This idea seems better to me than timbery's, since it proposes to restrict entries after the CE starts, something that was added before and removed, so it would be better if the ARs were not executed at the beginning and so everyone goes to the CE and thus we avoid the imbalance that many people are complaining about.  :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: North on 21 12, 2022, 05:37:08 pm
I think that some of the players don't particularly like going to CE, I can cite myself as an example, there are some that I don't like and I won't go.  As well as some AR that I don't like and won't.  I don't think that would change anything, because even though I don't like going to some CE or AR, I wouldn't enter either one.  Sometimes I prefer to wait for the AR to start to go, than to go to the CE that I don't like.  :cros:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Avices on 21 12, 2022, 06:02:07 pm
I think that some of the players don't particularly like going to CE, I can cite myself as an example, there are some that I don't like and I won't go.  As well as some AR that I don't like and won't.  I don't think that would change anything, because even though I don't like going to some CE or AR, I wouldn't enter either one.  Sometimes I prefer to wait for the AR to start to go, than to go to the CE that I don't like.  :cros:
Then, wait for AR to attend. Anyway, positive.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Happy on 21 12, 2022, 06:03:33 pm
I think that some of the players don't particularly like going to CE, I can cite myself as an example, there are some that I don't like and I won't go.  As well as some AR that I don't like and won't.  I don't think that would change anything, because even though I don't like going to some CE or AR, I wouldn't enter either one.  Sometimes I prefer to wait for the AR to start to go, than to go to the CE that I don't like.  :cros:

I don't think you'll die from waiting 5 minutes, what if you don't like the CE and you don't like the current AR either? Then you have to wait anyway so ;)
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Fist on 21 12, 2022, 06:06:46 pm
I'm definitely supporting this. A lot of players don't return to a CE when they die because the next Armed Robbery has started and players decide to go there instead. It would be more fun if players focused on the current event before moving to the next one, and this suggestion will help to do just that.

 :tick:
^^^ :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Nuko on 21 12, 2022, 06:20:42 pm
I'm definitely supporting this. A lot of players don't return to a CE when they die because the next Armed Robbery has started and players decide to go there instead. It would be more fun if players focused on the current event before moving to the next one, and this suggestion will help to do just that.

 :tick:
:tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Vermouth on 21 12, 2022, 07:57:32 pm
Totally Positive on this. Currently, the law side is suffering a bit compared to the criminal one, and due to that, cops are being not enough to attend to the CE and to clear the AR which is running in the same time, especially that some of them are being afk all the time. So adding this will make that few number of cops who are on duty able to focus on one thing which is clearing the CE first, then they can head to the Armed robbery after a certain period.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: RX1 on 21 12, 2022, 10:26:20 pm
Positive , will make AR's and CE's more active. Now days we're seraching for cops to fight us.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Happy on 22 12, 2022, 08:34:27 am
I’m positive.
But what if we can make the AR starts immediately after CE end?

I don't think that would be fair to the people who really don't like CE's, I think they should only start again after 5-10 minutes, not 15, that would be too long in my opinion.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Mei. on 22 12, 2022, 08:43:03 am
 Positive , lately we've seen a huge difference between both sides, that will help cops to focus on one thing maybe it'll balance between crims and cops a bit.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Matrix. on 22 12, 2022, 03:35:07 pm
I agree because when any criminal dies in CE goes to AR without waiting again for it to enter CE
 :tick: :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: T0Y-B0Y on 23 12, 2022, 02:18:56 pm
CEs are kinda a lost after people die because they start moving to Armed robberies so disabling it for 5mins wont ruin it and will make CEs more active imo, positive  :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: 9R on 26 12, 2022, 06:06:17 pm
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

 :cros:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Lucifer. on 26 12, 2022, 08:20:58 pm
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

 :cros:

Negative for the same reason
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Cerberus on 27 12, 2022, 10:56:38 pm
No for me CE is bad and laggy as hell and why force players to engage in something that they don't want?

 :cros:

Firstly, CEs are less resource-intensive than ARs. You'll have higher FPS in a CE compared to an AR, easily.
Secondly, on a lot of occasions, only a few criminals are left outnumbered in a CE against cops because the criminals decide to go to AR rather than attend the CE. That's also saying to those outnumbered criminals that next time you should go to AR instead of CE, which is also currently forcing some players to do what they don't want.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Connor on 28 12, 2022, 01:02:32 am
 :tick:
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: TwCafe on 28 12, 2022, 09:14:10 am
16 positive, 4 negative votes. Marked as Low Priority.
Title: Re: AR's only start again when CE has run for 5 minutes
Post by: Timbery on 28 12, 2022, 02:47:16 pm
This idea seems better to me than timbery's, since it proposes to restrict entries after the CE starts, something that was added before and removed, so it would be better if the ARs were not executed at the beginning and so everyone goes to the CE and thus we avoid the imbalance that many people are complaining about.  :tick:

I am not really sure if you really understand what is the concept of what is Happy suggesting here and what is my suggestion about. Both things have no fundamental and common relation at all, other than being linked to criminal events.

The concept of my suggestion is based only over the reentry system and the Happy's idea is to concentrate all players over one event for 5 minutes which won't have a significant improvement on the current situation when there is just lack of players for an event. Theoretically, it should help, but it would not as both teams do not always have equal number of players to always play at the same time nor are always being exposed to the same gameplay conditions.

Restricting player base to one event for specific amount of time is not a solution to resolve imbalance, it is a way to cause more chaos and a new disaster. This was tested out in the end of 2020 and beginning of 2021 into a similar system (where CEs were starting every 15 or 25 minutes minutes and while a CE was running, ARs were disabled) and time has reaveled how flawful the system was.
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: Zeky on 28 12, 2022, 07:22:08 pm
Totally agree with this suggestion, not only is it unbalanced but it can confuse some people as to which event to attend if there’s two running at the same time. I’m sure this suggestion if implemented will definitely balance things out and make it more easier for players to focus on one event at a time.  :tick:
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: Jumper on 29 12, 2022, 04:45:22 pm
I myself playing CEs over attending ars and standing in a place full of criminals and brarly having a cop around to kill but Ars already stops 5 minutes before the actual start of any CE and with this being added it's will be more like 5 mins before it's starts + another 5 minute from the start moment = 10 minutes in total, so aint this would be unfair already for the players who likes the ars? And what if I coudn't somehow enter the running ces due to the teams stacks for ex, then I will be just standing there compleatly doing nothing? nah buddy this more like destroying the ars just to revive the ces which is not fair for many, Negative.
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: Zombo on 01 01, 2023, 10:53:28 am
We need this  :tick: :tick: Cuz of timbery's sug
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: Moris on 01 01, 2023, 12:44:23 pm
After the new update it's really hard to gather people CE's. Therefore, we need this one. I'm positive.
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: MasSenna on 02 01, 2023, 07:43:30 am
That will be great idea. 5min after ce cause after 5 min we cant join ce again. I Agree  :tick:
Title: Re: [+][A] AR's only start again when CE has run for 5 minutes
Post by: TwCafe on 04 01, 2023, 10:17:42 am
22 positive, 5 negative votes. Marked as Medium Priority.
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: HusnuCoban on 04 01, 2023, 11:59:50 am
I totally agree.  :tick: :tick: This suggestion added wrong. CE is 15min. and we cant enter after 5 min but half of LSPD is going AR, how can we win with low attendance?
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: Bintangzz on 05 01, 2023, 06:20:02 am
Im positive with this one
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: Apollo on 05 01, 2023, 10:04:14 am
Great idea that was in my mind aswell recently, since players attendance is not that high and balanced on certain timezones this might stand as a good solution to make things flow with a beter way.
Going Positive.
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: mx on 05 01, 2023, 06:19:51 pm
Great idea that was in my mind aswell recently, since players attendance is not that high and balanced on certain timezones this might stand as a good solution to make things flow with a beter way.
Going Positive.
Everything is stated above no need to explain more POSITIVE from me.
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: Smith. on 06 01, 2023, 11:59:52 pm
I agree because it will make it more balanced  :tick:
Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: JimMys on 07 01, 2023, 12:05:37 pm
We had that in the past too.
It's bugged or arran remove that feature.

OFC Positive.

Title: Re: [++][A] AR's only start again when CE has run for 5 minutes
Post by: TwCafe on 12 01, 2023, 01:26:57 am
High Priority now
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Sleuth on 12 01, 2023, 03:21:07 pm
Players must have their freedom of choice.  :cros:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: TomHartS2 on 14 01, 2023, 09:13:54 pm
If both teams were balanced, it would make sense to suggest this, because both teams could concentrate forces in one place, but most of the times criminals have better numbers than cops, and trying to force cops to join CE it's not going to work, because when it have a huge ammount of criminals inside cops will lose corage to enter , and if AR is just more ballanced to join, they will join AR's, that's it....

The problem will not be solved by forcing a side to join something, the problem will be solved when both sides are balanced... :cros:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Tripp on 15 01, 2023, 01:36:54 am
currently (at least after 8pm EST USA) there isnt enough players for ARs and CEs so stopping AR til you cant rejoin CE just makes perfect sense.  :tick: Positive
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: TonyLeon#SAS on 15 01, 2023, 04:20:16 am
 :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: sando on 15 01, 2023, 10:15:14 am
Not to count posts for xcm rank, I an positive nothing more. :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: swe on 15 01, 2023, 11:43:53 am
yes that's a pretty good idea for the criminal side. so we can balance both sides, I think this will work, my vote is positive  :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Ghost. on 15 01, 2023, 09:08:46 pm
 :tick: :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: FanTum on 15 01, 2023, 09:09:10 pm
 :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Persius#USSF on 17 01, 2023, 12:02:32 am
This is a real good idea to balance the numbers in Both CE And ARS So i'm positive with this :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Culph on 19 01, 2023, 09:59:46 pm
You can't even enter ce after 5 mins so starting a AR makes sense . :tick:
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Winston on 25 01, 2023, 10:07:28 pm
Exactly yes. We, as Sepultura, play our game completely focused on criminal activities and we participate fully in both events, but every 10 minutes, the duration of the two events locks each other up due to the current system and it forces us to make a choice between them. Although we try to represent the full criminal side in the game, we see that some of the criminal updates have problems, but we do not offer suggestions on the forum to recover this. but we also follow and support such suggestions. We support this recommendation as it is a reasonable update on our behalf and on behalf of all criminals.
Title: Re: [+++][A] AR's only start again when CE has run for 5 minutes
Post by: Arran on 28 01, 2023, 04:24:12 pm
- An armed robbery won't start if a criminal event is in progress with less than 5 minutes played. (Arran + Happy)